A non-verbal Turing test: differentiating mind from machine in gaze-based social interaction.

In social interaction, gaze behavior provides important signals that have a significant impact on our perception of others. Previous investigations, however, have relied on paradigms in which participants are passive observers of other persons' gazes and do not adjust their gaze behavior as is...

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Main Authors: Ulrich J Pfeiffer, Bert Timmermans, Gary Bente, Kai Vogeley, Leonhard Schilbach
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2011-01-01
Series:PLoS ONE
Online Access:https://www.ncbi.nlm.nih.gov/pmc/articles/pmid/22096599/pdf/?tool=EBI
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spelling doaj-7ea890b993024a9b8ae0d7a34a7b38ab2021-03-04T01:23:17ZengPublic Library of Science (PLoS)PLoS ONE1932-62032011-01-01611e2759110.1371/journal.pone.0027591A non-verbal Turing test: differentiating mind from machine in gaze-based social interaction.Ulrich J PfeifferBert TimmermansGary BenteKai VogeleyLeonhard SchilbachIn social interaction, gaze behavior provides important signals that have a significant impact on our perception of others. Previous investigations, however, have relied on paradigms in which participants are passive observers of other persons' gazes and do not adjust their gaze behavior as is the case in real-life social encounters. We used an interactive eye-tracking paradigm that allows participants to interact with an anthropomorphic virtual character whose gaze behavior is responsive to where the participant looks on the stimulus screen in real time. The character's gaze reactions were systematically varied along a continuum from a maximal probability of gaze aversion to a maximal probability of gaze-following during brief interactions, thereby varying contingency and congruency of the reactions. We investigated how these variations influenced whether participants believed that the character was controlled by another person (i.e., a confederate) or a computer program. In a series of experiments, the human confederate was either introduced as naïve to the task, cooperative, or competitive. Results demonstrate that the ascription of humanness increases with higher congruency of gaze reactions when participants are interacting with a naïve partner. In contrast, humanness ascription is driven by the degree of contingency irrespective of congruency when the confederate was introduced as cooperative. Conversely, during interaction with a competitive confederate, judgments were neither based on congruency nor on contingency. These results offer important insights into what renders the experience of an interaction truly social: Humans appear to have a default expectation of reciprocation that can be influenced drastically by the presumed disposition of the interactor to either cooperate or compete.https://www.ncbi.nlm.nih.gov/pmc/articles/pmid/22096599/pdf/?tool=EBI
collection DOAJ
language English
format Article
sources DOAJ
author Ulrich J Pfeiffer
Bert Timmermans
Gary Bente
Kai Vogeley
Leonhard Schilbach
spellingShingle Ulrich J Pfeiffer
Bert Timmermans
Gary Bente
Kai Vogeley
Leonhard Schilbach
A non-verbal Turing test: differentiating mind from machine in gaze-based social interaction.
PLoS ONE
author_facet Ulrich J Pfeiffer
Bert Timmermans
Gary Bente
Kai Vogeley
Leonhard Schilbach
author_sort Ulrich J Pfeiffer
title A non-verbal Turing test: differentiating mind from machine in gaze-based social interaction.
title_short A non-verbal Turing test: differentiating mind from machine in gaze-based social interaction.
title_full A non-verbal Turing test: differentiating mind from machine in gaze-based social interaction.
title_fullStr A non-verbal Turing test: differentiating mind from machine in gaze-based social interaction.
title_full_unstemmed A non-verbal Turing test: differentiating mind from machine in gaze-based social interaction.
title_sort non-verbal turing test: differentiating mind from machine in gaze-based social interaction.
publisher Public Library of Science (PLoS)
series PLoS ONE
issn 1932-6203
publishDate 2011-01-01
description In social interaction, gaze behavior provides important signals that have a significant impact on our perception of others. Previous investigations, however, have relied on paradigms in which participants are passive observers of other persons' gazes and do not adjust their gaze behavior as is the case in real-life social encounters. We used an interactive eye-tracking paradigm that allows participants to interact with an anthropomorphic virtual character whose gaze behavior is responsive to where the participant looks on the stimulus screen in real time. The character's gaze reactions were systematically varied along a continuum from a maximal probability of gaze aversion to a maximal probability of gaze-following during brief interactions, thereby varying contingency and congruency of the reactions. We investigated how these variations influenced whether participants believed that the character was controlled by another person (i.e., a confederate) or a computer program. In a series of experiments, the human confederate was either introduced as naïve to the task, cooperative, or competitive. Results demonstrate that the ascription of humanness increases with higher congruency of gaze reactions when participants are interacting with a naïve partner. In contrast, humanness ascription is driven by the degree of contingency irrespective of congruency when the confederate was introduced as cooperative. Conversely, during interaction with a competitive confederate, judgments were neither based on congruency nor on contingency. These results offer important insights into what renders the experience of an interaction truly social: Humans appear to have a default expectation of reciprocation that can be influenced drastically by the presumed disposition of the interactor to either cooperate or compete.
url https://www.ncbi.nlm.nih.gov/pmc/articles/pmid/22096599/pdf/?tool=EBI
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