Blended Learning Using Virtual Reality Environments
Immersive virtual reality isn’t just for gaming. It’s poised to have a big impact on education as well, giving students an opportunity to interact with content in three-dimensional learning environments. Blended learning, according to the Inn sight Institute is "a formal education program in...
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doaj-83d185c871db4f11a767b3a0f8b073872020-11-25T02:31:40ZaraUniversity of Information Technology and CommunicationsIraqi Journal for Computers and Informatics2313-190X2520-49122017-06-01431613doi:10.25195/2017/4312Blended Learning Using Virtual Reality EnvironmentsJane Jaleel Stephan0 Alaa Hamza Omran1 Ahmed Shihab Ahmed2University of Information Technology and CommunicationsUniversity of Information Technology and CommunicationsUniversity of Information Technology and CommunicationsImmersive virtual reality isn’t just for gaming. It’s poised to have a big impact on education as well, giving students an opportunity to interact with content in three-dimensional learning environments. Blended learning, according to the Inn sight Institute is "a formal education program in which a student learns at least in part through online delivery of content and instruction with some element of student' control over time, place, path and/or pace". On the other hand, there are many disadvantage found in blended learning such as the learners with low motivation or bad study habits may fall behind, and many others. So, there is an essential need to improve and develop the theory of the blended learning by using virtual reality environments and get rid of these disadvantages to develop the faceto- face learning to add a lot of features such as excitement and make it more efficient. As well as affirms clarity of the scientific content of the lecture that the student may be miss them by absent or even mentally, so student can live atmosphere the lecture again and overcome the difficulties resulting from the using blended learning or traditional learning. Firstly, this approach is applied by building a specialized website application that allow using virtual reality feature in order to measure the effectiveness of this study on students, and then a questionnaires was designed and the information result of these questionnaires impact was gathered. It is found that, the most of students were excited, active and they understand the lecture in an easy way with a high Likert Scale (4.74), but they found difficulties in using VR tools which has a low Likert scale (2.66).https://www.iasj.net/iasj?func=fulltext&aId=125794blended learningvirtual realityVRE-Learning |
collection |
DOAJ |
language |
Arabic |
format |
Article |
sources |
DOAJ |
author |
Jane Jaleel Stephan Alaa Hamza Omran Ahmed Shihab Ahmed |
spellingShingle |
Jane Jaleel Stephan Alaa Hamza Omran Ahmed Shihab Ahmed Blended Learning Using Virtual Reality Environments Iraqi Journal for Computers and Informatics blended learning virtual reality VR E-Learning |
author_facet |
Jane Jaleel Stephan Alaa Hamza Omran Ahmed Shihab Ahmed |
author_sort |
Jane Jaleel Stephan |
title |
Blended Learning Using Virtual Reality Environments |
title_short |
Blended Learning Using Virtual Reality Environments |
title_full |
Blended Learning Using Virtual Reality Environments |
title_fullStr |
Blended Learning Using Virtual Reality Environments |
title_full_unstemmed |
Blended Learning Using Virtual Reality Environments |
title_sort |
blended learning using virtual reality environments |
publisher |
University of Information Technology and Communications |
series |
Iraqi Journal for Computers and Informatics |
issn |
2313-190X 2520-4912 |
publishDate |
2017-06-01 |
description |
Immersive virtual reality isn’t just for gaming. It’s poised to have a big impact on education as well, giving students an
opportunity to interact with content in three-dimensional learning environments.
Blended learning, according to the Inn sight Institute is "a formal education program in which a student learns at least in
part through online delivery of content and instruction with some element of student' control over time, place, path and/or
pace". On the other hand, there are many disadvantage found in blended learning such as the learners with low
motivation or bad study habits may fall behind, and many others. So, there is an essential need to improve and develop the
theory of the blended learning by using virtual reality environments and get rid of these disadvantages to develop the faceto-
face learning to add a lot of features such as excitement and make it more efficient. As well as affirms clarity of the
scientific content of the lecture that the student may be miss them by absent or even mentally, so student can live
atmosphere the lecture again and overcome the difficulties resulting from the using blended learning or traditional
learning. Firstly, this approach is applied by building a specialized website application that allow using virtual reality
feature in order to measure the effectiveness of this study on students, and then a questionnaires was designed and the
information result of these questionnaires impact was gathered. It is found that, the most of students were excited, active
and they understand the lecture in an easy way with a high Likert Scale (4.74), but they found difficulties in using VR tools
which has a low Likert scale (2.66). |
topic |
blended learning virtual reality VR E-Learning |
url |
https://www.iasj.net/iasj?func=fulltext&aId=125794 |
work_keys_str_mv |
AT janejaleelstephan blendedlearningusingvirtualrealityenvironments AT alaahamzaomran blendedlearningusingvirtualrealityenvironments AT ahmedshihabahmed blendedlearningusingvirtualrealityenvironments |
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