High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior
Little is known about the co-occurrence of health risk behaviors in childhood that may signal later addictive behavior. Using a survey, this study evaluated high calorie, low nutrient HCLN intake and video gaming behaviors in 964 fourth grade children over 18 months, with stress, sensation-seeking,...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2011-11-01
|
Series: | International Journal of Environmental Research and Public Health |
Subjects: | |
Online Access: | http://www.mdpi.com/1660-4601/8/12/4406/ |
id |
doaj-9a0f193d197e4e779feabeb22cb14ea2 |
---|---|
record_format |
Article |
spelling |
doaj-9a0f193d197e4e779feabeb22cb14ea22020-11-24T23:44:14ZengMDPI AGInternational Journal of Environmental Research and Public Health1660-46012011-11-018124406442410.3390/ijerph8124406High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive BehaviorNathaniel R. RiggsDonna Spruijt-MetzChih Ping ChouMary Ann PentzLittle is known about the co-occurrence of health risk behaviors in childhood that may signal later addictive behavior. Using a survey, this study evaluated high calorie, low nutrient HCLN intake and video gaming behaviors in 964 fourth grade children over 18 months, with stress, sensation-seeking, inhibitory control, grades, perceived safety of environment, and demographic variables as predictors. SEM and growth curve analyses supported a co-occurrence model with some support for addiction specificity. Male gender, free/reduced lunch, low perceived safety and low inhibitory control independently predicted both gaming and HCLN intake. Ethnicity and low stress predicted HCLN. The findings raise questions about whether living in some impoverished neighborhoods may contribute to social isolation characterized by staying indoors, and HCLN intake and video gaming as compensatory behaviors. Future prevention programs could include skills training for inhibitory control, combined with changes in the built environment that increase safety, e.g., implementing Safe Routes to School Programs.http://www.mdpi.com/1660-4601/8/12/4406/eatingvideo gamingchildrenaddictive behavior |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Nathaniel R. Riggs Donna Spruijt-Metz Chih Ping Chou Mary Ann Pentz |
spellingShingle |
Nathaniel R. Riggs Donna Spruijt-Metz Chih Ping Chou Mary Ann Pentz High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior International Journal of Environmental Research and Public Health eating video gaming children addictive behavior |
author_facet |
Nathaniel R. Riggs Donna Spruijt-Metz Chih Ping Chou Mary Ann Pentz |
author_sort |
Nathaniel R. Riggs |
title |
High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior |
title_short |
High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior |
title_full |
High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior |
title_fullStr |
High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior |
title_full_unstemmed |
High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior |
title_sort |
high calorie, low nutrient food/beverage intake and video gaming in children as potential signals for addictive behavior |
publisher |
MDPI AG |
series |
International Journal of Environmental Research and Public Health |
issn |
1660-4601 |
publishDate |
2011-11-01 |
description |
Little is known about the co-occurrence of health risk behaviors in childhood that may signal later addictive behavior. Using a survey, this study evaluated high calorie, low nutrient HCLN intake and video gaming behaviors in 964 fourth grade children over 18 months, with stress, sensation-seeking, inhibitory control, grades, perceived safety of environment, and demographic variables as predictors. SEM and growth curve analyses supported a co-occurrence model with some support for addiction specificity. Male gender, free/reduced lunch, low perceived safety and low inhibitory control independently predicted both gaming and HCLN intake. Ethnicity and low stress predicted HCLN. The findings raise questions about whether living in some impoverished neighborhoods may contribute to social isolation characterized by staying indoors, and HCLN intake and video gaming as compensatory behaviors. Future prevention programs could include skills training for inhibitory control, combined with changes in the built environment that increase safety, e.g., implementing Safe Routes to School Programs. |
topic |
eating video gaming children addictive behavior |
url |
http://www.mdpi.com/1660-4601/8/12/4406/ |
work_keys_str_mv |
AT nathanielrriggs highcalorielownutrientfoodbeverageintakeandvideogaminginchildrenaspotentialsignalsforaddictivebehavior AT donnaspruijtmetz highcalorielownutrientfoodbeverageintakeandvideogaminginchildrenaspotentialsignalsforaddictivebehavior AT chihpingchou highcalorielownutrientfoodbeverageintakeandvideogaminginchildrenaspotentialsignalsforaddictivebehavior AT maryannpentz highcalorielownutrientfoodbeverageintakeandvideogaminginchildrenaspotentialsignalsforaddictivebehavior |
_version_ |
1725499522761621504 |