Creative choices and fan practices in the transformation of theme park space
This article describes and interprets fan activities within the theme park space related to a particular fan object. It examines an evolving paradigm wherein the role of theme park visitors is changed. Rather than being perceived as observers of spectacles, they can participate and interact with the...
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doaj-513003ee9a9a40a292c669ad307f230c2021-07-02T09:36:38ZengOrganization for Transformative WorksTransformative Works and Cultures1941-22581941-22582016-09-012210.3983/twc.2016.0974Creative choices and fan practices in the transformation of theme park spaceCarissa Ann Baker0University of Central Florida, Orlando, FloridaThis article describes and interprets fan activities within the theme park space related to a particular fan object. It examines an evolving paradigm wherein the role of theme park visitors is changed. Rather than being perceived as observers of spectacles, they can participate and interact with the environment in new ways. An example of this is Sorcerers of the Magic Kingdom (2012), an interactive role-playing quest and collector card game at Disney's Magic Kingdom Park in Florida. Fans participate in a variety of practices that have dynamically redefined theme park activities. Together, management, designers, and fans have cocreated and reconstructed the theme park experience as one of exploration and participation. Despite multiple levels of control, fans will likewise persist in engagement with activities (in park and online) that help shape and interrogate the theme park space.http://journal.transformativeworks.org/index.php/twc/article/view/974/693DisneyInteractivityMagic KingdomRole-playingTrading cardsTransmediaVideo games |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Carissa Ann Baker |
spellingShingle |
Carissa Ann Baker Creative choices and fan practices in the transformation of theme park space Transformative Works and Cultures Disney Interactivity Magic Kingdom Role-playing Trading cards Transmedia Video games |
author_facet |
Carissa Ann Baker |
author_sort |
Carissa Ann Baker |
title |
Creative choices and fan practices in the transformation of theme park space |
title_short |
Creative choices and fan practices in the transformation of theme park space |
title_full |
Creative choices and fan practices in the transformation of theme park space |
title_fullStr |
Creative choices and fan practices in the transformation of theme park space |
title_full_unstemmed |
Creative choices and fan practices in the transformation of theme park space |
title_sort |
creative choices and fan practices in the transformation of theme park space |
publisher |
Organization for Transformative Works |
series |
Transformative Works and Cultures |
issn |
1941-2258 1941-2258 |
publishDate |
2016-09-01 |
description |
This article describes and interprets fan activities within the theme park space related to a particular fan object. It examines an evolving paradigm wherein the role of theme park visitors is changed. Rather than being perceived as observers of spectacles, they can participate and interact with the environment in new ways. An example of this is Sorcerers of the Magic Kingdom (2012), an interactive role-playing quest and collector card game at Disney's Magic Kingdom Park in Florida. Fans participate in a variety of practices that have dynamically redefined theme park activities. Together, management, designers, and fans have cocreated and reconstructed the theme park experience as one of exploration and participation. Despite multiple levels of control, fans will likewise persist in engagement with activities (in park and online) that help shape and interrogate the theme park space. |
topic |
Disney Interactivity Magic Kingdom Role-playing Trading cards Transmedia Video games |
url |
http://journal.transformativeworks.org/index.php/twc/article/view/974/693 |
work_keys_str_mv |
AT carissaannbaker creativechoicesandfanpracticesinthetransformationofthemeparkspace |
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