Functions of Landscape in Games–A Theoretical Approach with Case Examples

The significance of play in the construction of landscape involving the feedback relationships between social conventions and the individual and between the individual and physical space, contrastingly, has so far received only little scientific attention. Games, however, take on great significance...

Full description

Bibliographic Details
Main Authors: Olaf Kühne, Corinna Jenal, Dennis Edler
Format: Article
Language:English
Published: MDPI AG 2020-11-01
Series:Arts
Subjects:
Online Access:https://www.mdpi.com/2076-0752/9/4/123
id doaj-8660d12316e24e7c9d26c7c0332c183a
record_format Article
spelling doaj-8660d12316e24e7c9d26c7c0332c183a2020-12-01T00:02:11ZengMDPI AGArts2076-07522020-11-01912312310.3390/arts9040123Functions of Landscape in Games–A Theoretical Approach with Case ExamplesOlaf Kühne0Corinna Jenal1Dennis Edler2Department of Geosciences, Eberhard Karls University Tübingen, Urban and Regional Development, Rümelinstraße 19-23, 72070 Tübingen, GermanyDepartment of Geosciences, Eberhard Karls University Tübingen, Urban and Regional Development, Rümelinstraße 19-23, 72070 Tübingen, GermanyInstitute of Geography, Geomatics Group, Ruhr University Bochum, Universitätsstraße 150, 44801 Bochum, GermanyThe significance of play in the construction of landscape involving the feedback relationships between social conventions and the individual and between the individual and physical space, contrastingly, has so far received only little scientific attention. Games, however, take on great significance in the process of socialization in order to introduce the socializing person into the interpretations, valuations, and practices of the social world, which applies correspondingly to landscape. Play is an essential element of comprehending the concept “landscape”. Accordingly, this present essay deals with conceptual considerations of the function of games in relation to the social and individual construction of landscape. The theoretical framing of landscape will be carried out within the theory of the three landscapes, following Karl Popper’s three worlds. This theoretical framing also involves fundamental considerations on the connection between games and landscapes, which will be illustrated in more detail by means of two case examples, i.e., model railroads and pinball landscapes. It is shown that the playful engagement with landscape takes place in two dimensions: On the one hand, role expectations, norms, and values associated with landscape are conveyed, thus providing guidance for individual construction and individual experience of landscape. On the other hand, landscape contingencies can be tested. They address norms of interpretation and evaluation of landscape that are considered as bound together. Moreover, innovations can be tested, which may have been established in the social understanding of landscape.https://www.mdpi.com/2076-0752/9/4/123gameplaylandscapepoppermodel railway landscapepinball landscape
collection DOAJ
language English
format Article
sources DOAJ
author Olaf Kühne
Corinna Jenal
Dennis Edler
spellingShingle Olaf Kühne
Corinna Jenal
Dennis Edler
Functions of Landscape in Games–A Theoretical Approach with Case Examples
Arts
game
play
landscape
popper
model railway landscape
pinball landscape
author_facet Olaf Kühne
Corinna Jenal
Dennis Edler
author_sort Olaf Kühne
title Functions of Landscape in Games–A Theoretical Approach with Case Examples
title_short Functions of Landscape in Games–A Theoretical Approach with Case Examples
title_full Functions of Landscape in Games–A Theoretical Approach with Case Examples
title_fullStr Functions of Landscape in Games–A Theoretical Approach with Case Examples
title_full_unstemmed Functions of Landscape in Games–A Theoretical Approach with Case Examples
title_sort functions of landscape in games–a theoretical approach with case examples
publisher MDPI AG
series Arts
issn 2076-0752
publishDate 2020-11-01
description The significance of play in the construction of landscape involving the feedback relationships between social conventions and the individual and between the individual and physical space, contrastingly, has so far received only little scientific attention. Games, however, take on great significance in the process of socialization in order to introduce the socializing person into the interpretations, valuations, and practices of the social world, which applies correspondingly to landscape. Play is an essential element of comprehending the concept “landscape”. Accordingly, this present essay deals with conceptual considerations of the function of games in relation to the social and individual construction of landscape. The theoretical framing of landscape will be carried out within the theory of the three landscapes, following Karl Popper’s three worlds. This theoretical framing also involves fundamental considerations on the connection between games and landscapes, which will be illustrated in more detail by means of two case examples, i.e., model railroads and pinball landscapes. It is shown that the playful engagement with landscape takes place in two dimensions: On the one hand, role expectations, norms, and values associated with landscape are conveyed, thus providing guidance for individual construction and individual experience of landscape. On the other hand, landscape contingencies can be tested. They address norms of interpretation and evaluation of landscape that are considered as bound together. Moreover, innovations can be tested, which may have been established in the social understanding of landscape.
topic game
play
landscape
popper
model railway landscape
pinball landscape
url https://www.mdpi.com/2076-0752/9/4/123
work_keys_str_mv AT olafkuhne functionsoflandscapeingamesatheoreticalapproachwithcaseexamples
AT corinnajenal functionsoflandscapeingamesatheoreticalapproachwithcaseexamples
AT dennisedler functionsoflandscapeingamesatheoreticalapproachwithcaseexamples
_version_ 1724411330837872640