Simulation of Virtual Reality and its Impact on Competitive State Anxiety and Level of Performance of Table Tennis Players

This study aimed at exploring the impact of using a training program which employs simulation of virtual reality on competitive state anxiety; and the level of performance of the table tennis players in Jordan and Saudi Arabia. The sample consisted of 10 players (age 13–15 years); with five players...

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Main Authors: Mervat Deeb, Tawfeeq Albakry
Format: Article
Language:Arabic
Published: Sultan Qaboos University 2015-03-01
Series:Journal of Educational and Psychological Studies
Subjects:
Online Access:https://journals.squ.edu.om/index.php/jeps/article/view/915
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spelling doaj-54f1c881abad4027927587ad33785b3e2020-11-24T21:40:06ZaraSultan Qaboos UniversityJournal of Educational and Psychological Studies2218-65062521-70462015-03-019232533910.24200/jeps.vol9iss2pp325-339873Simulation of Virtual Reality and its Impact on Competitive State Anxiety and Level of Performance of Table Tennis PlayersMervat Deeb0Tawfeeq Albakry1AL-Balqa Applied University, JordanUmm AL-Qura University, Kingdom of Saudi ArabiaThis study aimed at exploring the impact of using a training program which employs simulation of virtual reality on competitive state anxiety; and the level of performance of the table tennis players in Jordan and Saudi Arabia. The sample consisted of 10 players (age 13–15 years); with five players purposefully selected from each country. The researchers administered the training program, using the immersive and nonimmersive virtual reality for 6 weeks 5 times a week. Competitive state anxiety inventory "CSAI-2" and a questionnaire for evaluating the performance in the "fore-hand drive" were used. The data were analyzed, using Mann–Whitney U test, Wilcoxon signed ranks test; and Chi square test. The results indicated that the program with simulation of virtual reality had a positive impact on the study parameters as the post measurement was significantly greater than the pre training measurement. In light of the results, the researchers recommended modern technological devices be used in sports psychology. Also, immersive simulation of virtual reality is recommended.https://journals.squ.edu.om/index.php/jeps/article/view/915Simulation, virtual reality, mental imagery, competitive state anxiety, fore-hand drive in table tennis.
collection DOAJ
language Arabic
format Article
sources DOAJ
author Mervat Deeb
Tawfeeq Albakry
spellingShingle Mervat Deeb
Tawfeeq Albakry
Simulation of Virtual Reality and its Impact on Competitive State Anxiety and Level of Performance of Table Tennis Players
Journal of Educational and Psychological Studies
Simulation, virtual reality, mental imagery, competitive state anxiety, fore-hand drive in table tennis.
author_facet Mervat Deeb
Tawfeeq Albakry
author_sort Mervat Deeb
title Simulation of Virtual Reality and its Impact on Competitive State Anxiety and Level of Performance of Table Tennis Players
title_short Simulation of Virtual Reality and its Impact on Competitive State Anxiety and Level of Performance of Table Tennis Players
title_full Simulation of Virtual Reality and its Impact on Competitive State Anxiety and Level of Performance of Table Tennis Players
title_fullStr Simulation of Virtual Reality and its Impact on Competitive State Anxiety and Level of Performance of Table Tennis Players
title_full_unstemmed Simulation of Virtual Reality and its Impact on Competitive State Anxiety and Level of Performance of Table Tennis Players
title_sort simulation of virtual reality and its impact on competitive state anxiety and level of performance of table tennis players
publisher Sultan Qaboos University
series Journal of Educational and Psychological Studies
issn 2218-6506
2521-7046
publishDate 2015-03-01
description This study aimed at exploring the impact of using a training program which employs simulation of virtual reality on competitive state anxiety; and the level of performance of the table tennis players in Jordan and Saudi Arabia. The sample consisted of 10 players (age 13–15 years); with five players purposefully selected from each country. The researchers administered the training program, using the immersive and nonimmersive virtual reality for 6 weeks 5 times a week. Competitive state anxiety inventory "CSAI-2" and a questionnaire for evaluating the performance in the "fore-hand drive" were used. The data were analyzed, using Mann–Whitney U test, Wilcoxon signed ranks test; and Chi square test. The results indicated that the program with simulation of virtual reality had a positive impact on the study parameters as the post measurement was significantly greater than the pre training measurement. In light of the results, the researchers recommended modern technological devices be used in sports psychology. Also, immersive simulation of virtual reality is recommended.
topic Simulation, virtual reality, mental imagery, competitive state anxiety, fore-hand drive in table tennis.
url https://journals.squ.edu.om/index.php/jeps/article/view/915
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