Mapping axel heyst's island: the limits of allegory in Conrad's victory Mapping axel heyst's island: the limits of allegory in Conrad's victory

Readers of Treasure Island may remember Stevenson's
 observation that his novel grew up around the treasure map
 he had one day draw in a mood of daydream. The map preceeded and incited his prose, providing not only atmosphere, but stimulus for plot. Thus Jim Hawkins discovers S...

Full description

Bibliographic Details
Main Author: John Derrick
Format: Article
Language:English
Published: Universidade Federal de Santa Catarina 2008-04-01
Series:Ilha do Desterro
Online Access:http://www.periodicos.ufsc.br/index.php/desterro/article/view/9043
id doaj-6ee1514466c2427ebc507787d56b615f
record_format Article
spelling doaj-6ee1514466c2427ebc507787d56b615f2020-11-24T22:57:32ZengUniversidade Federal de Santa CatarinaIlha do Desterro 0101-48462175-80262008-04-01410033053Mapping axel heyst's island: the limits of allegory in Conrad's victory Mapping axel heyst's island: the limits of allegory in Conrad's victoryJohn DerrickReaders of Treasure Island may remember Stevenson's
 observation that his novel grew up around the treasure map
 he had one day draw in a mood of daydream. The map preceeded and incited his prose, providing not only atmosphere, but stimulus for plot. Thus Jim Hawkins discovers Stevenson's map (attributed to Captain Flint) in Billy Bones' tarry trunk, and the game is afoot. Having invented such places as the anchorage, the stockade, Spyglass Hill and the like, the author was at pains to connect them in a story that converges in time as well as space at the X that marks the spot of Flint's silver. Readers of Treasure Island may remember Stevenson's
 observation that his novel grew up around the treasure map
 he had one day draw in a mood of daydream. The map preceeded and incited his prose, providing not only atmosphere, but stimulus for plot. Thus Jim Hawkins discovers Stevenson's map (attributed to Captain Flint) in Billy Bones' tarry trunk, and the game is afoot. Having invented such places as the anchorage, the stockade, Spyglass Hill and the like, the author was at pains to connect them in a story that converges in time as well as space at the X that marks the spot of Flint's silver. http://www.periodicos.ufsc.br/index.php/desterro/article/view/9043
collection DOAJ
language English
format Article
sources DOAJ
author John Derrick
spellingShingle John Derrick
Mapping axel heyst's island: the limits of allegory in Conrad's victory Mapping axel heyst's island: the limits of allegory in Conrad's victory
Ilha do Desterro
author_facet John Derrick
author_sort John Derrick
title Mapping axel heyst's island: the limits of allegory in Conrad's victory Mapping axel heyst's island: the limits of allegory in Conrad's victory
title_short Mapping axel heyst's island: the limits of allegory in Conrad's victory Mapping axel heyst's island: the limits of allegory in Conrad's victory
title_full Mapping axel heyst's island: the limits of allegory in Conrad's victory Mapping axel heyst's island: the limits of allegory in Conrad's victory
title_fullStr Mapping axel heyst's island: the limits of allegory in Conrad's victory Mapping axel heyst's island: the limits of allegory in Conrad's victory
title_full_unstemmed Mapping axel heyst's island: the limits of allegory in Conrad's victory Mapping axel heyst's island: the limits of allegory in Conrad's victory
title_sort mapping axel heyst's island: the limits of allegory in conrad's victory mapping axel heyst's island: the limits of allegory in conrad's victory
publisher Universidade Federal de Santa Catarina
series Ilha do Desterro
issn 0101-4846
2175-8026
publishDate 2008-04-01
description Readers of Treasure Island may remember Stevenson's
 observation that his novel grew up around the treasure map
 he had one day draw in a mood of daydream. The map preceeded and incited his prose, providing not only atmosphere, but stimulus for plot. Thus Jim Hawkins discovers Stevenson's map (attributed to Captain Flint) in Billy Bones' tarry trunk, and the game is afoot. Having invented such places as the anchorage, the stockade, Spyglass Hill and the like, the author was at pains to connect them in a story that converges in time as well as space at the X that marks the spot of Flint's silver. Readers of Treasure Island may remember Stevenson's
 observation that his novel grew up around the treasure map
 he had one day draw in a mood of daydream. The map preceeded and incited his prose, providing not only atmosphere, but stimulus for plot. Thus Jim Hawkins discovers Stevenson's map (attributed to Captain Flint) in Billy Bones' tarry trunk, and the game is afoot. Having invented such places as the anchorage, the stockade, Spyglass Hill and the like, the author was at pains to connect them in a story that converges in time as well as space at the X that marks the spot of Flint's silver.
url http://www.periodicos.ufsc.br/index.php/desterro/article/view/9043
work_keys_str_mv AT johnderrick mappingaxelheystsislandthelimitsofallegoryinconradsvictorymappingaxelheystsislandthelimitsofallegoryinconradsvictory
_version_ 1725650427642380288