How Serious Do We Need to Be? Improving Information Literacy Skills through Gaming and Interactive Elements

Catching the attention of highly technologically and visually oriented students is a challenge for libraries. The number of students entering the universities is increasing and a face-to-face learning setting is an impossible mission for the few available subject librarians. This paper demonstrates...

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Bibliographic Details
Main Authors: Ana van Meegen, Imke Limpens
Format: Article
Language:English
Published: openjournals.nl 2010-09-01
Series:Liber Quarterly: The Journal of European Research Libraries
Subjects:
Online Access:https://test.openjournals.nl/liberquarterly/article/view/10578
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spelling doaj-6acce256984940e29443ead275d84d6f2021-09-30T14:18:43Zengopenjournals.nlLiber Quarterly: The Journal of European Research Libraries2213-056X2010-09-01202How Serious Do We Need to Be? Improving Information Literacy Skills through Gaming and Interactive ElementsAna van MeegenImke LimpensCatching the attention of highly technologically and visually oriented students is a challenge for libraries. The number of students entering the universities is increasing and a face-to-face learning setting is an impossible mission for the few available subject librarians. This paper demonstrates how effective the use of serious game or other web-based interactive elements can be for teaching information literacy. By means of quasi-experimental research the impact that the game Saving Asia on students’ learning is analysed and compared to a web-based online tutorial of the Vrije Universiteit Amsterdam (Free University of Amsterdam). This research demonstrated that the game needs to be improved if it is to fit into the regular curriculum of the university, but interactive elements definitely improve learning results.https://test.openjournals.nl/liberquarterly/article/view/10578information literacyserious gameslearning results
collection DOAJ
language English
format Article
sources DOAJ
author Ana van Meegen
Imke Limpens
spellingShingle Ana van Meegen
Imke Limpens
How Serious Do We Need to Be? Improving Information Literacy Skills through Gaming and Interactive Elements
Liber Quarterly: The Journal of European Research Libraries
information literacy
serious games
learning results
author_facet Ana van Meegen
Imke Limpens
author_sort Ana van Meegen
title How Serious Do We Need to Be? Improving Information Literacy Skills through Gaming and Interactive Elements
title_short How Serious Do We Need to Be? Improving Information Literacy Skills through Gaming and Interactive Elements
title_full How Serious Do We Need to Be? Improving Information Literacy Skills through Gaming and Interactive Elements
title_fullStr How Serious Do We Need to Be? Improving Information Literacy Skills through Gaming and Interactive Elements
title_full_unstemmed How Serious Do We Need to Be? Improving Information Literacy Skills through Gaming and Interactive Elements
title_sort how serious do we need to be? improving information literacy skills through gaming and interactive elements
publisher openjournals.nl
series Liber Quarterly: The Journal of European Research Libraries
issn 2213-056X
publishDate 2010-09-01
description Catching the attention of highly technologically and visually oriented students is a challenge for libraries. The number of students entering the universities is increasing and a face-to-face learning setting is an impossible mission for the few available subject librarians. This paper demonstrates how effective the use of serious game or other web-based interactive elements can be for teaching information literacy. By means of quasi-experimental research the impact that the game Saving Asia on students’ learning is analysed and compared to a web-based online tutorial of the Vrije Universiteit Amsterdam (Free University of Amsterdam). This research demonstrated that the game needs to be improved if it is to fit into the regular curriculum of the university, but interactive elements definitely improve learning results.
topic information literacy
serious games
learning results
url https://test.openjournals.nl/liberquarterly/article/view/10578
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