Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review
Video games and electroencephalography (EEG) can be used together in more than one way: cognitive analysis, mood analysis or Brain-Computer Interfaces (BCI), for instance. Nowadays, these two fields are gaining popularity when working together. We have consider that it is important to know what appr...
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doaj-7d2a15f0c7e64b6b985f1bfaffb86fb62020-11-24T21:43:14ZengMDPI AGProceedings2504-39002018-10-0121948310.3390/proceedings2190483proceedings2190483Computational EEG Analysis Techniques When Playing Video Games: A Systematic ReviewLuis Cabañero-Gómez0Ramon Hervas1Jose Bravo2Luis Rodriguez-Benitez3Department of Technologies and Information Systems, University of Castilla-La Mancha, 13071 Ciudad Real, SpainDepartment of Technologies and Information Systems, University of Castilla-La Mancha, 13071 Ciudad Real, SpainDepartment of Technologies and Information Systems, University of Castilla-La Mancha, 13071 Ciudad Real, SpainDepartment of Technologies and Information Systems, University of Castilla-La Mancha, 13071 Ciudad Real, SpainVideo games and electroencephalography (EEG) can be used together in more than one way: cognitive analysis, mood analysis or Brain-Computer Interfaces (BCI), for instance. Nowadays, these two fields are gaining popularity when working together. We have consider that it is important to know what approaches are the most used when using video games and EEG, so we have performed a systematic review through the literature about these two fields together to find the most relevant techniques. Once identified a list of techniques, we briefly explained for what they can be used. Also, we have made a ranking of these techniques by their popularity to get some perspective about them all. After the process, we have concluded that the used techniques are really diverse and that approaches used to BCI and cognitve analysis are very similar between them.http://www.mdpi.com/2504-3900/2/19/483electroencephalography, video games, systematic review, cognitive analysis, computational analysis, brain-computer interface |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Luis Cabañero-Gómez Ramon Hervas Jose Bravo Luis Rodriguez-Benitez |
spellingShingle |
Luis Cabañero-Gómez Ramon Hervas Jose Bravo Luis Rodriguez-Benitez Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review Proceedings electroencephalography, video games, systematic review, cognitive analysis, computational analysis, brain-computer interface |
author_facet |
Luis Cabañero-Gómez Ramon Hervas Jose Bravo Luis Rodriguez-Benitez |
author_sort |
Luis Cabañero-Gómez |
title |
Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review |
title_short |
Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review |
title_full |
Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review |
title_fullStr |
Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review |
title_full_unstemmed |
Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review |
title_sort |
computational eeg analysis techniques when playing video games: a systematic review |
publisher |
MDPI AG |
series |
Proceedings |
issn |
2504-3900 |
publishDate |
2018-10-01 |
description |
Video games and electroencephalography (EEG) can be used together in more than one way: cognitive analysis, mood analysis or Brain-Computer Interfaces (BCI), for instance. Nowadays, these two fields are gaining popularity when working together. We have consider that it is important to know what approaches are the most used when using video games and EEG, so we have performed a systematic review through the literature about these two fields together to find the most relevant techniques. Once identified a list of techniques, we briefly explained for what they can be used. Also, we have made a ranking of these techniques by their popularity to get some perspective about them all. After the process, we have concluded that the used techniques are really diverse and that approaches used to BCI and cognitve analysis are very similar between them. |
topic |
electroencephalography, video games, systematic review, cognitive analysis, computational analysis, brain-computer interface |
url |
http://www.mdpi.com/2504-3900/2/19/483 |
work_keys_str_mv |
AT luiscabanerogomez computationaleeganalysistechniqueswhenplayingvideogamesasystematicreview AT ramonhervas computationaleeganalysistechniqueswhenplayingvideogamesasystematicreview AT josebravo computationaleeganalysistechniqueswhenplayingvideogamesasystematicreview AT luisrodriguezbenitez computationaleeganalysistechniqueswhenplayingvideogamesasystematicreview |
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