Breathing Biofeedback for Police Officers in a Stressful Virtual Environment: Challenges and Opportunities
As part of the Dutch national science program “Professional Games for Professional Skills” we developed a stress-exposure biofeedback training in virtual reality (VR) for the Dutch police. We aim to reduce the acute negative impact of stress on performance, as well as long-term consequences for ment...
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doaj-5d81b8c05ec54cf880bbc6d53ee4e6ac2021-03-12T07:02:49ZengFrontiers Media S.A.Frontiers in Psychology1664-10782021-03-011210.3389/fpsyg.2021.586553586553Breathing Biofeedback for Police Officers in a Stressful Virtual Environment: Challenges and OpportunitiesJan C. Brammer0Jacobien M. van Peer1Abele Michela2Marieke M. J. W. van Rooij3Robert Oostenveld4Robert Oostenveld5Floris Klumpers6Floris Klumpers7Wendy Dorrestijn8Wendy Dorrestijn9Isabela Granic10Karin Roelofs11Karin Roelofs12Behavioural Science Institute, Radboud University, Nijmegen, NetherlandsBehavioural Science Institute, Radboud University, Nijmegen, NetherlandsBehavioural Science Institute, Radboud University, Nijmegen, NetherlandsBehavioural Science Institute, Radboud University, Nijmegen, NetherlandsDonders Institute for Brain, Cognition and Behaviour, Radboud University, Nijmegen, NetherlandsNatMEG, Department of Clinical Neuroscience, Karolinska Institutet, Stockholm, SwedenBehavioural Science Institute, Radboud University, Nijmegen, NetherlandsDonders Institute for Brain, Cognition and Behaviour, Radboud University, Nijmegen, NetherlandsPolice Academy of the Netherlands, Apeldoorn, NetherlandsFaculty of Law, Radboud University, Nijmegen, NetherlandsBehavioural Science Institute, Radboud University, Nijmegen, NetherlandsBehavioural Science Institute, Radboud University, Nijmegen, NetherlandsDonders Institute for Brain, Cognition and Behaviour, Radboud University, Nijmegen, NetherlandsAs part of the Dutch national science program “Professional Games for Professional Skills” we developed a stress-exposure biofeedback training in virtual reality (VR) for the Dutch police. We aim to reduce the acute negative impact of stress on performance, as well as long-term consequences for mental health by facilitating physiological stress regulation during a demanding decision task. Conventional biofeedback applications mainly train physiological regulation at rest. This might limit the transfer of the regulation skills to stressful situations. In contrast, we provide the user with the opportunity to practice breathing regulation while they carry out a complex task in VR. This setting poses challenges from a technical – (real-time processing of noisy biosignals) as well as from a user-experience perspective (multi-tasking). We illustrate how we approach these challenges in our training and hope to contribute a useful reference for researchers and developers in academia or industry who are interested in using biosignals to control elements in a dynamic virtual environment.https://www.frontiersin.org/articles/10.3389/fpsyg.2021.586553/fullbiofeedbackvirtual realitystress exposureuser experiencephysiological computing |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Jan C. Brammer Jacobien M. van Peer Abele Michela Marieke M. J. W. van Rooij Robert Oostenveld Robert Oostenveld Floris Klumpers Floris Klumpers Wendy Dorrestijn Wendy Dorrestijn Isabela Granic Karin Roelofs Karin Roelofs |
spellingShingle |
Jan C. Brammer Jacobien M. van Peer Abele Michela Marieke M. J. W. van Rooij Robert Oostenveld Robert Oostenveld Floris Klumpers Floris Klumpers Wendy Dorrestijn Wendy Dorrestijn Isabela Granic Karin Roelofs Karin Roelofs Breathing Biofeedback for Police Officers in a Stressful Virtual Environment: Challenges and Opportunities Frontiers in Psychology biofeedback virtual reality stress exposure user experience physiological computing |
author_facet |
Jan C. Brammer Jacobien M. van Peer Abele Michela Marieke M. J. W. van Rooij Robert Oostenveld Robert Oostenveld Floris Klumpers Floris Klumpers Wendy Dorrestijn Wendy Dorrestijn Isabela Granic Karin Roelofs Karin Roelofs |
author_sort |
Jan C. Brammer |
title |
Breathing Biofeedback for Police Officers in a Stressful Virtual Environment: Challenges and Opportunities |
title_short |
Breathing Biofeedback for Police Officers in a Stressful Virtual Environment: Challenges and Opportunities |
title_full |
Breathing Biofeedback for Police Officers in a Stressful Virtual Environment: Challenges and Opportunities |
title_fullStr |
Breathing Biofeedback for Police Officers in a Stressful Virtual Environment: Challenges and Opportunities |
title_full_unstemmed |
Breathing Biofeedback for Police Officers in a Stressful Virtual Environment: Challenges and Opportunities |
title_sort |
breathing biofeedback for police officers in a stressful virtual environment: challenges and opportunities |
publisher |
Frontiers Media S.A. |
series |
Frontiers in Psychology |
issn |
1664-1078 |
publishDate |
2021-03-01 |
description |
As part of the Dutch national science program “Professional Games for Professional Skills” we developed a stress-exposure biofeedback training in virtual reality (VR) for the Dutch police. We aim to reduce the acute negative impact of stress on performance, as well as long-term consequences for mental health by facilitating physiological stress regulation during a demanding decision task. Conventional biofeedback applications mainly train physiological regulation at rest. This might limit the transfer of the regulation skills to stressful situations. In contrast, we provide the user with the opportunity to practice breathing regulation while they carry out a complex task in VR. This setting poses challenges from a technical – (real-time processing of noisy biosignals) as well as from a user-experience perspective (multi-tasking). We illustrate how we approach these challenges in our training and hope to contribute a useful reference for researchers and developers in academia or industry who are interested in using biosignals to control elements in a dynamic virtual environment. |
topic |
biofeedback virtual reality stress exposure user experience physiological computing |
url |
https://www.frontiersin.org/articles/10.3389/fpsyg.2021.586553/full |
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