Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review

Video games and electroencephalography (EEG) can be used together in more than one way: cognitive analysis, mood analysis or Brain-Computer Interfaces (BCI), for instance. Nowadays, these two fields are gaining popularity when working together. We have consider that it is important to know what appr...

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Main Authors: Luis Cabañero-Gómez, Ramon Hervas, Jose Bravo, Luis Rodriguez-Benitez
Format: Article
Language:English
Published: MDPI AG 2018-10-01
Series:Proceedings
Subjects:
Online Access:http://www.mdpi.com/2504-3900/2/19/483
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spelling doaj-7d2a15f0c7e64b6b985f1bfaffb86fb62020-11-24T21:43:14ZengMDPI AGProceedings2504-39002018-10-0121948310.3390/proceedings2190483proceedings2190483Computational EEG Analysis Techniques When Playing Video Games: A Systematic ReviewLuis Cabañero-Gómez0Ramon Hervas1Jose Bravo2Luis Rodriguez-Benitez3Department of Technologies and Information Systems, University of Castilla-La Mancha, 13071 Ciudad Real, SpainDepartment of Technologies and Information Systems, University of Castilla-La Mancha, 13071 Ciudad Real, SpainDepartment of Technologies and Information Systems, University of Castilla-La Mancha, 13071 Ciudad Real, SpainDepartment of Technologies and Information Systems, University of Castilla-La Mancha, 13071 Ciudad Real, SpainVideo games and electroencephalography (EEG) can be used together in more than one way: cognitive analysis, mood analysis or Brain-Computer Interfaces (BCI), for instance. Nowadays, these two fields are gaining popularity when working together. We have consider that it is important to know what approaches are the most used when using video games and EEG, so we have performed a systematic review through the literature about these two fields together to find the most relevant techniques. Once identified a list of techniques, we briefly explained for what they can be used. Also, we have made a ranking of these techniques by their popularity to get some perspective about them all. After the process, we have concluded that the used techniques are really diverse and that approaches used to BCI and cognitve analysis are very similar between them.http://www.mdpi.com/2504-3900/2/19/483electroencephalography, video games, systematic review, cognitive analysis, computational analysis, brain-computer interface
collection DOAJ
language English
format Article
sources DOAJ
author Luis Cabañero-Gómez
Ramon Hervas
Jose Bravo
Luis Rodriguez-Benitez
spellingShingle Luis Cabañero-Gómez
Ramon Hervas
Jose Bravo
Luis Rodriguez-Benitez
Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review
Proceedings
electroencephalography, video games, systematic review, cognitive analysis, computational analysis, brain-computer interface
author_facet Luis Cabañero-Gómez
Ramon Hervas
Jose Bravo
Luis Rodriguez-Benitez
author_sort Luis Cabañero-Gómez
title Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review
title_short Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review
title_full Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review
title_fullStr Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review
title_full_unstemmed Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review
title_sort computational eeg analysis techniques when playing video games: a systematic review
publisher MDPI AG
series Proceedings
issn 2504-3900
publishDate 2018-10-01
description Video games and electroencephalography (EEG) can be used together in more than one way: cognitive analysis, mood analysis or Brain-Computer Interfaces (BCI), for instance. Nowadays, these two fields are gaining popularity when working together. We have consider that it is important to know what approaches are the most used when using video games and EEG, so we have performed a systematic review through the literature about these two fields together to find the most relevant techniques. Once identified a list of techniques, we briefly explained for what they can be used. Also, we have made a ranking of these techniques by their popularity to get some perspective about them all. After the process, we have concluded that the used techniques are really diverse and that approaches used to BCI and cognitve analysis are very similar between them.
topic electroencephalography, video games, systematic review, cognitive analysis, computational analysis, brain-computer interface
url http://www.mdpi.com/2504-3900/2/19/483
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