What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases
Online video gaming is now widely considered an activity possibly related to addictive behaviors, so that the diagnosis of Internet Gaming Disorder (IGD) is now included both in DSM-5 and ICD-11; however, there is still debate about some specific features of such disorder. One debated aspect is time...
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doaj-5e05fc9233d34dc2823551b4e7ae6f1d2020-11-24T21:06:20ZengElsevierAddictive Behaviors Reports2352-85322018-12-018185188What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phasesStefano Triberti0Luca Milani1Daniela Villani2Serena Grumi3Sara Peracchia4Giuseppe Curcio5Giuseppe Riva6Department of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123 Milan, Italy; Department of Oncology and Hemato-Oncology, University of Milan, Via Festa del Perdono 7, 20122 Milan, Italy; Corresponding author at: Department of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123 Milan, Italy.CRIdee, Department of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123 Milan, ItalyDepartment of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123 Milan, ItalyCRIdee, Department of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123 Milan, ItalyDepartment of Life, Health and Environmental Sciences, University of L'Aquila, Via Vetoio, Coppito 2, 67100 L'Aquila, ItalyDepartment of Biotechnological and Applied Clinical Sciences, University of L'Aquila, Via Vetoio, Coppito 2, 67100 L'Aquila, ItalyDepartment of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123 Milan, Italy; Applied Technology for NeuroPsychology Laboratory, Istituto Auxologico Italiano, via Magnasco 2, 20149 Milan, ItalyOnline video gaming is now widely considered an activity possibly related to addictive behaviors, so that the diagnosis of Internet Gaming Disorder (IGD) is now included both in DSM-5 and ICD-11; however, there is still debate about some specific features of such disorder. One debated aspect is time spent playing: IGD gamers certainly play a high amount of time, but, on the other hand, also highly-engaged individuals or people working with video games (e.g.: eSports professional players) may play a lot without developing IGD. The literature agrees on the importance of deepening the role of time spent playing video games in IGD, to understand if it can be considered a symptom useful for the diagnosis, or not: one possibility is that time spent playing is not important in an absolute sense, but relatively to specific day phases. The present research involved 133 participants to test the relationship between average time spent playing over day phases (morning, afternoon, night; week, weekend days), age, game preferences and IGD. IGD score positively predicted time spent playing during weekend mornings, which are a day phase usually dedicated to other activities. Instead, time spent playing during afternoon was negatively predicted by age, according to this day phase being more related to youngsters' spare time, while night playing was related to preference for game genres which need dedicated time to organize multi-playing. Discussion deals with the utility of these preliminary results for future, more systematic research on IGD and its distinctive symptoms. Keywords: Internet gaming disorder, Video game addiction, Problematic gaming, Time spent playing, MMORPGs, MOBAhttp://www.sciencedirect.com/science/article/pii/S235285321830035X |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Stefano Triberti Luca Milani Daniela Villani Serena Grumi Sara Peracchia Giuseppe Curcio Giuseppe Riva |
spellingShingle |
Stefano Triberti Luca Milani Daniela Villani Serena Grumi Sara Peracchia Giuseppe Curcio Giuseppe Riva What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases Addictive Behaviors Reports |
author_facet |
Stefano Triberti Luca Milani Daniela Villani Serena Grumi Sara Peracchia Giuseppe Curcio Giuseppe Riva |
author_sort |
Stefano Triberti |
title |
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases |
title_short |
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases |
title_full |
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases |
title_fullStr |
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases |
title_full_unstemmed |
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases |
title_sort |
what matters is when you play: investigating the relationship between online video games addiction and time spent playing over specific day phases |
publisher |
Elsevier |
series |
Addictive Behaviors Reports |
issn |
2352-8532 |
publishDate |
2018-12-01 |
description |
Online video gaming is now widely considered an activity possibly related to addictive behaviors, so that the diagnosis of Internet Gaming Disorder (IGD) is now included both in DSM-5 and ICD-11; however, there is still debate about some specific features of such disorder. One debated aspect is time spent playing: IGD gamers certainly play a high amount of time, but, on the other hand, also highly-engaged individuals or people working with video games (e.g.: eSports professional players) may play a lot without developing IGD. The literature agrees on the importance of deepening the role of time spent playing video games in IGD, to understand if it can be considered a symptom useful for the diagnosis, or not: one possibility is that time spent playing is not important in an absolute sense, but relatively to specific day phases. The present research involved 133 participants to test the relationship between average time spent playing over day phases (morning, afternoon, night; week, weekend days), age, game preferences and IGD. IGD score positively predicted time spent playing during weekend mornings, which are a day phase usually dedicated to other activities. Instead, time spent playing during afternoon was negatively predicted by age, according to this day phase being more related to youngsters' spare time, while night playing was related to preference for game genres which need dedicated time to organize multi-playing. Discussion deals with the utility of these preliminary results for future, more systematic research on IGD and its distinctive symptoms. Keywords: Internet gaming disorder, Video game addiction, Problematic gaming, Time spent playing, MMORPGs, MOBA |
url |
http://www.sciencedirect.com/science/article/pii/S235285321830035X |
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