The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review

The aim of this study is to develop a systematic review on the relationship between the use of active video games “exergames” and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimenta...

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Main Authors: Irwin Andrés Ramírez-Granizo, José Luis Ubago-Jiménez, Gabriel González-Valero, Pilar Puertas-Molero, Silvia San Román-Mata
Format: Article
Language:English
Published: MDPI AG 2020-06-01
Series:International Journal of Environmental Research and Public Health
Subjects:
Online Access:https://www.mdpi.com/1660-4601/17/12/4243
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spelling doaj-9114bfcf4be042efab08cecd8b47a4e52020-11-25T03:31:11ZengMDPI AGInternational Journal of Environmental Research and Public Health1661-78271660-46012020-06-01174243424310.3390/ijerph17124243The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic ReviewIrwin Andrés Ramírez-Granizo0José Luis Ubago-Jiménez1Gabriel González-Valero2Pilar Puertas-Molero3Silvia San Román-Mata4Department of Didactics of Musical, University of Granada, 18071 Granada, SpainDepartment of Didactics of Musical, University of Granada, 18071 Granada, SpainDepartment of Didactics of Musical, University of Granada, 18071 Granada, SpainDepartment of Didactics of Musical, University of Granada, 18071 Granada, SpainNursing Department, University of Granada, 18071 Granada, SpainThe aim of this study is to develop a systematic review on the relationship between the use of active video games “exergames” and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimental studies published in the last five years. A total of eight research papers were obtained, in which intervention programs based on the use of exergames were applied to improve different parameters, such as adherence to Physical Activity practice or improvement on a psychological level. As the main findings, it was possible to observe the need to include these types of devices in the classroom since they can work transversally across much content, and the resources are so accessible that they allow improvements at academic level. Likewise, they favor motivation to physical exercise since with adequate volume and intensity parameters, they are related to healthier lifestyles, and the areas of motor skills and logical thinking benefited the most.https://www.mdpi.com/1660-4601/17/12/4243exergamesphysical activitychildrensystematic review
collection DOAJ
language English
format Article
sources DOAJ
author Irwin Andrés Ramírez-Granizo
José Luis Ubago-Jiménez
Gabriel González-Valero
Pilar Puertas-Molero
Silvia San Román-Mata
spellingShingle Irwin Andrés Ramírez-Granizo
José Luis Ubago-Jiménez
Gabriel González-Valero
Pilar Puertas-Molero
Silvia San Román-Mata
The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review
International Journal of Environmental Research and Public Health
exergames
physical activity
children
systematic review
author_facet Irwin Andrés Ramírez-Granizo
José Luis Ubago-Jiménez
Gabriel González-Valero
Pilar Puertas-Molero
Silvia San Román-Mata
author_sort Irwin Andrés Ramírez-Granizo
title The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review
title_short The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review
title_full The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review
title_fullStr The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review
title_full_unstemmed The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review
title_sort effect of physical activity and the use of active video games: exergames in children and adolescents: a systematic review
publisher MDPI AG
series International Journal of Environmental Research and Public Health
issn 1661-7827
1660-4601
publishDate 2020-06-01
description The aim of this study is to develop a systematic review on the relationship between the use of active video games “exergames” and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimental studies published in the last five years. A total of eight research papers were obtained, in which intervention programs based on the use of exergames were applied to improve different parameters, such as adherence to Physical Activity practice or improvement on a psychological level. As the main findings, it was possible to observe the need to include these types of devices in the classroom since they can work transversally across much content, and the resources are so accessible that they allow improvements at academic level. Likewise, they favor motivation to physical exercise since with adequate volume and intensity parameters, they are related to healthier lifestyles, and the areas of motor skills and logical thinking benefited the most.
topic exergames
physical activity
children
systematic review
url https://www.mdpi.com/1660-4601/17/12/4243
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