Personality Traits, Gamification and Features to Develop an App to Reduce Physical Inactivity
Background: Health benefits from physical activity (PA) can be achieved by following the WHO recommendation for PA. To increase PA in inactive individuals, digital interventions can provide cost-effective and low-threshold access. Moreover, gamification elements can raise the motivation for PA. This...
Main Authors: | Charlotte Meixner, Hannes Baumann, Bettina Wollesen |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2020-07-01
|
Series: | Information |
Subjects: | |
Online Access: | https://www.mdpi.com/2078-2489/11/7/367 |
Similar Items
-
‘Gamification’ for Health Behaviour Change in Smartphone Apps
by: Elizabeth Ann Edwards, et al.
Published: (2015-09-01) -
Review and analysis of the functionality of mobile applications in the field of alcohol consumption
by: Michał Wróblewski, et al.
Published: (2020-06-01) -
The role of gamification in brand app experience: The moderating effects of the 4Rs of app marketing
by: Jung-Yong Lee, et al.
Published: (2019-01-01) -
The potential of location-based gamification apps for promoting Sofia as a tourist destination
by: Sonia Mileva, et al.
Published: (2021-06-01) -
GAMIFICATION. SOLUTIONS DEDICATED TO TOURISM INDUSTRY AND THEIR USE IN ROMANIA
by: Mihaela Filofteia S. TUTUNEA
Published: (2017-06-01)