Effectiveness of Games in Software Project Management Education: An Experimental Study
Software Project Management (SPM) is considered important to ensure that software projects are delivered with success, with respect to project scope, time, cost and quality requirements. However, teaching SPM remains a challenging issue. In this context, educational games have been used in order to...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Graz University of Technology
2019-07-01
|
Series: | Journal of Universal Computer Science |
Subjects: | |
Online Access: | https://lib.jucs.org/article/22633/download/pdf/ |
id |
doaj-8ec2669622e8441cb63c787b23fbf0ba |
---|---|
record_format |
Article |
spelling |
doaj-8ec2669622e8441cb63c787b23fbf0ba2021-06-23T07:56:53ZengGraz University of TechnologyJournal of Universal Computer Science0948-69682019-07-0125784086510.3217/jucs-025-07-084022633Effectiveness of Games in Software Project Management Education: An Experimental StudyGiani Petri0Christiane Gresse von Wangenheim1Jean Carlo Rossa Hauck2Adriano Borgatto3Federal University of Santa MariaFederal University of Santa CatarinaFederal University of Santa CatarinaFederal University of Santa CatarinaSoftware Project Management (SPM) is considered important to ensure that software projects are delivered with success, with respect to project scope, time, cost and quality requirements. However, teaching SPM remains a challenging issue. In this context, educational games have been used in order to provide more practical opportunities in SPM education. Yet, there is a lack of studies with more rigorous research design in order to analyse the real effectiveness of such games. The objective of this study is to analyse the effectiveness of educational games with respect to the students' experience and learning in SPM education. An experimental study is conducted in two SPM courses, involving an experimental group, adopting games; and a control group, using traditional exercises. The results indicate that games provide a positive contribution to the students' perceived learning, as well as provide an engaging experience, mainly in terms of challenge, social interaction, fun and focused attention. Yet, no indication that the games provide a better learning effect than exercises could be identified, although the results show an increase in the students' performance over time playing the games. Results of this study may assist instructors to select such games and contribute to their adoption for SPM education.https://lib.jucs.org/article/22633/download/pdf/software project managementeducational gameexp |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Giani Petri Christiane Gresse von Wangenheim Jean Carlo Rossa Hauck Adriano Borgatto |
spellingShingle |
Giani Petri Christiane Gresse von Wangenheim Jean Carlo Rossa Hauck Adriano Borgatto Effectiveness of Games in Software Project Management Education: An Experimental Study Journal of Universal Computer Science software project management educational game exp |
author_facet |
Giani Petri Christiane Gresse von Wangenheim Jean Carlo Rossa Hauck Adriano Borgatto |
author_sort |
Giani Petri |
title |
Effectiveness of Games in Software Project Management Education: An Experimental Study |
title_short |
Effectiveness of Games in Software Project Management Education: An Experimental Study |
title_full |
Effectiveness of Games in Software Project Management Education: An Experimental Study |
title_fullStr |
Effectiveness of Games in Software Project Management Education: An Experimental Study |
title_full_unstemmed |
Effectiveness of Games in Software Project Management Education: An Experimental Study |
title_sort |
effectiveness of games in software project management education: an experimental study |
publisher |
Graz University of Technology |
series |
Journal of Universal Computer Science |
issn |
0948-6968 |
publishDate |
2019-07-01 |
description |
Software Project Management (SPM) is considered important to ensure that software projects are delivered with success, with respect to project scope, time, cost and quality requirements. However, teaching SPM remains a challenging issue. In this context, educational games have been used in order to provide more practical opportunities in SPM education. Yet, there is a lack of studies with more rigorous research design in order to analyse the real effectiveness of such games. The objective of this study is to analyse the effectiveness of educational games with respect to the students' experience and learning in SPM education. An experimental study is conducted in two SPM courses, involving an experimental group, adopting games; and a control group, using traditional exercises. The results indicate that games provide a positive contribution to the students' perceived learning, as well as provide an engaging experience, mainly in terms of challenge, social interaction, fun and focused attention. Yet, no indication that the games provide a better learning effect than exercises could be identified, although the results show an increase in the students' performance over time playing the games. Results of this study may assist instructors to select such games and contribute to their adoption for SPM education. |
topic |
software project management educational game exp |
url |
https://lib.jucs.org/article/22633/download/pdf/ |
work_keys_str_mv |
AT gianipetri effectivenessofgamesinsoftwareprojectmanagementeducationanexperimentalstudy AT christianegressevonwangenheim effectivenessofgamesinsoftwareprojectmanagementeducationanexperimentalstudy AT jeancarlorossahauck effectivenessofgamesinsoftwareprojectmanagementeducationanexperimentalstudy AT adrianoborgatto effectivenessofgamesinsoftwareprojectmanagementeducationanexperimentalstudy |
_version_ |
1721362400998850560 |