The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review
The aim of this study is to develop a systematic review on the relationship between the use of active video games “exergames” and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimenta...
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doaj-9114bfcf4be042efab08cecd8b47a4e52020-11-25T03:31:11ZengMDPI AGInternational Journal of Environmental Research and Public Health1661-78271660-46012020-06-01174243424310.3390/ijerph17124243The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic ReviewIrwin Andrés Ramírez-Granizo0José Luis Ubago-Jiménez1Gabriel González-Valero2Pilar Puertas-Molero3Silvia San Román-Mata4Department of Didactics of Musical, University of Granada, 18071 Granada, SpainDepartment of Didactics of Musical, University of Granada, 18071 Granada, SpainDepartment of Didactics of Musical, University of Granada, 18071 Granada, SpainDepartment of Didactics of Musical, University of Granada, 18071 Granada, SpainNursing Department, University of Granada, 18071 Granada, SpainThe aim of this study is to develop a systematic review on the relationship between the use of active video games “exergames” and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimental studies published in the last five years. A total of eight research papers were obtained, in which intervention programs based on the use of exergames were applied to improve different parameters, such as adherence to Physical Activity practice or improvement on a psychological level. As the main findings, it was possible to observe the need to include these types of devices in the classroom since they can work transversally across much content, and the resources are so accessible that they allow improvements at academic level. Likewise, they favor motivation to physical exercise since with adequate volume and intensity parameters, they are related to healthier lifestyles, and the areas of motor skills and logical thinking benefited the most.https://www.mdpi.com/1660-4601/17/12/4243exergamesphysical activitychildrensystematic review |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Irwin Andrés Ramírez-Granizo José Luis Ubago-Jiménez Gabriel González-Valero Pilar Puertas-Molero Silvia San Román-Mata |
spellingShingle |
Irwin Andrés Ramírez-Granizo José Luis Ubago-Jiménez Gabriel González-Valero Pilar Puertas-Molero Silvia San Román-Mata The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review International Journal of Environmental Research and Public Health exergames physical activity children systematic review |
author_facet |
Irwin Andrés Ramírez-Granizo José Luis Ubago-Jiménez Gabriel González-Valero Pilar Puertas-Molero Silvia San Román-Mata |
author_sort |
Irwin Andrés Ramírez-Granizo |
title |
The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review |
title_short |
The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review |
title_full |
The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review |
title_fullStr |
The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review |
title_full_unstemmed |
The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review |
title_sort |
effect of physical activity and the use of active video games: exergames in children and adolescents: a systematic review |
publisher |
MDPI AG |
series |
International Journal of Environmental Research and Public Health |
issn |
1661-7827 1660-4601 |
publishDate |
2020-06-01 |
description |
The aim of this study is to develop a systematic review on the relationship between the use of active video games “exergames” and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimental studies published in the last five years. A total of eight research papers were obtained, in which intervention programs based on the use of exergames were applied to improve different parameters, such as adherence to Physical Activity practice or improvement on a psychological level. As the main findings, it was possible to observe the need to include these types of devices in the classroom since they can work transversally across much content, and the resources are so accessible that they allow improvements at academic level. Likewise, they favor motivation to physical exercise since with adequate volume and intensity parameters, they are related to healthier lifestyles, and the areas of motor skills and logical thinking benefited the most. |
topic |
exergames physical activity children systematic review |
url |
https://www.mdpi.com/1660-4601/17/12/4243 |
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