Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity

Background: Health benefits from physical activity (PA) can be achieved by following the WHO recommendation for PA. To increase PA in inactive individuals, digital interventions can provide cost-effective and low-threshold access. Moreover, gamification elements can raise the motivation for PA. This...

Full description

Bibliographic Details
Main Authors: Charlotte Meixner, Hannes Baumann, Bettina Wollesen
Format: Article
Language:English
Published: MDPI AG 2020-07-01
Series:Information
Subjects:
Online Access:https://www.mdpi.com/2078-2489/11/7/367
id doaj-95a4319c6a1f4f3fa6269357e35374f8
record_format Article
spelling doaj-95a4319c6a1f4f3fa6269357e35374f82020-11-25T02:40:26ZengMDPI AGInformation2078-24892020-07-011136736710.3390/info11070367Personality Traits, Gamification and Features to Develop an App to Reduce Physical InactivityCharlotte Meixner0Hannes Baumann1Bettina Wollesen2Faculty of Psychology and Kinesiology, University of Hamburg, 22765 Hamburg, GermanyFaculty of Psychology and Kinesiology, University of Hamburg, 22765 Hamburg, GermanyBiopsychology and Neuroergonomics, TU Berlin, 10623 Berlin, GermanyBackground: Health benefits from physical activity (PA) can be achieved by following the WHO recommendation for PA. To increase PA in inactive individuals, digital interventions can provide cost-effective and low-threshold access. Moreover, gamification elements can raise the motivation for PA. This study analyzed which factors (personality traits, app features, gamification) are relevant to increasing PA within this target group. Methods: N = 808 inactive participants (f = 480; m = 321; age = 48 ± 6) were integrated into the analysis of the desire for PA, the appearance of personality traits and resulting interest in app features and gamification. The statistical analysis included chi-squared tests, one-way ANOVA and regression analysis. Results: The main interests in PA were fitness (97%) and outdoor activities (75%). No significant interaction between personality traits, interest in PA goals, app features and gamification were found. The interest in gamification was determined by the PA goal. Participants’ requirements for features included feedback and suggestions for activities. Monetary incentives were reported as relevant gamification aspects. Conclusion: Inactive people can be reached by outdoor activities, interventions to increase an active lifestyle, fitness and health sports. The study highlighted the interest in specific app features and gamification to increase PA in inactive people through an app.https://www.mdpi.com/2078-2489/11/7/367gamificationapp featuresphysical activitypersonalitymhealthhealth app
collection DOAJ
language English
format Article
sources DOAJ
author Charlotte Meixner
Hannes Baumann
Bettina Wollesen
spellingShingle Charlotte Meixner
Hannes Baumann
Bettina Wollesen
Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity
Information
gamification
app features
physical activity
personality
mhealth
health app
author_facet Charlotte Meixner
Hannes Baumann
Bettina Wollesen
author_sort Charlotte Meixner
title Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity
title_short Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity
title_full Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity
title_fullStr Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity
title_full_unstemmed Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity
title_sort personality traits, gamification and features to develop an app to reduce physical inactivity
publisher MDPI AG
series Information
issn 2078-2489
publishDate 2020-07-01
description Background: Health benefits from physical activity (PA) can be achieved by following the WHO recommendation for PA. To increase PA in inactive individuals, digital interventions can provide cost-effective and low-threshold access. Moreover, gamification elements can raise the motivation for PA. This study analyzed which factors (personality traits, app features, gamification) are relevant to increasing PA within this target group. Methods: N = 808 inactive participants (f = 480; m = 321; age = 48 ± 6) were integrated into the analysis of the desire for PA, the appearance of personality traits and resulting interest in app features and gamification. The statistical analysis included chi-squared tests, one-way ANOVA and regression analysis. Results: The main interests in PA were fitness (97%) and outdoor activities (75%). No significant interaction between personality traits, interest in PA goals, app features and gamification were found. The interest in gamification was determined by the PA goal. Participants’ requirements for features included feedback and suggestions for activities. Monetary incentives were reported as relevant gamification aspects. Conclusion: Inactive people can be reached by outdoor activities, interventions to increase an active lifestyle, fitness and health sports. The study highlighted the interest in specific app features and gamification to increase PA in inactive people through an app.
topic gamification
app features
physical activity
personality
mhealth
health app
url https://www.mdpi.com/2078-2489/11/7/367
work_keys_str_mv AT charlottemeixner personalitytraitsgamificationandfeaturestodevelopanapptoreducephysicalinactivity
AT hannesbaumann personalitytraitsgamificationandfeaturestodevelopanapptoreducephysicalinactivity
AT bettinawollesen personalitytraitsgamificationandfeaturestodevelopanapptoreducephysicalinactivity
_version_ 1724781673607856128