VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality

The immersive virtual reality (VR) to provide a realistic walking experience for the visually impaired is proposed in this study. To achieve this, a novel immersive interaction using a walking aid, i.e., a white cane, is designed. The key structure of the proposed interaction consists of a walking p...

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Main Author: Jinmo Kim
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9241733/
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spelling doaj-9815f222fa0f42c3a50282ca49c38d012021-03-30T04:17:10ZengIEEEIEEE Access2169-35362020-01-01819615119615910.1109/ACCESS.2020.30343639241733VIVR: Presence of Immersive Interaction for Visual Impairment Virtual RealityJinmo Kim0https://orcid.org/0000-0002-1663-9306Division of Computer Engineering, Hansung University, Seoul, South KoreaThe immersive virtual reality (VR) to provide a realistic walking experience for the visually impaired is proposed in this study. To achieve this, a novel immersive interaction using a walking aid, i.e., a white cane, is designed. The key structure of the proposed interaction consists of a walking process that enables users with visual impairments to process the ground recognition and inference processes realistically by connecting the white cane to the VR controller. Additionally, a decision-making model using deep learning is proposed to design interactions that can be applied to real-life situations instead of being limited to virtual environment experiences. A learning model is designed that can accurately and efficiently process sensing of braille block, which is an important process in the walking of visually impaired people using a white cane assistance tool. The goal is to implement a white cane walking system that can be used in the real world in addition to a virtual environment. Finally, a survey is conducted to confirm that the proposed immersive interaction provides a walking experience with high presence in virtual reality when compared with the real-world experience. The applicability of the proposed deep-learning-based decision-making model in the real world is verified by its high accuracy in recognition of braille block.https://ieeexplore.ieee.org/document/9241733/Immersive virtual realitypresenceimmersive interactionvisual impairmentdeep learning
collection DOAJ
language English
format Article
sources DOAJ
author Jinmo Kim
spellingShingle Jinmo Kim
VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality
IEEE Access
Immersive virtual reality
presence
immersive interaction
visual impairment
deep learning
author_facet Jinmo Kim
author_sort Jinmo Kim
title VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality
title_short VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality
title_full VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality
title_fullStr VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality
title_full_unstemmed VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality
title_sort vivr: presence of immersive interaction for visual impairment virtual reality
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2020-01-01
description The immersive virtual reality (VR) to provide a realistic walking experience for the visually impaired is proposed in this study. To achieve this, a novel immersive interaction using a walking aid, i.e., a white cane, is designed. The key structure of the proposed interaction consists of a walking process that enables users with visual impairments to process the ground recognition and inference processes realistically by connecting the white cane to the VR controller. Additionally, a decision-making model using deep learning is proposed to design interactions that can be applied to real-life situations instead of being limited to virtual environment experiences. A learning model is designed that can accurately and efficiently process sensing of braille block, which is an important process in the walking of visually impaired people using a white cane assistance tool. The goal is to implement a white cane walking system that can be used in the real world in addition to a virtual environment. Finally, a survey is conducted to confirm that the proposed immersive interaction provides a walking experience with high presence in virtual reality when compared with the real-world experience. The applicability of the proposed deep-learning-based decision-making model in the real world is verified by its high accuracy in recognition of braille block.
topic Immersive virtual reality
presence
immersive interaction
visual impairment
deep learning
url https://ieeexplore.ieee.org/document/9241733/
work_keys_str_mv AT jinmokim vivrpresenceofimmersiveinteractionforvisualimpairmentvirtualreality
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