Gamification and e-learning: study of a university context for the adaptation of the design

Gamification, applied to educational contexts, can increase the motivation and engagement of students. First analysis of the bibliography tells that there is not enough research done in this topic, and there are few guidelines marked to implement gamification. This work aims to generate hypotheses t...

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Bibliographic Details
Main Authors: Mario Germán Almonte Moreno, Javier Bravo Agapito
Format: Article
Language:English
Published: Centro de Estudios Financieros 2016-05-01
Series:Tecnología, Ciencia y Educación
Subjects:
Online Access:http://tecnologia-ciencia-educacion.com/index.php/TCE/article/view/78/76

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