A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance
Rehabilitation requires repetitive and coordinated movements for effective treatment, which are contingent on patient compliance and motivation. However, the monotony, intensity, and expense of most therapy routines do not promote engagement. Gesture-controlled rehabilitation has the potential to qu...
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MDPI AG
2020-07-01
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Online Access: | https://www.mdpi.com/1424-8220/20/15/4269 |
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doaj-9b9e5660c68741f0ba74c579f8f246372020-11-25T03:39:21ZengMDPI AGSensors1424-82202020-07-01204269426910.3390/s20154269A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement PerformanceAva D. Segal0Mark C. Lesak1Anne K. Silverman2Andrew J. Petruska3M3Robotics and Functional Biomechanics Laboratories, Department of Mechanical Engineering Colorado School of Mines, Golden, CO 80401, USAArmy Cyber Institute, West Point, NY 10996, USAM3Robotics and Functional Biomechanics Laboratories, Department of Mechanical Engineering Colorado School of Mines, Golden, CO 80401, USAM3Robotics and Functional Biomechanics Laboratories, Department of Mechanical Engineering Colorado School of Mines, Golden, CO 80401, USARehabilitation requires repetitive and coordinated movements for effective treatment, which are contingent on patient compliance and motivation. However, the monotony, intensity, and expense of most therapy routines do not promote engagement. Gesture-controlled rehabilitation has the potential to quantify performance and provide engaging, cost-effective treatment, leading to better compliance and mobility. We present the design and testing of a gesture-controlled rehabilitation robot (GC-Rebot) to assess its potential for monitoring user performance and providing entertainment while conducting physical therapy. Healthy participants (<i>n</i> = 11) completed a maze with GC-Rebot for six trials. User performance was evaluated through quantitative metrics of movement quality and quantity, and participants rated the system usability with a validated survey. For participants with self-reported video-game experience (<i>n</i> = 10), wrist active range of motion across trials (mean ± standard deviation) was 41.6 ± 13° and 76.8 ± 16° for pitch and roll, respectively. In the course of conducting a single trial with a time duration of 68.3 ± 19 s, these participants performed 27 ± 8 full wrist motion repetitions (i.e., flexion/extension), with a dose-rate of 24.2 ± 5 <sup>reps</sup>/<sub>min</sub>. These participants also rated system usability as excellent (score: 86.3 ± 12). Gesture-controlled therapy using the GC-Rebot demonstrated the potential to be an evidence-based rehabilitation tool based on excellent user ratings and the ability to monitor at-home compliance and performance.https://www.mdpi.com/1424-8220/20/15/4269gesture controlmovement performancefeedbacktelerehabilitationgame therapymotor learning |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Ava D. Segal Mark C. Lesak Anne K. Silverman Andrew J. Petruska |
spellingShingle |
Ava D. Segal Mark C. Lesak Anne K. Silverman Andrew J. Petruska A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance Sensors gesture control movement performance feedback telerehabilitation game therapy motor learning |
author_facet |
Ava D. Segal Mark C. Lesak Anne K. Silverman Andrew J. Petruska |
author_sort |
Ava D. Segal |
title |
A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance |
title_short |
A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance |
title_full |
A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance |
title_fullStr |
A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance |
title_full_unstemmed |
A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance |
title_sort |
gesture-controlled rehabilitation robot to improve engagement and quantify movement performance |
publisher |
MDPI AG |
series |
Sensors |
issn |
1424-8220 |
publishDate |
2020-07-01 |
description |
Rehabilitation requires repetitive and coordinated movements for effective treatment, which are contingent on patient compliance and motivation. However, the monotony, intensity, and expense of most therapy routines do not promote engagement. Gesture-controlled rehabilitation has the potential to quantify performance and provide engaging, cost-effective treatment, leading to better compliance and mobility. We present the design and testing of a gesture-controlled rehabilitation robot (GC-Rebot) to assess its potential for monitoring user performance and providing entertainment while conducting physical therapy. Healthy participants (<i>n</i> = 11) completed a maze with GC-Rebot for six trials. User performance was evaluated through quantitative metrics of movement quality and quantity, and participants rated the system usability with a validated survey. For participants with self-reported video-game experience (<i>n</i> = 10), wrist active range of motion across trials (mean ± standard deviation) was 41.6 ± 13° and 76.8 ± 16° for pitch and roll, respectively. In the course of conducting a single trial with a time duration of 68.3 ± 19 s, these participants performed 27 ± 8 full wrist motion repetitions (i.e., flexion/extension), with a dose-rate of 24.2 ± 5 <sup>reps</sup>/<sub>min</sub>. These participants also rated system usability as excellent (score: 86.3 ± 12). Gesture-controlled therapy using the GC-Rebot demonstrated the potential to be an evidence-based rehabilitation tool based on excellent user ratings and the ability to monitor at-home compliance and performance. |
topic |
gesture control movement performance feedback telerehabilitation game therapy motor learning |
url |
https://www.mdpi.com/1424-8220/20/15/4269 |
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