Mobile augmented reality learning objects in higher education

Teachers and learners in all sectors of education continue to have access to a growing number of mobile augmented reality (AR) applications for the creation and implementation of mobile AR experiences and learning objects (LOs). In this study, affordances of mobile AR and LOs for higher education ar...

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Main Author: Faith Marcel
Format: Article
Language:English
Published: Association for Learning Technology 2019-01-01
Series:Research in Learning Technology
Subjects:
Online Access:https://journal.alt.ac.uk/index.php/rlt/article/view/2133/2453
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spelling doaj-57f1329bb2c74dd88fe75d9dd6a10bd12020-11-24T22:01:55ZengAssociation for Learning Technology Research in Learning Technology2156-70772019-01-0127011010.25304/rlt.v27.21332133Mobile augmented reality learning objects in higher educationFaith Marcel0Niagara College, University of Toronto, Department of Curriculum, Teaching and Learning, Toronto, CanadaTeachers and learners in all sectors of education continue to have access to a growing number of mobile augmented reality (AR) applications for the creation and implementation of mobile AR experiences and learning objects (LOs). In this study, affordances of mobile AR and LOs for higher education are investigated through the mobile AR platform HP Reveal. Digital trace data from publicly shared and published AR users’ LOs were examined to investigate affordances of AR technology in educational organisations and institutions and their potential implications in areas of higher education. For this purpose, a quantitative comparative analysis of system data and content from 632 AR LOs was conducted at two instances over a 2-year interval period. Each LO was thematically coded to determine multimodal functionalities and characteristics. Further thematic coding and categorisation revealed four emergent categories for affordances in higher education: learner interaction, collaboration, cultural exploration and digital storytelling. Results also revealed increases over time in the use of recorded and online video content and the use of three-dimensional (3D) characters for educational purposes. An examination of the affordances offered by the AR platform revealed opportunities for educators to explore further interactive and collaborative uses of AR with their learners for pedagogical purposes in higher education.https://journal.alt.ac.uk/index.php/rlt/article/view/2133/2453mixed realityaugmented realitytechnology in higher educationlearning objectsdigital trace data
collection DOAJ
language English
format Article
sources DOAJ
author Faith Marcel
spellingShingle Faith Marcel
Mobile augmented reality learning objects in higher education
Research in Learning Technology
mixed reality
augmented reality
technology in higher education
learning objects
digital trace data
author_facet Faith Marcel
author_sort Faith Marcel
title Mobile augmented reality learning objects in higher education
title_short Mobile augmented reality learning objects in higher education
title_full Mobile augmented reality learning objects in higher education
title_fullStr Mobile augmented reality learning objects in higher education
title_full_unstemmed Mobile augmented reality learning objects in higher education
title_sort mobile augmented reality learning objects in higher education
publisher Association for Learning Technology
series Research in Learning Technology
issn 2156-7077
publishDate 2019-01-01
description Teachers and learners in all sectors of education continue to have access to a growing number of mobile augmented reality (AR) applications for the creation and implementation of mobile AR experiences and learning objects (LOs). In this study, affordances of mobile AR and LOs for higher education are investigated through the mobile AR platform HP Reveal. Digital trace data from publicly shared and published AR users’ LOs were examined to investigate affordances of AR technology in educational organisations and institutions and their potential implications in areas of higher education. For this purpose, a quantitative comparative analysis of system data and content from 632 AR LOs was conducted at two instances over a 2-year interval period. Each LO was thematically coded to determine multimodal functionalities and characteristics. Further thematic coding and categorisation revealed four emergent categories for affordances in higher education: learner interaction, collaboration, cultural exploration and digital storytelling. Results also revealed increases over time in the use of recorded and online video content and the use of three-dimensional (3D) characters for educational purposes. An examination of the affordances offered by the AR platform revealed opportunities for educators to explore further interactive and collaborative uses of AR with their learners for pedagogical purposes in higher education.
topic mixed reality
augmented reality
technology in higher education
learning objects
digital trace data
url https://journal.alt.ac.uk/index.php/rlt/article/view/2133/2453
work_keys_str_mv AT faithmarcel mobileaugmentedrealitylearningobjectsinhighereducation
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