Location-based Mobile Games for a house museum.

The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive...

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Main Authors: Davide Spallazzo, Ilaria Mariani
Format: Article
Language:English
Published: Politécnico de Castelo Branco 2021-05-01
Series:Convergências - Revista de Investigação e Ensino das Artes
Subjects:
Online Access:https://journals.opscidia.com/index.php/convergences/article/view/63
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spelling doaj-87d41074fc804d3e881b51740e865ce42021-09-15T13:14:31ZengPolitécnico de Castelo BrancoConvergências - Revista de Investigação e Ensino das Artes1646-90542021-05-01142710.53681/c1514225187514391s.27.63Location-based Mobile Games for a house museum. Davide Spallazzo0Ilaria Mariani1Politecnico di Milano, School of Design, Design Department. Via Durando 38/A, 20158 Milano, ItalyPolitecnico di Milano, School of Design, Design Department. Via Durando 38/A, 20158 Milano, Italy The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive solutions aimed at reaching out to the "under 35" community of the museum with engaging and entertaining experiences. For this purpose, the stakeholder group of the museum experts was also involved in co-designing the solutions. On the one hand, this study focuses on the beneficial approach of involving Design students in the multiple roles of designer, player/visitor, and target audience. On the other hand, it looks at those aspects that may turn LBMGs into a means for engaging and entertaining museum visitors' experiences. We focus on four LBMGs (out of thirteen) that the museum selected to be tested with their younger community, highlighting those elements that emerged as particularly relevant for enhancing visitors' engagement and motivations. In this regard, three aspects stand out as the most impacting: (i) the benefits of a design approach based on the early involvement of both experts (the museum) and the target audience (students themselves); (ii) an intelligent orchestration of narratives and game mechanics, specifically designed to leverage the fascinating museum space, and (iii) the ability of such games to stimulate social engagement. https://journals.opscidia.com/index.php/convergences/article/view/63Location-Based Mobile Games, Cultural Heritage, Audience Engagement.
collection DOAJ
language English
format Article
sources DOAJ
author Davide Spallazzo
Ilaria Mariani
spellingShingle Davide Spallazzo
Ilaria Mariani
Location-based Mobile Games for a house museum.
Convergências - Revista de Investigação e Ensino das Artes
Location-Based Mobile Games, Cultural Heritage, Audience Engagement.
author_facet Davide Spallazzo
Ilaria Mariani
author_sort Davide Spallazzo
title Location-based Mobile Games for a house museum.
title_short Location-based Mobile Games for a house museum.
title_full Location-based Mobile Games for a house museum.
title_fullStr Location-based Mobile Games for a house museum.
title_full_unstemmed Location-based Mobile Games for a house museum.
title_sort location-based mobile games for a house museum.
publisher Politécnico de Castelo Branco
series Convergências - Revista de Investigação e Ensino das Artes
issn 1646-9054
publishDate 2021-05-01
description The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive solutions aimed at reaching out to the "under 35" community of the museum with engaging and entertaining experiences. For this purpose, the stakeholder group of the museum experts was also involved in co-designing the solutions. On the one hand, this study focuses on the beneficial approach of involving Design students in the multiple roles of designer, player/visitor, and target audience. On the other hand, it looks at those aspects that may turn LBMGs into a means for engaging and entertaining museum visitors' experiences. We focus on four LBMGs (out of thirteen) that the museum selected to be tested with their younger community, highlighting those elements that emerged as particularly relevant for enhancing visitors' engagement and motivations. In this regard, three aspects stand out as the most impacting: (i) the benefits of a design approach based on the early involvement of both experts (the museum) and the target audience (students themselves); (ii) an intelligent orchestration of narratives and game mechanics, specifically designed to leverage the fascinating museum space, and (iii) the ability of such games to stimulate social engagement.
topic Location-Based Mobile Games, Cultural Heritage, Audience Engagement.
url https://journals.opscidia.com/index.php/convergences/article/view/63
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