When Video Games Tell Stories: A Model of Video Game Narrative Architectures

In the present study a model is proposed offering a comprehensive categorization of video game narrative structures intended as the methods and techniques used by game designers and allowed by the medium to deliver the story content throughout the gameplay in collaboration with the players. A case i...

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Main Author: Marcello Arnaldo Picucci
Format: Article
Language:English
Published: Editorial Delirio 2014-11-01
Series:Caracteres: Estudios Culturales y Críticos de la Esfera Digital
Subjects:
Online Access:http://revistacaracteres.net/revista/vol3n2noviembre2014/model-video-game-narrative-architectures/
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spelling doaj-6bf87779cba14d2bbc02a873fa6cf9272020-11-25T00:15:35ZengEditorial DelirioCaracteres: Estudios Culturales y Críticos de la Esfera Digital2254-44962254-44962014-11-013299116When Video Games Tell Stories: A Model of Video Game Narrative ArchitecturesMarcello Arnaldo Picucci0University of Newcastle upon TyneIn the present study a model is proposed offering a comprehensive categorization of video game narrative structures intended as the methods and techniques used by game designers and allowed by the medium to deliver the story content throughout the gameplay in collaboration with the players. A case is first made for the presence of narrative in video games and its growth of importance as a central component in game design. An in-depth analysis ensues focusing on how games tell stories, guided by the criteria of linearity/nonlinearity, interactivity and randomness. Light is shed upon the fundamental architectures through which stories are told as well as the essential boundaries posed by the close link between narrative and game AI.http://revistacaracteres.net/revista/vol3n2noviembre2014/model-video-game-narrative-architectures/story in videogamesmedianarrativeArtificial Intelligenceinteractivity
collection DOAJ
language English
format Article
sources DOAJ
author Marcello Arnaldo Picucci
spellingShingle Marcello Arnaldo Picucci
When Video Games Tell Stories: A Model of Video Game Narrative Architectures
Caracteres: Estudios Culturales y Críticos de la Esfera Digital
story in videogames
media
narrative
Artificial Intelligence
interactivity
author_facet Marcello Arnaldo Picucci
author_sort Marcello Arnaldo Picucci
title When Video Games Tell Stories: A Model of Video Game Narrative Architectures
title_short When Video Games Tell Stories: A Model of Video Game Narrative Architectures
title_full When Video Games Tell Stories: A Model of Video Game Narrative Architectures
title_fullStr When Video Games Tell Stories: A Model of Video Game Narrative Architectures
title_full_unstemmed When Video Games Tell Stories: A Model of Video Game Narrative Architectures
title_sort when video games tell stories: a model of video game narrative architectures
publisher Editorial Delirio
series Caracteres: Estudios Culturales y Críticos de la Esfera Digital
issn 2254-4496
2254-4496
publishDate 2014-11-01
description In the present study a model is proposed offering a comprehensive categorization of video game narrative structures intended as the methods and techniques used by game designers and allowed by the medium to deliver the story content throughout the gameplay in collaboration with the players. A case is first made for the presence of narrative in video games and its growth of importance as a central component in game design. An in-depth analysis ensues focusing on how games tell stories, guided by the criteria of linearity/nonlinearity, interactivity and randomness. Light is shed upon the fundamental architectures through which stories are told as well as the essential boundaries posed by the close link between narrative and game AI.
topic story in videogames
media
narrative
Artificial Intelligence
interactivity
url http://revistacaracteres.net/revista/vol3n2noviembre2014/model-video-game-narrative-architectures/
work_keys_str_mv AT marcelloarnaldopicucci whenvideogamestellstoriesamodelofvideogamenarrativearchitectures
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