The Design and Application of Game Rewards in Youth Addiction Care
Different types of rewards are applied in persuasive games to encourage play persistence of its users and facilitate the achievement of desired real-world goals, such as behavioral change. Persuasive games have successfully been applied in mental healthcare and may hold potential for different types...
Main Authors: | Marierose M. M. van Dooren, Valentijn T. Visch, Renske Spijkerman |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2019-04-01
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Series: | Information |
Subjects: | |
Online Access: | https://www.mdpi.com/2078-2489/10/4/126 |
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