VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality
The immersive virtual reality (VR) to provide a realistic walking experience for the visually impaired is proposed in this study. To achieve this, a novel immersive interaction using a walking aid, i.e., a white cane, is designed. The key structure of the proposed interaction consists of a walking p...
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doaj-9815f222fa0f42c3a50282ca49c38d012021-03-30T04:17:10ZengIEEEIEEE Access2169-35362020-01-01819615119615910.1109/ACCESS.2020.30343639241733VIVR: Presence of Immersive Interaction for Visual Impairment Virtual RealityJinmo Kim0https://orcid.org/0000-0002-1663-9306Division of Computer Engineering, Hansung University, Seoul, South KoreaThe immersive virtual reality (VR) to provide a realistic walking experience for the visually impaired is proposed in this study. To achieve this, a novel immersive interaction using a walking aid, i.e., a white cane, is designed. The key structure of the proposed interaction consists of a walking process that enables users with visual impairments to process the ground recognition and inference processes realistically by connecting the white cane to the VR controller. Additionally, a decision-making model using deep learning is proposed to design interactions that can be applied to real-life situations instead of being limited to virtual environment experiences. A learning model is designed that can accurately and efficiently process sensing of braille block, which is an important process in the walking of visually impaired people using a white cane assistance tool. The goal is to implement a white cane walking system that can be used in the real world in addition to a virtual environment. Finally, a survey is conducted to confirm that the proposed immersive interaction provides a walking experience with high presence in virtual reality when compared with the real-world experience. The applicability of the proposed deep-learning-based decision-making model in the real world is verified by its high accuracy in recognition of braille block.https://ieeexplore.ieee.org/document/9241733/Immersive virtual realitypresenceimmersive interactionvisual impairmentdeep learning |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Jinmo Kim |
spellingShingle |
Jinmo Kim VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality IEEE Access Immersive virtual reality presence immersive interaction visual impairment deep learning |
author_facet |
Jinmo Kim |
author_sort |
Jinmo Kim |
title |
VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality |
title_short |
VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality |
title_full |
VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality |
title_fullStr |
VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality |
title_full_unstemmed |
VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality |
title_sort |
vivr: presence of immersive interaction for visual impairment virtual reality |
publisher |
IEEE |
series |
IEEE Access |
issn |
2169-3536 |
publishDate |
2020-01-01 |
description |
The immersive virtual reality (VR) to provide a realistic walking experience for the visually impaired is proposed in this study. To achieve this, a novel immersive interaction using a walking aid, i.e., a white cane, is designed. The key structure of the proposed interaction consists of a walking process that enables users with visual impairments to process the ground recognition and inference processes realistically by connecting the white cane to the VR controller. Additionally, a decision-making model using deep learning is proposed to design interactions that can be applied to real-life situations instead of being limited to virtual environment experiences. A learning model is designed that can accurately and efficiently process sensing of braille block, which is an important process in the walking of visually impaired people using a white cane assistance tool. The goal is to implement a white cane walking system that can be used in the real world in addition to a virtual environment. Finally, a survey is conducted to confirm that the proposed immersive interaction provides a walking experience with high presence in virtual reality when compared with the real-world experience. The applicability of the proposed deep-learning-based decision-making model in the real world is verified by its high accuracy in recognition of braille block. |
topic |
Immersive virtual reality presence immersive interaction visual impairment deep learning |
url |
https://ieeexplore.ieee.org/document/9241733/ |
work_keys_str_mv |
AT jinmokim vivrpresenceofimmersiveinteractionforvisualimpairmentvirtualreality |
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1724182111314771968 |