Effects of immersive virtual reality intervention on pain and anxiety among pediatric patients undergoing venipuncture: a study protocol for a randomized controlled trial

Abstract Background Venipuncture is one of the most painful and distressing procedure experienced by pediatric patients. Evidence suggests that distraction combined with age-appropriate procedural information can effectively decrease procedural pain and anxiety in pediatric patients. Immersive virtu...

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Main Authors: Cho Lee Wong, Miranda Mei Wa Lui, Kai Chow Choi
Format: Article
Language:English
Published: BMC 2019-06-01
Series:Trials
Subjects:
Online Access:http://link.springer.com/article/10.1186/s13063-019-3443-z
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spelling doaj-5126989239b141288e6fc056cf493ff72020-11-25T03:06:43ZengBMCTrials1745-62152019-06-0120111010.1186/s13063-019-3443-zEffects of immersive virtual reality intervention on pain and anxiety among pediatric patients undergoing venipuncture: a study protocol for a randomized controlled trialCho Lee Wong0Miranda Mei Wa Lui1Kai Chow Choi2The Nethersole School of Nursing, Faculty of Medicine, The Chinese University of Hong KongPaediatrics & Adolescent Medicine, Tseung Kwan O Hospital, Hospital AuthorityThe Nethersole School of Nursing, Faculty of Medicine, The Chinese University of Hong KongAbstract Background Venipuncture is one of the most painful and distressing procedure experienced by pediatric patients. Evidence suggests that distraction combined with age-appropriate procedural information can effectively decrease procedural pain and anxiety in pediatric patients. Immersive virtual reality (IVR) can simultaneously provide complete distraction and procedural information to patients. Methods Guided by the gate control theory and Lazarus and Folkman’s theory, this study aims to examine the effects of IVR intervention on reducing the pain, anxiety and stress, the duration of venipuncture, and the satisfaction of healthcare providers for the procedure. A randomized controlled trial with repeated assessments will be conducted. A total of 200 pediatric patients aged 4–12 years will be recruited from a regional public hospital and randomly assigned to either the intervention or control group. The study will use two age-appropriate IVR modules that consist of procedural information. The intervention group will receive IVR intervention, whereas the control group will receive standard care only. The cost-effectiveness of IVR intervention will be compared with that of standard care. Outcome evaluation will be conducted at four time points: 10 min before, during, immediately after, and 30 min after the procedure. Intention to treat and generalized estimating equation model will be used to analyze the data. Discussion This study is the first of its kind to adopt IVR intervention with age-appropriate procedural information for pediatric patients undergoing venipuncture. Findings of the proposed study may: (1) provide a novel, facile, and cost-effective intervention that can be used virtually at any time and place to manage pain and anxiety; and (2) shed light on the global trends of research and clinical development of IVR as an intervention for other painful and stressful medical procedures. Trial registration Chinese Clinical Trial Registry, ChiCTR1800018817. Registered on 11 October 2018.http://link.springer.com/article/10.1186/s13063-019-3443-zAnxietyImmersive virtual realityPainPediatric patients
collection DOAJ
language English
format Article
sources DOAJ
author Cho Lee Wong
Miranda Mei Wa Lui
Kai Chow Choi
spellingShingle Cho Lee Wong
Miranda Mei Wa Lui
Kai Chow Choi
Effects of immersive virtual reality intervention on pain and anxiety among pediatric patients undergoing venipuncture: a study protocol for a randomized controlled trial
Trials
Anxiety
Immersive virtual reality
Pain
Pediatric patients
author_facet Cho Lee Wong
Miranda Mei Wa Lui
Kai Chow Choi
author_sort Cho Lee Wong
title Effects of immersive virtual reality intervention on pain and anxiety among pediatric patients undergoing venipuncture: a study protocol for a randomized controlled trial
title_short Effects of immersive virtual reality intervention on pain and anxiety among pediatric patients undergoing venipuncture: a study protocol for a randomized controlled trial
title_full Effects of immersive virtual reality intervention on pain and anxiety among pediatric patients undergoing venipuncture: a study protocol for a randomized controlled trial
title_fullStr Effects of immersive virtual reality intervention on pain and anxiety among pediatric patients undergoing venipuncture: a study protocol for a randomized controlled trial
title_full_unstemmed Effects of immersive virtual reality intervention on pain and anxiety among pediatric patients undergoing venipuncture: a study protocol for a randomized controlled trial
title_sort effects of immersive virtual reality intervention on pain and anxiety among pediatric patients undergoing venipuncture: a study protocol for a randomized controlled trial
publisher BMC
series Trials
issn 1745-6215
publishDate 2019-06-01
description Abstract Background Venipuncture is one of the most painful and distressing procedure experienced by pediatric patients. Evidence suggests that distraction combined with age-appropriate procedural information can effectively decrease procedural pain and anxiety in pediatric patients. Immersive virtual reality (IVR) can simultaneously provide complete distraction and procedural information to patients. Methods Guided by the gate control theory and Lazarus and Folkman’s theory, this study aims to examine the effects of IVR intervention on reducing the pain, anxiety and stress, the duration of venipuncture, and the satisfaction of healthcare providers for the procedure. A randomized controlled trial with repeated assessments will be conducted. A total of 200 pediatric patients aged 4–12 years will be recruited from a regional public hospital and randomly assigned to either the intervention or control group. The study will use two age-appropriate IVR modules that consist of procedural information. The intervention group will receive IVR intervention, whereas the control group will receive standard care only. The cost-effectiveness of IVR intervention will be compared with that of standard care. Outcome evaluation will be conducted at four time points: 10 min before, during, immediately after, and 30 min after the procedure. Intention to treat and generalized estimating equation model will be used to analyze the data. Discussion This study is the first of its kind to adopt IVR intervention with age-appropriate procedural information for pediatric patients undergoing venipuncture. Findings of the proposed study may: (1) provide a novel, facile, and cost-effective intervention that can be used virtually at any time and place to manage pain and anxiety; and (2) shed light on the global trends of research and clinical development of IVR as an intervention for other painful and stressful medical procedures. Trial registration Chinese Clinical Trial Registry, ChiCTR1800018817. Registered on 11 October 2018.
topic Anxiety
Immersive virtual reality
Pain
Pediatric patients
url http://link.springer.com/article/10.1186/s13063-019-3443-z
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