Human Action Recognition Based on Integrating Body Pose, Part Shape, and Motion

Human action recognition is a challenging problem, especially in the presence of multiple actors in the scene and/or viewpoint variations. In this paper, three modalities, namely, 3-D skeletons, body part images, and motion history image (MHI), are integrated into a hybrid deep learning architecture...

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Main Authors: Hany El-Ghaish, Mohamed E. Hussien, Amin Shoukry, Rikio Onai
Format: Article
Language:English
Published: IEEE 2018-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8453782/
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spelling doaj-713ae66707a6456f9744bc0fff2ada982021-03-29T21:11:21ZengIEEEIEEE Access2169-35362018-01-016490404905510.1109/ACCESS.2018.28683198453782Human Action Recognition Based on Integrating Body Pose, Part Shape, and MotionHany El-Ghaish0https://orcid.org/0000-0003-4182-0016Mohamed E. Hussien1Amin Shoukry2Rikio Onai3Department of Computer Science and Engineering, Egypt-Japan University of Science and Technology, New Borg El-Arab City, Alexandria, EgyptViterbi Sch. of Eng., Univ. of Southern California, Arlington, VA, USADepartment of Computer Science and Engineering, Egypt-Japan University of Science and Technology, New Borg El-Arab City, Alexandria, EgyptDepartment of Computer Science and Engineering, Waseda University, Tokyo, JapanHuman action recognition is a challenging problem, especially in the presence of multiple actors in the scene and/or viewpoint variations. In this paper, three modalities, namely, 3-D skeletons, body part images, and motion history image (MHI), are integrated into a hybrid deep learning architecture for human action recognition. The three modalities capture the main aspects of an action: body pose, part shape, and body motion. Although the 3-D skeleton modality captures the actor's pose, it lacks information about the shape of the body parts as well as the shape of manipulated objects. This is the reason for including both the body-part images and the MHI as additional modalities. The deployed architecture combines convolution neural networks (CNNs), long short-term memory (LSTM), and a fine-tuned pre-trained architecture into a hybrid one. It is called MCLP: multi-modal CNN + LSTM + VGG16 pre-trained on ImageNet. The MCLP consists of three sub-models: CL1D (for CNN1D + LSTM), CL2D (for CNN2D + LSTM), and CMHI (CNN2D for MHI), which simultaneously extract the spatial and temporal patterns in the three modalities. The decisions of these three sub-models are fused by a late multiply fusion module, which proved to yield better accuracy than averaging or maximizing fusion methods. The proposed combined model and its submodels have been evaluated both individually and collectively on four public data sets: UTkinect Action3D, SBU Interaction, Florence3-D Action, and NTU RGB+D. Our recognition rates outperform the state-ofthe-art rates on all the evaluated data sets.https://ieeexplore.ieee.org/document/8453782/Human action recognitionspatial and temporal featuresconvolution neural networks (CNN)long short-term memory (LSTM)CNN-LSTMmotion history images (MHI)
collection DOAJ
language English
format Article
sources DOAJ
author Hany El-Ghaish
Mohamed E. Hussien
Amin Shoukry
Rikio Onai
spellingShingle Hany El-Ghaish
Mohamed E. Hussien
Amin Shoukry
Rikio Onai
Human Action Recognition Based on Integrating Body Pose, Part Shape, and Motion
IEEE Access
Human action recognition
spatial and temporal features
convolution neural networks (CNN)
long short-term memory (LSTM)
CNN-LSTM
motion history images (MHI)
author_facet Hany El-Ghaish
Mohamed E. Hussien
Amin Shoukry
Rikio Onai
author_sort Hany El-Ghaish
title Human Action Recognition Based on Integrating Body Pose, Part Shape, and Motion
title_short Human Action Recognition Based on Integrating Body Pose, Part Shape, and Motion
title_full Human Action Recognition Based on Integrating Body Pose, Part Shape, and Motion
title_fullStr Human Action Recognition Based on Integrating Body Pose, Part Shape, and Motion
title_full_unstemmed Human Action Recognition Based on Integrating Body Pose, Part Shape, and Motion
title_sort human action recognition based on integrating body pose, part shape, and motion
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2018-01-01
description Human action recognition is a challenging problem, especially in the presence of multiple actors in the scene and/or viewpoint variations. In this paper, three modalities, namely, 3-D skeletons, body part images, and motion history image (MHI), are integrated into a hybrid deep learning architecture for human action recognition. The three modalities capture the main aspects of an action: body pose, part shape, and body motion. Although the 3-D skeleton modality captures the actor's pose, it lacks information about the shape of the body parts as well as the shape of manipulated objects. This is the reason for including both the body-part images and the MHI as additional modalities. The deployed architecture combines convolution neural networks (CNNs), long short-term memory (LSTM), and a fine-tuned pre-trained architecture into a hybrid one. It is called MCLP: multi-modal CNN + LSTM + VGG16 pre-trained on ImageNet. The MCLP consists of three sub-models: CL1D (for CNN1D + LSTM), CL2D (for CNN2D + LSTM), and CMHI (CNN2D for MHI), which simultaneously extract the spatial and temporal patterns in the three modalities. The decisions of these three sub-models are fused by a late multiply fusion module, which proved to yield better accuracy than averaging or maximizing fusion methods. The proposed combined model and its submodels have been evaluated both individually and collectively on four public data sets: UTkinect Action3D, SBU Interaction, Florence3-D Action, and NTU RGB+D. Our recognition rates outperform the state-ofthe-art rates on all the evaluated data sets.
topic Human action recognition
spatial and temporal features
convolution neural networks (CNN)
long short-term memory (LSTM)
CNN-LSTM
motion history images (MHI)
url https://ieeexplore.ieee.org/document/8453782/
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