Immersive Environment for Occupational Therapy: Pilot Study

There has been increasing interest in the application of virtual reality (VR) to occupational therapy and rehabilitation fields. This work presents a VR-based city adventure framework designed for occupational therapy. Its concept is based on taking the user to travel around a virtual city, where th...

Full description

Bibliographic Details
Main Authors: José Rodrigues, Tiago Coelho, Paulo Menezes, Maria Teresa Restivo
Format: Article
Language:English
Published: MDPI AG 2020-08-01
Series:Information
Subjects:
Online Access:https://www.mdpi.com/2078-2489/11/9/405
id doaj-838f325f145f4d17a45b30672315d5f9
record_format Article
spelling doaj-838f325f145f4d17a45b30672315d5f92020-11-25T03:14:48ZengMDPI AGInformation2078-24892020-08-011140540510.3390/info11090405Immersive Environment for Occupational Therapy: Pilot StudyJosé Rodrigues0Tiago Coelho1Paulo Menezes2Maria Teresa Restivo3LAETA-INEGI, University of Porto, 4200-465 Porto, PortugalSchool of Health—Polytechnic of Porto, Center for Rehabilitation Research (Psychosocial Rehabilitation Lab), 4200-072 Porto, PortugalDepartment of Electrical and Computer Engineering/Institute of Systems and Robotics, University of Coimbra, 3030-290 Coimbra, PortugalLAETA-INEGI, Faculty of Engineering, University of Porto, 4099-002 Porto, PortugalThere has been increasing interest in the application of virtual reality (VR) to occupational therapy and rehabilitation fields. This work presents a VR-based city adventure framework designed for occupational therapy. Its concept is based on taking the user to travel around a virtual city, where the motion is powered by the execution of some type of physical exercise, namely cycling in the current example. This framework is extensible and may integrate different goals focused on improving/maintaining motor and cognitive skills necessary for daily activities, mainly through upper and lower limb exercises and mental challenges. This led to the development of an immersive system, which was tested with an elderly sample (15 participants) in a day center and at a retirement home. Usability, satisfaction, performance and side effects were evaluated to understand future applicability and work directions.https://www.mdpi.com/2078-2489/11/9/405virtual realityserious gamesuser experienceactive ageingoccupational therapy
collection DOAJ
language English
format Article
sources DOAJ
author José Rodrigues
Tiago Coelho
Paulo Menezes
Maria Teresa Restivo
spellingShingle José Rodrigues
Tiago Coelho
Paulo Menezes
Maria Teresa Restivo
Immersive Environment for Occupational Therapy: Pilot Study
Information
virtual reality
serious games
user experience
active ageing
occupational therapy
author_facet José Rodrigues
Tiago Coelho
Paulo Menezes
Maria Teresa Restivo
author_sort José Rodrigues
title Immersive Environment for Occupational Therapy: Pilot Study
title_short Immersive Environment for Occupational Therapy: Pilot Study
title_full Immersive Environment for Occupational Therapy: Pilot Study
title_fullStr Immersive Environment for Occupational Therapy: Pilot Study
title_full_unstemmed Immersive Environment for Occupational Therapy: Pilot Study
title_sort immersive environment for occupational therapy: pilot study
publisher MDPI AG
series Information
issn 2078-2489
publishDate 2020-08-01
description There has been increasing interest in the application of virtual reality (VR) to occupational therapy and rehabilitation fields. This work presents a VR-based city adventure framework designed for occupational therapy. Its concept is based on taking the user to travel around a virtual city, where the motion is powered by the execution of some type of physical exercise, namely cycling in the current example. This framework is extensible and may integrate different goals focused on improving/maintaining motor and cognitive skills necessary for daily activities, mainly through upper and lower limb exercises and mental challenges. This led to the development of an immersive system, which was tested with an elderly sample (15 participants) in a day center and at a retirement home. Usability, satisfaction, performance and side effects were evaluated to understand future applicability and work directions.
topic virtual reality
serious games
user experience
active ageing
occupational therapy
url https://www.mdpi.com/2078-2489/11/9/405
work_keys_str_mv AT joserodrigues immersiveenvironmentforoccupationaltherapypilotstudy
AT tiagocoelho immersiveenvironmentforoccupationaltherapypilotstudy
AT paulomenezes immersiveenvironmentforoccupationaltherapypilotstudy
AT mariateresarestivo immersiveenvironmentforoccupationaltherapypilotstudy
_version_ 1724642298537443328