A Framework for Evaluating Tablet-based Educational Applications for Primary School Levels in Thailand

When it comes to the use of mobile technology in the classroom, one of the major challenges for the teacher is finding suitable applications that appropriately match the topic of study. In most areas of education there are tools for evaluating teaching materials, but there are few tools for evaluati...

Full description

Bibliographic Details
Main Authors: Hsu Mon Pyae Nang, Antony Harfield
Format: Article
Language:English
Published: International Association of Online Engineering (IAOE) 2018-09-01
Series:International Journal of Interactive Mobile Technologies
Subjects:
Online Access:http://online-journals.org/index.php/i-jim/article/view/9009
id doaj-8beb6b09ea3c41de90348da1c2f90a5f
record_format Article
spelling doaj-8beb6b09ea3c41de90348da1c2f90a5f2021-09-02T01:04:37ZengInternational Association of Online Engineering (IAOE)International Journal of Interactive Mobile Technologies1865-79232018-09-0112512613910.3991/ijim.v12i5.90093943A Framework for Evaluating Tablet-based Educational Applications for Primary School Levels in ThailandHsu Mon Pyae Nang0Antony Harfield1Naresuan University, Phitsanulok, Thailand.Naresuan UniversityWhen it comes to the use of mobile technology in the classroom, one of the major challenges for the teacher is finding suitable applications that appropriately match the topic of study. In most areas of education there are tools for evaluating teaching materials, but there are few tools for evaluating mobile technology in the classroom. The lack of evaluation methods means that for teachers, who are increasingly using tablets in the primary level classrooms, the results can be “hit or miss”. The aim of the study is to propose and describe a new framework that enables primary school teachers to evaluate tablet-based games effectively. The proposed framework is adapted from the four-dimensional framework (FDF). Thereby, supporting teachers in the choice of suitable tablet-based games to use in their classrooms that balance the essential aspects of student engagement (or playability) and learning achievement. A small case study is carried out based on the evaluation of 30 iPads STEM applications. The proposed framework can predict the initial pitfalls of technical and design issues in applications before class use. The successfully evaluated applications are used for the experiment at primary school in Thailand. The improvement of students’ learning skill, behavioral outcomes, and teachers’ perspectives are not considered in this study.http://online-journals.org/index.php/i-jim/article/view/9009tabletprimary levelsThailand
collection DOAJ
language English
format Article
sources DOAJ
author Hsu Mon Pyae Nang
Antony Harfield
spellingShingle Hsu Mon Pyae Nang
Antony Harfield
A Framework for Evaluating Tablet-based Educational Applications for Primary School Levels in Thailand
International Journal of Interactive Mobile Technologies
tablet
primary levels
Thailand
author_facet Hsu Mon Pyae Nang
Antony Harfield
author_sort Hsu Mon Pyae Nang
title A Framework for Evaluating Tablet-based Educational Applications for Primary School Levels in Thailand
title_short A Framework for Evaluating Tablet-based Educational Applications for Primary School Levels in Thailand
title_full A Framework for Evaluating Tablet-based Educational Applications for Primary School Levels in Thailand
title_fullStr A Framework for Evaluating Tablet-based Educational Applications for Primary School Levels in Thailand
title_full_unstemmed A Framework for Evaluating Tablet-based Educational Applications for Primary School Levels in Thailand
title_sort framework for evaluating tablet-based educational applications for primary school levels in thailand
publisher International Association of Online Engineering (IAOE)
series International Journal of Interactive Mobile Technologies
issn 1865-7923
publishDate 2018-09-01
description When it comes to the use of mobile technology in the classroom, one of the major challenges for the teacher is finding suitable applications that appropriately match the topic of study. In most areas of education there are tools for evaluating teaching materials, but there are few tools for evaluating mobile technology in the classroom. The lack of evaluation methods means that for teachers, who are increasingly using tablets in the primary level classrooms, the results can be “hit or miss”. The aim of the study is to propose and describe a new framework that enables primary school teachers to evaluate tablet-based games effectively. The proposed framework is adapted from the four-dimensional framework (FDF). Thereby, supporting teachers in the choice of suitable tablet-based games to use in their classrooms that balance the essential aspects of student engagement (or playability) and learning achievement. A small case study is carried out based on the evaluation of 30 iPads STEM applications. The proposed framework can predict the initial pitfalls of technical and design issues in applications before class use. The successfully evaluated applications are used for the experiment at primary school in Thailand. The improvement of students’ learning skill, behavioral outcomes, and teachers’ perspectives are not considered in this study.
topic tablet
primary levels
Thailand
url http://online-journals.org/index.php/i-jim/article/view/9009
work_keys_str_mv AT hsumonpyaenang aframeworkforevaluatingtabletbasededucationalapplicationsforprimaryschoollevelsinthailand
AT antonyharfield aframeworkforevaluatingtabletbasededucationalapplicationsforprimaryschoollevelsinthailand
AT hsumonpyaenang frameworkforevaluatingtabletbasededucationalapplicationsforprimaryschoollevelsinthailand
AT antonyharfield frameworkforevaluatingtabletbasededucationalapplicationsforprimaryschoollevelsinthailand
_version_ 1721182139903377408