Learners’ views about cloud computing-based group activities

Thanks to its use independently of time and place during the process of software development and by making it easier to access to information with mobile technologies, cloud based environments attracted the attention of education world and this technology started to be used in various activities. In...

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Main Authors: Yildirim Serkan, Bölen Mehmet Cem, Yildirim Gürkan
Format: Article
Language:English
Published: EDP Sciences 2017-01-01
Series:SHS Web of Conferences
Subjects:
Online Access:https://doi.org/10.1051/shsconf/20173701033
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spelling doaj-9608d27633eb483a892a0e7c8f61ab852021-03-02T10:07:22ZengEDP SciencesSHS Web of Conferences2261-24242017-01-01370103310.1051/shsconf/20173701033shsconf_erpa2017_01033Learners’ views about cloud computing-based group activitiesYildirim Serkan0Bölen Mehmet Cem1Yildirim Gürkan2Atatürk UniversityAtatürk UniversityBayburt UniversityThanks to its use independently of time and place during the process of software development and by making it easier to access to information with mobile technologies, cloud based environments attracted the attention of education world and this technology started to be used in various activities. In this study, for programming education, the effects of extracurricular group assignments in cloud based environments on learners were evaluated in terms of group work satisfaction, ease of use and user satisfaction. Within the scope of computer programming education lasting eight weeks, a total of 100 students participated in the study including 34 men and 66 women. Participants were divided into groups of at least three people considering the advantages of cooperative learning in programming education. In this study carried out in both conventional and cloud based environments, between groups factorial design was used as research design. The data collected by questionnaires of opinions of group work were examined with quantitative analysis method. According to the study results extracurricular learning activities as group activity created satisfaction. However, perceptions of easy use of the environment and user satisfaction were partly positive. Despite the similar understandings; male participants were easier to perceive use of cloud computing based environments. Some variables such as class level, satisfaction, computer and internet usage time do not have any effect on satisfaction and perceptions of ease of use. Evening class students stated that they found it easy to use cloud based learning environments and became more satisfied with using these environments besides being happier with group work than daytime students.https://doi.org/10.1051/shsconf/20173701033Cloud computingprogramming educationextracurricular learning activitygroup work
collection DOAJ
language English
format Article
sources DOAJ
author Yildirim Serkan
Bölen Mehmet Cem
Yildirim Gürkan
spellingShingle Yildirim Serkan
Bölen Mehmet Cem
Yildirim Gürkan
Learners’ views about cloud computing-based group activities
SHS Web of Conferences
Cloud computing
programming education
extracurricular learning activity
group work
author_facet Yildirim Serkan
Bölen Mehmet Cem
Yildirim Gürkan
author_sort Yildirim Serkan
title Learners’ views about cloud computing-based group activities
title_short Learners’ views about cloud computing-based group activities
title_full Learners’ views about cloud computing-based group activities
title_fullStr Learners’ views about cloud computing-based group activities
title_full_unstemmed Learners’ views about cloud computing-based group activities
title_sort learners’ views about cloud computing-based group activities
publisher EDP Sciences
series SHS Web of Conferences
issn 2261-2424
publishDate 2017-01-01
description Thanks to its use independently of time and place during the process of software development and by making it easier to access to information with mobile technologies, cloud based environments attracted the attention of education world and this technology started to be used in various activities. In this study, for programming education, the effects of extracurricular group assignments in cloud based environments on learners were evaluated in terms of group work satisfaction, ease of use and user satisfaction. Within the scope of computer programming education lasting eight weeks, a total of 100 students participated in the study including 34 men and 66 women. Participants were divided into groups of at least three people considering the advantages of cooperative learning in programming education. In this study carried out in both conventional and cloud based environments, between groups factorial design was used as research design. The data collected by questionnaires of opinions of group work were examined with quantitative analysis method. According to the study results extracurricular learning activities as group activity created satisfaction. However, perceptions of easy use of the environment and user satisfaction were partly positive. Despite the similar understandings; male participants were easier to perceive use of cloud computing based environments. Some variables such as class level, satisfaction, computer and internet usage time do not have any effect on satisfaction and perceptions of ease of use. Evening class students stated that they found it easy to use cloud based learning environments and became more satisfied with using these environments besides being happier with group work than daytime students.
topic Cloud computing
programming education
extracurricular learning activity
group work
url https://doi.org/10.1051/shsconf/20173701033
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