Overestimation of Action-Game Training Effects: Publication Bias and Salami Slicing

Does playing action video games improve performance on tests of cognitive ability? A recent meta-analysis (Bediou et al., 2018a) summarized the available evidence and concluded that it can. Their analysis, however, did not adequately correct for publication bias. We re-analyzed the same set of studi...

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Main Authors: Joseph Hilgard, Giovanni Sala, Walter R. Boot, Daniel J. Simons
Format: Article
Language:English
Published: University of California Press 2019-07-01
Series:Collabra: Psychology
Subjects:
Online Access:https://www.collabra.org/articles/231
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spelling doaj-883998e0285146c2bdaaa6315879c0fc2020-11-24T21:56:05ZengUniversity of California PressCollabra: Psychology2474-73942019-07-015110.1525/collabra.231138Overestimation of Action-Game Training Effects: Publication Bias and Salami SlicingJoseph Hilgard0Giovanni Sala1Walter R. Boot2Daniel J. Simons3Illinois State University, Normal, IllinoisOsaka University, OsakaFlorida State University, Tallahassee, FloridaUniversity of Illinois Urbana-ChampaignDoes playing action video games improve performance on tests of cognitive ability? A recent meta-analysis (Bediou et al., 2018a) summarized the available evidence and concluded that it can. Their analysis, however, did not adequately correct for publication bias. We re-analyzed the same set of studies with more appropriate adjustments for publication bias and found minimal evidence for transfer of training to cognitive ability measures. Instead, it is possible that there are little or no benefits, just publication bias — the exclusion of non-significant results from the published literature. That bias may be the cause of a lab effect reported in the original meta-analysis. The meta-analysis showed that studies from the Bavelier lab (the senior author of the meta-analysis) reported larger effects than other labs. We show that many of these original studies distributed different outcomes from the same or highly overlapping sets of participants across publications without noting the overlap. This salami-slicing might contribute to the extent of publication bias in the literature. More compelling, independent, and transparent evidence is needed before concluding that action video game training transfers to performance on other cognitive tasks.https://www.collabra.org/articles/231video game trainingaction game trainingcognitive trainingmeta-analysispublication biassalami slicing
collection DOAJ
language English
format Article
sources DOAJ
author Joseph Hilgard
Giovanni Sala
Walter R. Boot
Daniel J. Simons
spellingShingle Joseph Hilgard
Giovanni Sala
Walter R. Boot
Daniel J. Simons
Overestimation of Action-Game Training Effects: Publication Bias and Salami Slicing
Collabra: Psychology
video game training
action game training
cognitive training
meta-analysis
publication bias
salami slicing
author_facet Joseph Hilgard
Giovanni Sala
Walter R. Boot
Daniel J. Simons
author_sort Joseph Hilgard
title Overestimation of Action-Game Training Effects: Publication Bias and Salami Slicing
title_short Overestimation of Action-Game Training Effects: Publication Bias and Salami Slicing
title_full Overestimation of Action-Game Training Effects: Publication Bias and Salami Slicing
title_fullStr Overestimation of Action-Game Training Effects: Publication Bias and Salami Slicing
title_full_unstemmed Overestimation of Action-Game Training Effects: Publication Bias and Salami Slicing
title_sort overestimation of action-game training effects: publication bias and salami slicing
publisher University of California Press
series Collabra: Psychology
issn 2474-7394
publishDate 2019-07-01
description Does playing action video games improve performance on tests of cognitive ability? A recent meta-analysis (Bediou et al., 2018a) summarized the available evidence and concluded that it can. Their analysis, however, did not adequately correct for publication bias. We re-analyzed the same set of studies with more appropriate adjustments for publication bias and found minimal evidence for transfer of training to cognitive ability measures. Instead, it is possible that there are little or no benefits, just publication bias — the exclusion of non-significant results from the published literature. That bias may be the cause of a lab effect reported in the original meta-analysis. The meta-analysis showed that studies from the Bavelier lab (the senior author of the meta-analysis) reported larger effects than other labs. We show that many of these original studies distributed different outcomes from the same or highly overlapping sets of participants across publications without noting the overlap. This salami-slicing might contribute to the extent of publication bias in the literature. More compelling, independent, and transparent evidence is needed before concluding that action video game training transfers to performance on other cognitive tasks.
topic video game training
action game training
cognitive training
meta-analysis
publication bias
salami slicing
url https://www.collabra.org/articles/231
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