Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch
Interactive cinema is one of the most interesting areas of experimentation with storytelling form. Black Mirror: Bandersnatch (2018), a stand-alone episode of the acclaimed British television series available on Netflix, has restarted the debate around this genre. This article offers a discussion of...
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2020-12-01
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doaj-63a3105e0af24de795522705dcbca6552021-01-22T07:45:52ZengUniversity of BolognaSeries. International journal of tv serial narratives2421-454X2020-12-016210.6092/issn.2421-454X/114109746Against interactivity. Phenomenological notes on Black Mirror: BandersnatchAdriano D'Aloia0https://orcid.org/0000-0003-2020-8872Università degli Studi della Campania "Luigi Vanvitelli"Interactive cinema is one of the most interesting areas of experimentation with storytelling form. Black Mirror: Bandersnatch (2018), a stand-alone episode of the acclaimed British television series available on Netflix, has restarted the debate around this genre. This article offers a discussion of several critical elements inherent to the experience of viewing Bandersnatch, specifically those related to its interactive, meta-reflexive, and ludic character. The tension between interactive and interpretative cooperation, between actuality and virtuality, between self-reflexivity and self-referentiality, between free choice and control, between co-authorship and authority, and between gaming and gambling, bring out the contradictions of a product characteristic of the current transmedial landscape.https://series.unibo.it/article/view/11410interactive cinemabandersnatchblack mirrornetflixtransmedia storytelling |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Adriano D'Aloia |
spellingShingle |
Adriano D'Aloia Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch Series. International journal of tv serial narratives interactive cinema bandersnatch black mirror netflix transmedia storytelling |
author_facet |
Adriano D'Aloia |
author_sort |
Adriano D'Aloia |
title |
Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch |
title_short |
Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch |
title_full |
Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch |
title_fullStr |
Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch |
title_full_unstemmed |
Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch |
title_sort |
against interactivity. phenomenological notes on black mirror: bandersnatch |
publisher |
University of Bologna |
series |
Series. International journal of tv serial narratives |
issn |
2421-454X |
publishDate |
2020-12-01 |
description |
Interactive cinema is one of the most interesting areas of experimentation with storytelling form. Black Mirror: Bandersnatch (2018), a stand-alone episode of the acclaimed British television series available on Netflix, has restarted the debate around this genre. This article offers a discussion of several critical elements inherent to the experience of viewing Bandersnatch, specifically those related to its interactive, meta-reflexive, and ludic character. The tension between interactive and interpretative cooperation, between actuality and virtuality, between self-reflexivity and self-referentiality, between free choice and control, between co-authorship and authority, and between gaming and gambling, bring out the contradictions of a product characteristic of the current transmedial landscape. |
topic |
interactive cinema bandersnatch black mirror netflix transmedia storytelling |
url |
https://series.unibo.it/article/view/11410 |
work_keys_str_mv |
AT adrianodaloia againstinteractivityphenomenologicalnotesonblackmirrorbandersnatch |
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1724328428734251008 |