Perceiving jittering self-motion in a field of lollipops from ages 4 to 95.

An internal model of self-motion provides a fundamental basis for action in our daily lives, yet little is known about its development. The ability to control self-motion develops in youth and often deteriorates with advanced age. Self-motion generates relative motion between the viewer and the envi...

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Main Authors: Nils-Alexander Bury, Michael R Jenkin, Robert S Allison, Laurence R Harris
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2020-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0241087
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spelling doaj-6462d867c8674d7eb5fc234da8ba80732021-03-04T12:24:32ZengPublic Library of Science (PLoS)PLoS ONE1932-62032020-01-011510e024108710.1371/journal.pone.0241087Perceiving jittering self-motion in a field of lollipops from ages 4 to 95.Nils-Alexander BuryMichael R JenkinRobert S AllisonLaurence R HarrisAn internal model of self-motion provides a fundamental basis for action in our daily lives, yet little is known about its development. The ability to control self-motion develops in youth and often deteriorates with advanced age. Self-motion generates relative motion between the viewer and the environment. Thus, the smoothness of the visual motion created will vary as control improves. Here, we study the influence of the smoothness of visually simulated self-motion on an observer's ability to judge how far they have travelled over a wide range of ages. Previous studies were typically highly controlled and concentrated on university students. But are such populations representative of the general public? And are there developmental and sex effects? Here, estimates of distance travelled (visual odometry) during visually induced self-motion were obtained from 466 participants drawn from visitors to a public science museum. Participants were presented with visual motion that simulated forward linear self-motion through a field of lollipops using a head-mounted virtual reality display. They judged the distance of their simulated motion by indicating when they had reached the position of a previously presented target. The simulated visual motion was presented with or without horizontal or vertical sinusoidal jitter. Participants' responses indicated that they felt they travelled further in the presence of vertical jitter. The effectiveness of the display increased with age over all jitter conditions. The estimated time for participants to feel that they had started to move also increased slightly with age. There were no differences between the sexes. These results suggest that age should be taken into account when generating motion in a virtual reality environment. Citizen science studies like this can provide a unique and valuable insight into perceptual processes in a truly representative sample of people.https://doi.org/10.1371/journal.pone.0241087
collection DOAJ
language English
format Article
sources DOAJ
author Nils-Alexander Bury
Michael R Jenkin
Robert S Allison
Laurence R Harris
spellingShingle Nils-Alexander Bury
Michael R Jenkin
Robert S Allison
Laurence R Harris
Perceiving jittering self-motion in a field of lollipops from ages 4 to 95.
PLoS ONE
author_facet Nils-Alexander Bury
Michael R Jenkin
Robert S Allison
Laurence R Harris
author_sort Nils-Alexander Bury
title Perceiving jittering self-motion in a field of lollipops from ages 4 to 95.
title_short Perceiving jittering self-motion in a field of lollipops from ages 4 to 95.
title_full Perceiving jittering self-motion in a field of lollipops from ages 4 to 95.
title_fullStr Perceiving jittering self-motion in a field of lollipops from ages 4 to 95.
title_full_unstemmed Perceiving jittering self-motion in a field of lollipops from ages 4 to 95.
title_sort perceiving jittering self-motion in a field of lollipops from ages 4 to 95.
publisher Public Library of Science (PLoS)
series PLoS ONE
issn 1932-6203
publishDate 2020-01-01
description An internal model of self-motion provides a fundamental basis for action in our daily lives, yet little is known about its development. The ability to control self-motion develops in youth and often deteriorates with advanced age. Self-motion generates relative motion between the viewer and the environment. Thus, the smoothness of the visual motion created will vary as control improves. Here, we study the influence of the smoothness of visually simulated self-motion on an observer's ability to judge how far they have travelled over a wide range of ages. Previous studies were typically highly controlled and concentrated on university students. But are such populations representative of the general public? And are there developmental and sex effects? Here, estimates of distance travelled (visual odometry) during visually induced self-motion were obtained from 466 participants drawn from visitors to a public science museum. Participants were presented with visual motion that simulated forward linear self-motion through a field of lollipops using a head-mounted virtual reality display. They judged the distance of their simulated motion by indicating when they had reached the position of a previously presented target. The simulated visual motion was presented with or without horizontal or vertical sinusoidal jitter. Participants' responses indicated that they felt they travelled further in the presence of vertical jitter. The effectiveness of the display increased with age over all jitter conditions. The estimated time for participants to feel that they had started to move also increased slightly with age. There were no differences between the sexes. These results suggest that age should be taken into account when generating motion in a virtual reality environment. Citizen science studies like this can provide a unique and valuable insight into perceptual processes in a truly representative sample of people.
url https://doi.org/10.1371/journal.pone.0241087
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