What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases

Online video gaming is now widely considered an activity possibly related to addictive behaviors, so that the diagnosis of Internet Gaming Disorder (IGD) is now included both in DSM-5 and ICD-11; however, there is still debate about some specific features of such disorder. One debated aspect is time...

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Main Authors: Stefano Triberti, Luca Milani, Daniela Villani, Serena Grumi, Sara Peracchia, Giuseppe Curcio, Giuseppe Riva
Format: Article
Language:English
Published: Elsevier 2018-12-01
Series:Addictive Behaviors Reports
Online Access:http://www.sciencedirect.com/science/article/pii/S235285321830035X
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spelling doaj-5e05fc9233d34dc2823551b4e7ae6f1d2020-11-24T21:06:20ZengElsevierAddictive Behaviors Reports2352-85322018-12-018185188What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phasesStefano Triberti0Luca Milani1Daniela Villani2Serena Grumi3Sara Peracchia4Giuseppe Curcio5Giuseppe Riva6Department of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123 Milan, Italy; Department of Oncology and Hemato-Oncology, University of Milan, Via Festa del Perdono 7, 20122 Milan, Italy; Corresponding author at: Department of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123 Milan, Italy.CRIdee, Department of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123 Milan, ItalyDepartment of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123 Milan, ItalyCRIdee, Department of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123 Milan, ItalyDepartment of Life, Health and Environmental Sciences, University of L'Aquila, Via Vetoio, Coppito 2, 67100 L'Aquila, ItalyDepartment of Biotechnological and Applied Clinical Sciences, University of L'Aquila, Via Vetoio, Coppito 2, 67100 L'Aquila, ItalyDepartment of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123 Milan, Italy; Applied Technology for NeuroPsychology Laboratory, Istituto Auxologico Italiano, via Magnasco 2, 20149 Milan, ItalyOnline video gaming is now widely considered an activity possibly related to addictive behaviors, so that the diagnosis of Internet Gaming Disorder (IGD) is now included both in DSM-5 and ICD-11; however, there is still debate about some specific features of such disorder. One debated aspect is time spent playing: IGD gamers certainly play a high amount of time, but, on the other hand, also highly-engaged individuals or people working with video games (e.g.: eSports professional players) may play a lot without developing IGD. The literature agrees on the importance of deepening the role of time spent playing video games in IGD, to understand if it can be considered a symptom useful for the diagnosis, or not: one possibility is that time spent playing is not important in an absolute sense, but relatively to specific day phases. The present research involved 133 participants to test the relationship between average time spent playing over day phases (morning, afternoon, night; week, weekend days), age, game preferences and IGD. IGD score positively predicted time spent playing during weekend mornings, which are a day phase usually dedicated to other activities. Instead, time spent playing during afternoon was negatively predicted by age, according to this day phase being more related to youngsters' spare time, while night playing was related to preference for game genres which need dedicated time to organize multi-playing. Discussion deals with the utility of these preliminary results for future, more systematic research on IGD and its distinctive symptoms. Keywords: Internet gaming disorder, Video game addiction, Problematic gaming, Time spent playing, MMORPGs, MOBAhttp://www.sciencedirect.com/science/article/pii/S235285321830035X
collection DOAJ
language English
format Article
sources DOAJ
author Stefano Triberti
Luca Milani
Daniela Villani
Serena Grumi
Sara Peracchia
Giuseppe Curcio
Giuseppe Riva
spellingShingle Stefano Triberti
Luca Milani
Daniela Villani
Serena Grumi
Sara Peracchia
Giuseppe Curcio
Giuseppe Riva
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases
Addictive Behaviors Reports
author_facet Stefano Triberti
Luca Milani
Daniela Villani
Serena Grumi
Sara Peracchia
Giuseppe Curcio
Giuseppe Riva
author_sort Stefano Triberti
title What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases
title_short What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases
title_full What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases
title_fullStr What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases
title_full_unstemmed What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases
title_sort what matters is when you play: investigating the relationship between online video games addiction and time spent playing over specific day phases
publisher Elsevier
series Addictive Behaviors Reports
issn 2352-8532
publishDate 2018-12-01
description Online video gaming is now widely considered an activity possibly related to addictive behaviors, so that the diagnosis of Internet Gaming Disorder (IGD) is now included both in DSM-5 and ICD-11; however, there is still debate about some specific features of such disorder. One debated aspect is time spent playing: IGD gamers certainly play a high amount of time, but, on the other hand, also highly-engaged individuals or people working with video games (e.g.: eSports professional players) may play a lot without developing IGD. The literature agrees on the importance of deepening the role of time spent playing video games in IGD, to understand if it can be considered a symptom useful for the diagnosis, or not: one possibility is that time spent playing is not important in an absolute sense, but relatively to specific day phases. The present research involved 133 participants to test the relationship between average time spent playing over day phases (morning, afternoon, night; week, weekend days), age, game preferences and IGD. IGD score positively predicted time spent playing during weekend mornings, which are a day phase usually dedicated to other activities. Instead, time spent playing during afternoon was negatively predicted by age, according to this day phase being more related to youngsters' spare time, while night playing was related to preference for game genres which need dedicated time to organize multi-playing. Discussion deals with the utility of these preliminary results for future, more systematic research on IGD and its distinctive symptoms. Keywords: Internet gaming disorder, Video game addiction, Problematic gaming, Time spent playing, MMORPGs, MOBA
url http://www.sciencedirect.com/science/article/pii/S235285321830035X
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