EDITORIAL. DIGITAL GAMES AND LEARNING

This special issue aims to increase the body of knowledge and evidence concerning the learning potential of video games and gamification, as well as the problems associated with educational uses of games (Persico, Passarelli, Dagnino, Manganello, Earp, & Pozzi, 2019). The selection of papers pre...

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Bibliographic Details
Main Authors: Francesca Maria Dagnino, Marcello Passarelli, Carlo Perrotta, Donatella Persico
Format: Article
Language:English
Published: Consiglio Nazionale delle Ricerche (CNR) 2019-07-01
Series:Italian Journal of Educational Technology
Subjects:
Online Access:https://ijet.itd.cnr.it/article/view/1128
Description
Summary:This special issue aims to increase the body of knowledge and evidence concerning the learning potential of video games and gamification, as well as the problems associated with educational uses of games (Persico, Passarelli, Dagnino, Manganello, Earp, & Pozzi, 2019). The selection of papers presented here has been informed by this overarching aim. At the same time, we hope that educators planning to employ games in their classes will find that they provide inspiring examples of educational uses of games. Since designing appropriate and pedagogically sound game-based learning interventions is a difficult endeavour, we do hope that the following articles will contribute to dissipate the fog that often envelops design principles for Game-Based Learning.
ISSN:2532-4632
2532-7720