When Video Games Tell Stories: A Model of Video Game Narrative Architectures
In the present study a model is proposed offering a comprehensive categorization of video game narrative structures intended as the methods and techniques used by game designers and allowed by the medium to deliver the story content throughout the gameplay in collaboration with the players. A case i...
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Editorial Delirio
2014-11-01
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Series: | Caracteres: Estudios Culturales y Críticos de la Esfera Digital |
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Online Access: | http://revistacaracteres.net/revista/vol3n2noviembre2014/model-video-game-narrative-architectures/ |
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doaj-6bf87779cba14d2bbc02a873fa6cf9272020-11-25T00:15:35ZengEditorial DelirioCaracteres: Estudios Culturales y Críticos de la Esfera Digital2254-44962254-44962014-11-013299116When Video Games Tell Stories: A Model of Video Game Narrative ArchitecturesMarcello Arnaldo Picucci0University of Newcastle upon TyneIn the present study a model is proposed offering a comprehensive categorization of video game narrative structures intended as the methods and techniques used by game designers and allowed by the medium to deliver the story content throughout the gameplay in collaboration with the players. A case is first made for the presence of narrative in video games and its growth of importance as a central component in game design. An in-depth analysis ensues focusing on how games tell stories, guided by the criteria of linearity/nonlinearity, interactivity and randomness. Light is shed upon the fundamental architectures through which stories are told as well as the essential boundaries posed by the close link between narrative and game AI.http://revistacaracteres.net/revista/vol3n2noviembre2014/model-video-game-narrative-architectures/story in videogamesmedianarrativeArtificial Intelligenceinteractivity |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Marcello Arnaldo Picucci |
spellingShingle |
Marcello Arnaldo Picucci When Video Games Tell Stories: A Model of Video Game Narrative Architectures Caracteres: Estudios Culturales y Críticos de la Esfera Digital story in videogames media narrative Artificial Intelligence interactivity |
author_facet |
Marcello Arnaldo Picucci |
author_sort |
Marcello Arnaldo Picucci |
title |
When Video Games Tell Stories: A Model of Video Game Narrative Architectures |
title_short |
When Video Games Tell Stories: A Model of Video Game Narrative Architectures |
title_full |
When Video Games Tell Stories: A Model of Video Game Narrative Architectures |
title_fullStr |
When Video Games Tell Stories: A Model of Video Game Narrative Architectures |
title_full_unstemmed |
When Video Games Tell Stories: A Model of Video Game Narrative Architectures |
title_sort |
when video games tell stories: a model of video game narrative architectures |
publisher |
Editorial Delirio |
series |
Caracteres: Estudios Culturales y Críticos de la Esfera Digital |
issn |
2254-4496 2254-4496 |
publishDate |
2014-11-01 |
description |
In the present study a model is proposed offering a comprehensive categorization of video game narrative structures intended as the methods and techniques used by game designers and allowed by the medium to deliver the story content throughout the gameplay in collaboration with the players. A case is first made for the presence of narrative in video games and its growth of importance as a central component in game design. An in-depth analysis ensues focusing on how games tell stories, guided by the criteria of linearity/nonlinearity, interactivity and randomness. Light is shed upon the fundamental architectures through which stories are told as well as the essential boundaries posed by the close link between narrative and game AI. |
topic |
story in videogames media narrative Artificial Intelligence interactivity |
url |
http://revistacaracteres.net/revista/vol3n2noviembre2014/model-video-game-narrative-architectures/ |
work_keys_str_mv |
AT marcelloarnaldopicucci whenvideogamestellstoriesamodelofvideogamenarrativearchitectures |
_version_ |
1725386052169891840 |