An Analysis of Open World PvP in LOTRO's PvMP as a Case Study for PvP Games

<p>This article focuses on the analysis of emergent gameplay, based on a case study of the author's subjective gameplay experience of Player versus Monster Player (PvMP) in <em>The Lord of the Rings Online </em>(<em>LOTRO</em>). The argument presented here is that...

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Main Author: Toh Weimin
Format: Article
Language:English
Published: University of Glasgow 2014-11-01
Series:Press Start
Subjects:
Online Access:http://press-start.gla.ac.uk/index.php/press-start/article/view/2
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spelling doaj-787fe9e2811945019044885c2d69bda82020-11-25T00:36:18ZengUniversity of GlasgowPress Start2055-81982014-11-011137584An Analysis of Open World PvP in LOTRO's PvMP as a Case Study for PvP GamesToh Weimin0National University of Singapore<p>This article focuses on the analysis of emergent gameplay, based on a case study of the author's subjective gameplay experience of Player versus Monster Player (PvMP) in <em>The Lord of the Rings Online </em>(<em>LOTRO</em>). The argument presented here is that although there is a core system of Player versus Player (PvP) which <em>LOTRO</em> shares with other online games, each type of online game has a specific kind of PvP system which attracts players to engage in the gameplay. For instance, the open world sandbox type of PvP attracts certain players to play in <em>LOTRO</em>'s PvMP. One of the main aims of this study is thus to investigate some of the core systems of PvP gameplay in open world sandbox PvP. In this article, <em>LOTRO</em> is shown to offer unique opportunities for studying emergent gameplay in open world games, with particular relevance to PvP studies. Two of the core systems of PvP discussed include the design of the simple gameplay rules to support emergent gameplay, and the community's attitudes towards player's behaviours. The types of emergent gameplay discussed include free play versus negotiated fair play, the players' utilisation of strategies in open world PvP to support collaborative and competitive gameplay, and the changing dynamics of open ended gameplay. It is hoped that the analysis provided in this article would form the<ins cite="mailto:Matt" datetime="2014-10-06T08:33">­</ins> basis of future work on a more general framework for understanding PvP in other online games. </p>http://press-start.gla.ac.uk/index.php/press-start/article/view/2open world PvPLOTROemergent gameplaysocial community's attitudesfree playnegotiated fair play
collection DOAJ
language English
format Article
sources DOAJ
author Toh Weimin
spellingShingle Toh Weimin
An Analysis of Open World PvP in LOTRO's PvMP as a Case Study for PvP Games
Press Start
open world PvP
LOTRO
emergent gameplay
social community's attitudes
free play
negotiated fair play
author_facet Toh Weimin
author_sort Toh Weimin
title An Analysis of Open World PvP in LOTRO's PvMP as a Case Study for PvP Games
title_short An Analysis of Open World PvP in LOTRO's PvMP as a Case Study for PvP Games
title_full An Analysis of Open World PvP in LOTRO's PvMP as a Case Study for PvP Games
title_fullStr An Analysis of Open World PvP in LOTRO's PvMP as a Case Study for PvP Games
title_full_unstemmed An Analysis of Open World PvP in LOTRO's PvMP as a Case Study for PvP Games
title_sort analysis of open world pvp in lotro's pvmp as a case study for pvp games
publisher University of Glasgow
series Press Start
issn 2055-8198
publishDate 2014-11-01
description <p>This article focuses on the analysis of emergent gameplay, based on a case study of the author's subjective gameplay experience of Player versus Monster Player (PvMP) in <em>The Lord of the Rings Online </em>(<em>LOTRO</em>). The argument presented here is that although there is a core system of Player versus Player (PvP) which <em>LOTRO</em> shares with other online games, each type of online game has a specific kind of PvP system which attracts players to engage in the gameplay. For instance, the open world sandbox type of PvP attracts certain players to play in <em>LOTRO</em>'s PvMP. One of the main aims of this study is thus to investigate some of the core systems of PvP gameplay in open world sandbox PvP. In this article, <em>LOTRO</em> is shown to offer unique opportunities for studying emergent gameplay in open world games, with particular relevance to PvP studies. Two of the core systems of PvP discussed include the design of the simple gameplay rules to support emergent gameplay, and the community's attitudes towards player's behaviours. The types of emergent gameplay discussed include free play versus negotiated fair play, the players' utilisation of strategies in open world PvP to support collaborative and competitive gameplay, and the changing dynamics of open ended gameplay. It is hoped that the analysis provided in this article would form the<ins cite="mailto:Matt" datetime="2014-10-06T08:33">­</ins> basis of future work on a more general framework for understanding PvP in other online games. </p>
topic open world PvP
LOTRO
emergent gameplay
social community's attitudes
free play
negotiated fair play
url http://press-start.gla.ac.uk/index.php/press-start/article/view/2
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