A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance

Rehabilitation requires repetitive and coordinated movements for effective treatment, which are contingent on patient compliance and motivation. However, the monotony, intensity, and expense of most therapy routines do not promote engagement. Gesture-controlled rehabilitation has the potential to qu...

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Main Authors: Ava D. Segal, Mark C. Lesak, Anne K. Silverman, Andrew J. Petruska
Format: Article
Language:English
Published: MDPI AG 2020-07-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/20/15/4269
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spelling doaj-9b9e5660c68741f0ba74c579f8f246372020-11-25T03:39:21ZengMDPI AGSensors1424-82202020-07-01204269426910.3390/s20154269A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement PerformanceAva D. Segal0Mark C. Lesak1Anne K. Silverman2Andrew J. Petruska3M3Robotics and Functional Biomechanics Laboratories, Department of Mechanical Engineering Colorado School of Mines, Golden, CO 80401, USAArmy Cyber Institute, West Point, NY 10996, USAM3Robotics and Functional Biomechanics Laboratories, Department of Mechanical Engineering Colorado School of Mines, Golden, CO 80401, USAM3Robotics and Functional Biomechanics Laboratories, Department of Mechanical Engineering Colorado School of Mines, Golden, CO 80401, USARehabilitation requires repetitive and coordinated movements for effective treatment, which are contingent on patient compliance and motivation. However, the monotony, intensity, and expense of most therapy routines do not promote engagement. Gesture-controlled rehabilitation has the potential to quantify performance and provide engaging, cost-effective treatment, leading to better compliance and mobility. We present the design and testing of a gesture-controlled rehabilitation robot (GC-Rebot) to assess its potential for monitoring user performance and providing entertainment while conducting physical therapy. Healthy participants (<i>n</i> = 11) completed a maze with GC-Rebot for six trials. User performance was evaluated through quantitative metrics of movement quality and quantity, and participants rated the system usability with a validated survey. For participants with self-reported video-game experience (<i>n</i> = 10), wrist active range of motion across trials (mean ± standard deviation) was 41.6 ± 13° and 76.8 ± 16° for pitch and roll, respectively. In the course of conducting a single trial with a time duration of 68.3 ± 19 s, these participants performed 27 ± 8 full wrist motion repetitions (i.e., flexion/extension), with a dose-rate of 24.2 ± 5 <sup>reps</sup>/<sub>min</sub>. These participants also rated system usability as excellent (score: 86.3 ± 12). Gesture-controlled therapy using the GC-Rebot demonstrated the potential to be an evidence-based rehabilitation tool based on excellent user ratings and the ability to monitor at-home compliance and performance.https://www.mdpi.com/1424-8220/20/15/4269gesture controlmovement performancefeedbacktelerehabilitationgame therapymotor learning
collection DOAJ
language English
format Article
sources DOAJ
author Ava D. Segal
Mark C. Lesak
Anne K. Silverman
Andrew J. Petruska
spellingShingle Ava D. Segal
Mark C. Lesak
Anne K. Silverman
Andrew J. Petruska
A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance
Sensors
gesture control
movement performance
feedback
telerehabilitation
game therapy
motor learning
author_facet Ava D. Segal
Mark C. Lesak
Anne K. Silverman
Andrew J. Petruska
author_sort Ava D. Segal
title A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance
title_short A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance
title_full A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance
title_fullStr A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance
title_full_unstemmed A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance
title_sort gesture-controlled rehabilitation robot to improve engagement and quantify movement performance
publisher MDPI AG
series Sensors
issn 1424-8220
publishDate 2020-07-01
description Rehabilitation requires repetitive and coordinated movements for effective treatment, which are contingent on patient compliance and motivation. However, the monotony, intensity, and expense of most therapy routines do not promote engagement. Gesture-controlled rehabilitation has the potential to quantify performance and provide engaging, cost-effective treatment, leading to better compliance and mobility. We present the design and testing of a gesture-controlled rehabilitation robot (GC-Rebot) to assess its potential for monitoring user performance and providing entertainment while conducting physical therapy. Healthy participants (<i>n</i> = 11) completed a maze with GC-Rebot for six trials. User performance was evaluated through quantitative metrics of movement quality and quantity, and participants rated the system usability with a validated survey. For participants with self-reported video-game experience (<i>n</i> = 10), wrist active range of motion across trials (mean ± standard deviation) was 41.6 ± 13° and 76.8 ± 16° for pitch and roll, respectively. In the course of conducting a single trial with a time duration of 68.3 ± 19 s, these participants performed 27 ± 8 full wrist motion repetitions (i.e., flexion/extension), with a dose-rate of 24.2 ± 5 <sup>reps</sup>/<sub>min</sub>. These participants also rated system usability as excellent (score: 86.3 ± 12). Gesture-controlled therapy using the GC-Rebot demonstrated the potential to be an evidence-based rehabilitation tool based on excellent user ratings and the ability to monitor at-home compliance and performance.
topic gesture control
movement performance
feedback
telerehabilitation
game therapy
motor learning
url https://www.mdpi.com/1424-8220/20/15/4269
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