Effectiveness of Games in Software Project Management Education: An Experimental Study

Software Project Management (SPM) is considered important to ensure that software projects are delivered with success, with respect to project scope, time, cost and quality requirements. However, teaching SPM remains a challenging issue. In this context, educational games have been used in order to...

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Main Authors: Giani Petri, Christiane Gresse von Wangenheim, Jean Carlo Rossa Hauck, Adriano Borgatto
Format: Article
Language:English
Published: Graz University of Technology 2019-07-01
Series:Journal of Universal Computer Science
Subjects:
exp
Online Access:https://lib.jucs.org/article/22633/download/pdf/
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spelling doaj-8ec2669622e8441cb63c787b23fbf0ba2021-06-23T07:56:53ZengGraz University of TechnologyJournal of Universal Computer Science0948-69682019-07-0125784086510.3217/jucs-025-07-084022633Effectiveness of Games in Software Project Management Education: An Experimental StudyGiani Petri0Christiane Gresse von Wangenheim1Jean Carlo Rossa Hauck2Adriano Borgatto3Federal University of Santa MariaFederal University of Santa CatarinaFederal University of Santa CatarinaFederal University of Santa CatarinaSoftware Project Management (SPM) is considered important to ensure that software projects are delivered with success, with respect to project scope, time, cost and quality requirements. However, teaching SPM remains a challenging issue. In this context, educational games have been used in order to provide more practical opportunities in SPM education. Yet, there is a lack of studies with more rigorous research design in order to analyse the real effectiveness of such games. The objective of this study is to analyse the effectiveness of educational games with respect to the students' experience and learning in SPM education. An experimental study is conducted in two SPM courses, involving an experimental group, adopting games; and a control group, using traditional exercises. The results indicate that games provide a positive contribution to the students' perceived learning, as well as provide an engaging experience, mainly in terms of challenge, social interaction, fun and focused attention. Yet, no indication that the games provide a better learning effect than exercises could be identified, although the results show an increase in the students' performance over time playing the games. Results of this study may assist instructors to select such games and contribute to their adoption for SPM education.https://lib.jucs.org/article/22633/download/pdf/software project managementeducational gameexp
collection DOAJ
language English
format Article
sources DOAJ
author Giani Petri
Christiane Gresse von Wangenheim
Jean Carlo Rossa Hauck
Adriano Borgatto
spellingShingle Giani Petri
Christiane Gresse von Wangenheim
Jean Carlo Rossa Hauck
Adriano Borgatto
Effectiveness of Games in Software Project Management Education: An Experimental Study
Journal of Universal Computer Science
software project management
educational game
exp
author_facet Giani Petri
Christiane Gresse von Wangenheim
Jean Carlo Rossa Hauck
Adriano Borgatto
author_sort Giani Petri
title Effectiveness of Games in Software Project Management Education: An Experimental Study
title_short Effectiveness of Games in Software Project Management Education: An Experimental Study
title_full Effectiveness of Games in Software Project Management Education: An Experimental Study
title_fullStr Effectiveness of Games in Software Project Management Education: An Experimental Study
title_full_unstemmed Effectiveness of Games in Software Project Management Education: An Experimental Study
title_sort effectiveness of games in software project management education: an experimental study
publisher Graz University of Technology
series Journal of Universal Computer Science
issn 0948-6968
publishDate 2019-07-01
description Software Project Management (SPM) is considered important to ensure that software projects are delivered with success, with respect to project scope, time, cost and quality requirements. However, teaching SPM remains a challenging issue. In this context, educational games have been used in order to provide more practical opportunities in SPM education. Yet, there is a lack of studies with more rigorous research design in order to analyse the real effectiveness of such games. The objective of this study is to analyse the effectiveness of educational games with respect to the students' experience and learning in SPM education. An experimental study is conducted in two SPM courses, involving an experimental group, adopting games; and a control group, using traditional exercises. The results indicate that games provide a positive contribution to the students' perceived learning, as well as provide an engaging experience, mainly in terms of challenge, social interaction, fun and focused attention. Yet, no indication that the games provide a better learning effect than exercises could be identified, although the results show an increase in the students' performance over time playing the games. Results of this study may assist instructors to select such games and contribute to their adoption for SPM education.
topic software project management
educational game
exp
url https://lib.jucs.org/article/22633/download/pdf/
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