A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games

Reality-enhanced gaming is an emerging serious game genre, that could contextualize a game within its real instruction-target environment. A key module for such games is the evaluator, that senses a user performance and provides consequent input to the game. In this project, we have explored an appl...

Full description

Bibliographic Details
Main Authors: Rana Massoud, Stefan Poslad, Francesco Bellotti, Riccardo Berta, Kamyar Mehran, Alessandro De Gloria
Format: Article
Language:English
Published: Serious Games Society 2018-12-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/266
id doaj-9c15e04324a546de98dece7db050a545
record_format Article
spelling doaj-9c15e04324a546de98dece7db050a5452020-11-25T00:14:28ZengSerious Games SocietyInternational Journal of Serious Games2384-87662018-12-015410.17083/ijsg.v5i4.266A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious GamesRana Massoud0Stefan PosladFrancesco BellottiRiccardo BertaKamyar MehranAlessandro De GloriaPHD student at university of Genova Italy and Queen Mary University of London.Reality-enhanced gaming is an emerging serious game genre, that could contextualize a game within its real instruction-target environment. A key module for such games is the evaluator, that senses a user performance and provides consequent input to the game. In this project, we have explored an application in the automotive field, estimating driver performance in terms of fuel consumption, based on three key vehicular signals, that are directly controllable by the driver: throttle position sensor (TPS), engine rotation speed (RPM) and car speed. We focused on Fuzzy Logic, given its ability to embody expert knowledge and deal with incomplete information availability. The fuzzy models – that we iteratively defined based on literature expertise and data analysis – can be easily plugged into a reality-enhanced gaming architecture. We studied four models with all the possible combinations of the chosen variables (TPS and RPM; RPM and speed; TPS and speed; TPS, speed and RPM). Input data were taken from the enviroCar database, and our fuel consumption predictions compared with their estimated values. Results indicate that the model with the three inputs outperforms the other models giving a higher coefficient of determination (R2), and lower error. Our study also shows that RPM is the most important fuel consumption predictor, followed by TPS and speed. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/266Serious gameReality-enhanced gamesFuel consumptionFuzzy LogicOn-Board Diagnostics-II (OBD-II)
collection DOAJ
language English
format Article
sources DOAJ
author Rana Massoud
Stefan Poslad
Francesco Bellotti
Riccardo Berta
Kamyar Mehran
Alessandro De Gloria
spellingShingle Rana Massoud
Stefan Poslad
Francesco Bellotti
Riccardo Berta
Kamyar Mehran
Alessandro De Gloria
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games
International Journal of Serious Games
Serious game
Reality-enhanced games
Fuel consumption
Fuzzy Logic
On-Board Diagnostics-II (OBD-II)
author_facet Rana Massoud
Stefan Poslad
Francesco Bellotti
Riccardo Berta
Kamyar Mehran
Alessandro De Gloria
author_sort Rana Massoud
title A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games
title_short A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games
title_full A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games
title_fullStr A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games
title_full_unstemmed A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games
title_sort fuzzy logic module to estimate a driver’s fuel consumption for reality-enhanced serious games
publisher Serious Games Society
series International Journal of Serious Games
issn 2384-8766
publishDate 2018-12-01
description Reality-enhanced gaming is an emerging serious game genre, that could contextualize a game within its real instruction-target environment. A key module for such games is the evaluator, that senses a user performance and provides consequent input to the game. In this project, we have explored an application in the automotive field, estimating driver performance in terms of fuel consumption, based on three key vehicular signals, that are directly controllable by the driver: throttle position sensor (TPS), engine rotation speed (RPM) and car speed. We focused on Fuzzy Logic, given its ability to embody expert knowledge and deal with incomplete information availability. The fuzzy models – that we iteratively defined based on literature expertise and data analysis – can be easily plugged into a reality-enhanced gaming architecture. We studied four models with all the possible combinations of the chosen variables (TPS and RPM; RPM and speed; TPS and speed; TPS, speed and RPM). Input data were taken from the enviroCar database, and our fuel consumption predictions compared with their estimated values. Results indicate that the model with the three inputs outperforms the other models giving a higher coefficient of determination (R2), and lower error. Our study also shows that RPM is the most important fuel consumption predictor, followed by TPS and speed.
topic Serious game
Reality-enhanced games
Fuel consumption
Fuzzy Logic
On-Board Diagnostics-II (OBD-II)
url http://journal.seriousgamessociety.org/index.php/IJSG/article/view/266
work_keys_str_mv AT ranamassoud afuzzylogicmoduletoestimateadriversfuelconsumptionforrealityenhancedseriousgames
AT stefanposlad afuzzylogicmoduletoestimateadriversfuelconsumptionforrealityenhancedseriousgames
AT francescobellotti afuzzylogicmoduletoestimateadriversfuelconsumptionforrealityenhancedseriousgames
AT riccardoberta afuzzylogicmoduletoestimateadriversfuelconsumptionforrealityenhancedseriousgames
AT kamyarmehran afuzzylogicmoduletoestimateadriversfuelconsumptionforrealityenhancedseriousgames
AT alessandrodegloria afuzzylogicmoduletoestimateadriversfuelconsumptionforrealityenhancedseriousgames
AT ranamassoud fuzzylogicmoduletoestimateadriversfuelconsumptionforrealityenhancedseriousgames
AT stefanposlad fuzzylogicmoduletoestimateadriversfuelconsumptionforrealityenhancedseriousgames
AT francescobellotti fuzzylogicmoduletoestimateadriversfuelconsumptionforrealityenhancedseriousgames
AT riccardoberta fuzzylogicmoduletoestimateadriversfuelconsumptionforrealityenhancedseriousgames
AT kamyarmehran fuzzylogicmoduletoestimateadriversfuelconsumptionforrealityenhancedseriousgames
AT alessandrodegloria fuzzylogicmoduletoestimateadriversfuelconsumptionforrealityenhancedseriousgames
_version_ 1725390205989421056