Active video games: the mediating effect of aerobic fitness on body composition

<p>Abstract</p> <p>Background</p> <p>Increased understanding of why and how physical activity impacts on health outcomes is needed to increase the effectiveness of physical activity interventions. A recent randomized controlled trial of an active video game (PlayStation...

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Main Authors: Maddison Ralph, Mhurchu Cliona, Jull Andrew, Prapavessis Harry, Foley Louise S, Jiang Yannan
Format: Article
Language:English
Published: BMC 2012-05-01
Series:International Journal of Behavioral Nutrition and Physical Activity
Subjects:
Online Access:http://www.ijbnpa.org/content/9/1/54
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spelling doaj-76425654243940919b12746d2d8151aa2020-11-25T00:26:47ZengBMCInternational Journal of Behavioral Nutrition and Physical Activity1479-58682012-05-01915410.1186/1479-5868-9-54Active video games: the mediating effect of aerobic fitness on body compositionMaddison RalphMhurchu ClionaJull AndrewPrapavessis HarryFoley Louise SJiang Yannan<p>Abstract</p> <p>Background</p> <p>Increased understanding of why and how physical activity impacts on health outcomes is needed to increase the effectiveness of physical activity interventions. A recent randomized controlled trial of an active video game (PlayStation EyeToy™) intervention showed a statistically significant treatment effect on the primary outcome, change from baseline in body mass index (BMI), which favored the intervention group at 24 weeks. In this short paper we evaluate the mediating effects of the secondary outcomes.</p> <p>Objective</p> <p>To identify mediators of the effect of an active video games intervention on body composition.</p> <p>Methods</p> <p>Data from a two-arm parallel randomized controlled trial of an active video game intervention (n = 322) were analyzed. The primary outcome was change from baseline in BMI. A priori secondary outcomes were considered as potential mediators of the intervention on BMI, including aerobic fitness (VO<sub>2Max</sub>), time spent in moderate-to-vigorous physical activity (MVPA), and food snacking at 24 weeks.</p> <p>Results</p> <p>Only aerobic fitness at 24 weeks met the conditions for mediation, and was a significant mediator of BMI.</p> <p>Conclusion</p> <p>Playing active video games can have a positive effect on body composition in overweight or obese children and this effect is most likely mediated through improved aerobic fitness. Future trials should examine other potential mediators related to this type of intervention.</p> <p>Trial registration</p> <p>Australian New Zealand Clinical Trials Registry</p> <p>Website: <url>http://www.anzctr.org.au</url></p> <p>Study ID number: ACTRN12607000632493</p> http://www.ijbnpa.org/content/9/1/54Active video gamesPhysical activitySedentary behaviorChildrenOverweight
collection DOAJ
language English
format Article
sources DOAJ
author Maddison Ralph
Mhurchu Cliona
Jull Andrew
Prapavessis Harry
Foley Louise S
Jiang Yannan
spellingShingle Maddison Ralph
Mhurchu Cliona
Jull Andrew
Prapavessis Harry
Foley Louise S
Jiang Yannan
Active video games: the mediating effect of aerobic fitness on body composition
International Journal of Behavioral Nutrition and Physical Activity
Active video games
Physical activity
Sedentary behavior
Children
Overweight
author_facet Maddison Ralph
Mhurchu Cliona
Jull Andrew
Prapavessis Harry
Foley Louise S
Jiang Yannan
author_sort Maddison Ralph
title Active video games: the mediating effect of aerobic fitness on body composition
title_short Active video games: the mediating effect of aerobic fitness on body composition
title_full Active video games: the mediating effect of aerobic fitness on body composition
title_fullStr Active video games: the mediating effect of aerobic fitness on body composition
title_full_unstemmed Active video games: the mediating effect of aerobic fitness on body composition
title_sort active video games: the mediating effect of aerobic fitness on body composition
publisher BMC
series International Journal of Behavioral Nutrition and Physical Activity
issn 1479-5868
publishDate 2012-05-01
description <p>Abstract</p> <p>Background</p> <p>Increased understanding of why and how physical activity impacts on health outcomes is needed to increase the effectiveness of physical activity interventions. A recent randomized controlled trial of an active video game (PlayStation EyeToy™) intervention showed a statistically significant treatment effect on the primary outcome, change from baseline in body mass index (BMI), which favored the intervention group at 24 weeks. In this short paper we evaluate the mediating effects of the secondary outcomes.</p> <p>Objective</p> <p>To identify mediators of the effect of an active video games intervention on body composition.</p> <p>Methods</p> <p>Data from a two-arm parallel randomized controlled trial of an active video game intervention (n = 322) were analyzed. The primary outcome was change from baseline in BMI. A priori secondary outcomes were considered as potential mediators of the intervention on BMI, including aerobic fitness (VO<sub>2Max</sub>), time spent in moderate-to-vigorous physical activity (MVPA), and food snacking at 24 weeks.</p> <p>Results</p> <p>Only aerobic fitness at 24 weeks met the conditions for mediation, and was a significant mediator of BMI.</p> <p>Conclusion</p> <p>Playing active video games can have a positive effect on body composition in overweight or obese children and this effect is most likely mediated through improved aerobic fitness. Future trials should examine other potential mediators related to this type of intervention.</p> <p>Trial registration</p> <p>Australian New Zealand Clinical Trials Registry</p> <p>Website: <url>http://www.anzctr.org.au</url></p> <p>Study ID number: ACTRN12607000632493</p>
topic Active video games
Physical activity
Sedentary behavior
Children
Overweight
url http://www.ijbnpa.org/content/9/1/54
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