High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior

Little is known about the co-occurrence of health risk behaviors in childhood that may signal later addictive behavior. Using a survey, this study evaluated high calorie, low nutrient HCLN intake and video gaming behaviors in 964 fourth grade children over 18 months, with stress, sensation-seeking,...

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Main Authors: Nathaniel R. Riggs, Donna Spruijt-Metz, Chih Ping Chou, Mary Ann Pentz
Format: Article
Language:English
Published: MDPI AG 2011-11-01
Series:International Journal of Environmental Research and Public Health
Subjects:
Online Access:http://www.mdpi.com/1660-4601/8/12/4406/
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spelling doaj-9a0f193d197e4e779feabeb22cb14ea22020-11-24T23:44:14ZengMDPI AGInternational Journal of Environmental Research and Public Health1660-46012011-11-018124406442410.3390/ijerph8124406High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive BehaviorNathaniel R. RiggsDonna Spruijt-MetzChih Ping ChouMary Ann PentzLittle is known about the co-occurrence of health risk behaviors in childhood that may signal later addictive behavior. Using a survey, this study evaluated high calorie, low nutrient HCLN intake and video gaming behaviors in 964 fourth grade children over 18 months, with stress, sensation-seeking, inhibitory control, grades, perceived safety of environment, and demographic variables as predictors. SEM and growth curve analyses supported a co-occurrence model with some support for addiction specificity. Male gender, free/reduced lunch, low perceived safety and low inhibitory control independently predicted both gaming and HCLN intake. Ethnicity and low stress predicted HCLN. The findings raise questions about whether living in some impoverished neighborhoods may contribute to social isolation characterized by staying indoors, and HCLN intake and video gaming as compensatory behaviors. Future prevention programs could include skills training for inhibitory control, combined with changes in the built environment that increase safety, e.g., implementing Safe Routes to School Programs.http://www.mdpi.com/1660-4601/8/12/4406/eatingvideo gamingchildrenaddictive behavior
collection DOAJ
language English
format Article
sources DOAJ
author Nathaniel R. Riggs
Donna Spruijt-Metz
Chih Ping Chou
Mary Ann Pentz
spellingShingle Nathaniel R. Riggs
Donna Spruijt-Metz
Chih Ping Chou
Mary Ann Pentz
High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior
International Journal of Environmental Research and Public Health
eating
video gaming
children
addictive behavior
author_facet Nathaniel R. Riggs
Donna Spruijt-Metz
Chih Ping Chou
Mary Ann Pentz
author_sort Nathaniel R. Riggs
title High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior
title_short High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior
title_full High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior
title_fullStr High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior
title_full_unstemmed High Calorie, Low Nutrient Food/Beverage Intake and Video Gaming in Children as Potential Signals for Addictive Behavior
title_sort high calorie, low nutrient food/beverage intake and video gaming in children as potential signals for addictive behavior
publisher MDPI AG
series International Journal of Environmental Research and Public Health
issn 1660-4601
publishDate 2011-11-01
description Little is known about the co-occurrence of health risk behaviors in childhood that may signal later addictive behavior. Using a survey, this study evaluated high calorie, low nutrient HCLN intake and video gaming behaviors in 964 fourth grade children over 18 months, with stress, sensation-seeking, inhibitory control, grades, perceived safety of environment, and demographic variables as predictors. SEM and growth curve analyses supported a co-occurrence model with some support for addiction specificity. Male gender, free/reduced lunch, low perceived safety and low inhibitory control independently predicted both gaming and HCLN intake. Ethnicity and low stress predicted HCLN. The findings raise questions about whether living in some impoverished neighborhoods may contribute to social isolation characterized by staying indoors, and HCLN intake and video gaming as compensatory behaviors. Future prevention programs could include skills training for inhibitory control, combined with changes in the built environment that increase safety, e.g., implementing Safe Routes to School Programs.
topic eating
video gaming
children
addictive behavior
url http://www.mdpi.com/1660-4601/8/12/4406/
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