Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity
Background: Health benefits from physical activity (PA) can be achieved by following the WHO recommendation for PA. To increase PA in inactive individuals, digital interventions can provide cost-effective and low-threshold access. Moreover, gamification elements can raise the motivation for PA. This...
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doaj-95a4319c6a1f4f3fa6269357e35374f82020-11-25T02:40:26ZengMDPI AGInformation2078-24892020-07-011136736710.3390/info11070367Personality Traits, Gamification and Features to Develop an App to Reduce Physical InactivityCharlotte Meixner0Hannes Baumann1Bettina Wollesen2Faculty of Psychology and Kinesiology, University of Hamburg, 22765 Hamburg, GermanyFaculty of Psychology and Kinesiology, University of Hamburg, 22765 Hamburg, GermanyBiopsychology and Neuroergonomics, TU Berlin, 10623 Berlin, GermanyBackground: Health benefits from physical activity (PA) can be achieved by following the WHO recommendation for PA. To increase PA in inactive individuals, digital interventions can provide cost-effective and low-threshold access. Moreover, gamification elements can raise the motivation for PA. This study analyzed which factors (personality traits, app features, gamification) are relevant to increasing PA within this target group. Methods: N = 808 inactive participants (f = 480; m = 321; age = 48 ± 6) were integrated into the analysis of the desire for PA, the appearance of personality traits and resulting interest in app features and gamification. The statistical analysis included chi-squared tests, one-way ANOVA and regression analysis. Results: The main interests in PA were fitness (97%) and outdoor activities (75%). No significant interaction between personality traits, interest in PA goals, app features and gamification were found. The interest in gamification was determined by the PA goal. Participants’ requirements for features included feedback and suggestions for activities. Monetary incentives were reported as relevant gamification aspects. Conclusion: Inactive people can be reached by outdoor activities, interventions to increase an active lifestyle, fitness and health sports. The study highlighted the interest in specific app features and gamification to increase PA in inactive people through an app.https://www.mdpi.com/2078-2489/11/7/367gamificationapp featuresphysical activitypersonalitymhealthhealth app |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Charlotte Meixner Hannes Baumann Bettina Wollesen |
spellingShingle |
Charlotte Meixner Hannes Baumann Bettina Wollesen Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity Information gamification app features physical activity personality mhealth health app |
author_facet |
Charlotte Meixner Hannes Baumann Bettina Wollesen |
author_sort |
Charlotte Meixner |
title |
Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity |
title_short |
Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity |
title_full |
Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity |
title_fullStr |
Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity |
title_full_unstemmed |
Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity |
title_sort |
personality traits, gamification and features to develop an app to reduce physical inactivity |
publisher |
MDPI AG |
series |
Information |
issn |
2078-2489 |
publishDate |
2020-07-01 |
description |
Background: Health benefits from physical activity (PA) can be achieved by following the WHO recommendation for PA. To increase PA in inactive individuals, digital interventions can provide cost-effective and low-threshold access. Moreover, gamification elements can raise the motivation for PA. This study analyzed which factors (personality traits, app features, gamification) are relevant to increasing PA within this target group. Methods: N = 808 inactive participants (f = 480; m = 321; age = 48 ± 6) were integrated into the analysis of the desire for PA, the appearance of personality traits and resulting interest in app features and gamification. The statistical analysis included chi-squared tests, one-way ANOVA and regression analysis. Results: The main interests in PA were fitness (97%) and outdoor activities (75%). No significant interaction between personality traits, interest in PA goals, app features and gamification were found. The interest in gamification was determined by the PA goal. Participants’ requirements for features included feedback and suggestions for activities. Monetary incentives were reported as relevant gamification aspects. Conclusion: Inactive people can be reached by outdoor activities, interventions to increase an active lifestyle, fitness and health sports. The study highlighted the interest in specific app features and gamification to increase PA in inactive people through an app. |
topic |
gamification app features physical activity personality mhealth health app |
url |
https://www.mdpi.com/2078-2489/11/7/367 |
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