Perceptions of ImmerseMe Virtual Reality Platform to Improve English Communicative Skills in Higher Education
The main objective of this project was to evaluate the impact of the application of the virtual reality platform ImmerseMe as an empowering and innovative tool for learning English in a private university, as well as evaluating its possible future implementation in a private university in Medellín....
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International Association of Online Engineering (IAOE)
2020-05-01
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Series: | International Journal of Interactive Mobile Technologies |
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Online Access: | https://online-journals.org/index.php/i-jim/article/view/12181 |
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doaj-6dc4581b5f464a56ae991562f2cd20b62021-09-02T11:43:58ZengInternational Association of Online Engineering (IAOE)International Journal of Interactive Mobile Technologies1865-79232020-05-01140741910.3991/ijim.v14i07.121815681Perceptions of ImmerseMe Virtual Reality Platform to Improve English Communicative Skills in Higher EducationJuan Habib Bendeck Soto0Diana Carolina Toro Ocampo1Lued del Carmen Beltrán Colon2Alejandro Valencia Oropesa3Corporación Universitaria RemingtonCorporación Universitaria RemingtonCorporación Universitaria RemingtonCorporación Universitaria RemingtonThe main objective of this project was to evaluate the impact of the application of the virtual reality platform ImmerseMe as an empowering and innovative tool for learning English in a private university, as well as evaluating its possible future implementation in a private university in Medellín. It was applied in speaking activities to measure and evaluate the level of speaking of students from levels 1 to 3, as a pilot test for the use of immersive virtual reality within the thematic units currently designed from the department of foreign languages and cultures. The findings of the study showed that an immersive VR platform like this one is ideal to enhance the different skills of English as a foreign language (EFL) from an immersive focus considering different contexts and thinking of the development of communicative skills and interaction with native speakers in higher education. The recommendations given are for teachers and students’ participation and motivation for its implementation contemplating the cost and the multiple advantages of immersing students in a second language virtual environment.https://online-journals.org/index.php/i-jim/article/view/12181eflenglisheducational innovationimmersionlearningvirtual reality |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Juan Habib Bendeck Soto Diana Carolina Toro Ocampo Lued del Carmen Beltrán Colon Alejandro Valencia Oropesa |
spellingShingle |
Juan Habib Bendeck Soto Diana Carolina Toro Ocampo Lued del Carmen Beltrán Colon Alejandro Valencia Oropesa Perceptions of ImmerseMe Virtual Reality Platform to Improve English Communicative Skills in Higher Education International Journal of Interactive Mobile Technologies efl english educational innovation immersion learning virtual reality |
author_facet |
Juan Habib Bendeck Soto Diana Carolina Toro Ocampo Lued del Carmen Beltrán Colon Alejandro Valencia Oropesa |
author_sort |
Juan Habib Bendeck Soto |
title |
Perceptions of ImmerseMe Virtual Reality Platform to Improve English Communicative Skills in Higher Education |
title_short |
Perceptions of ImmerseMe Virtual Reality Platform to Improve English Communicative Skills in Higher Education |
title_full |
Perceptions of ImmerseMe Virtual Reality Platform to Improve English Communicative Skills in Higher Education |
title_fullStr |
Perceptions of ImmerseMe Virtual Reality Platform to Improve English Communicative Skills in Higher Education |
title_full_unstemmed |
Perceptions of ImmerseMe Virtual Reality Platform to Improve English Communicative Skills in Higher Education |
title_sort |
perceptions of immerseme virtual reality platform to improve english communicative skills in higher education |
publisher |
International Association of Online Engineering (IAOE) |
series |
International Journal of Interactive Mobile Technologies |
issn |
1865-7923 |
publishDate |
2020-05-01 |
description |
The main objective of this project was to evaluate the impact of the application of the virtual reality platform ImmerseMe as an empowering and innovative tool for learning English in a private university, as well as evaluating its possible future implementation in a private university in Medellín. It was applied in speaking activities to measure and evaluate the level of speaking of students from levels 1 to 3, as a pilot test for the use of immersive virtual reality within the thematic units currently designed from the department of foreign languages and cultures. The findings of the study showed that an immersive VR platform like this one is ideal to enhance the different skills of English as a foreign language (EFL) from an immersive focus considering different contexts and thinking of the development of communicative skills and interaction with native speakers in higher education. The recommendations given are for teachers and students’ participation and motivation for its implementation contemplating the cost and the multiple advantages of immersing students in a second language virtual environment. |
topic |
efl english educational innovation immersion learning virtual reality |
url |
https://online-journals.org/index.php/i-jim/article/view/12181 |
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