The Prevalence of E-Gambling and of Problem E-Gambling in Poland
This study estimated the levels of involvement in e-gambling and problem e-gambling in Poland and identified selected sociodemographic variables associated with e-gambling activities. The study was conducted using a representative sample of the adult inhabitants of Poland (<i>n</i> = 200...
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doaj-9d01eca1cfee4f8198f57689bccd19932020-11-25T01:12:57ZengMDPI AGInternational Journal of Environmental Research and Public Health1660-46012020-01-0117240410.3390/ijerph17020404ijerph17020404The Prevalence of E-Gambling and of Problem E-Gambling in PolandBernadeta Lelonek-Kuleta0Rafał P. Bartczuk1Michał Wiechetek2Joanna Chwaszcz3Iwona Niewiadomska4Institute of Psychology, The John Paul II Catholic University of Lublin, 20-950 Lublin, PolandInstitute of Psychology, The John Paul II Catholic University of Lublin, 20-950 Lublin, PolandInstitute of Psychology, The John Paul II Catholic University of Lublin, 20-950 Lublin, PolandInstitute of Psychology, The John Paul II Catholic University of Lublin, 20-950 Lublin, PolandInstitute of Psychology, The John Paul II Catholic University of Lublin, 20-950 Lublin, PolandThis study estimated the levels of involvement in e-gambling and problem e-gambling in Poland and identified selected sociodemographic variables associated with e-gambling activities. The study was conducted using a representative sample of the adult inhabitants of Poland (<i>n</i> = 2000). The survey contained questions measuring three aspects of gambling (involvement in e-gambling, types of e-gambling activity, and problematic e-gambling). Results suggested that 4.1% of respondents were involved in e-gambling and 26.8% of them could be classified as problem gamblers. The most popular e-gambling games were lotteries and sports betting. Gender, age, size of city of residence, level of education, and income were identified as significant predictors of involvement in e-gambling. The results indicated that men, younger people, and people who earnt less were more often involved in e-gambling. Having children, playing online scratch cards, and online sport betting—but not online lotteries—turned out to be typical for problem online gamblers. The prevalence of problem gambling among Polish e-gamblers suggests that extended research in this area is needed.https://www.mdpi.com/1660-4601/17/2/404e-gamblinge-gambling prevalenceforms of e-gamblingproblem e-gambling |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Bernadeta Lelonek-Kuleta Rafał P. Bartczuk Michał Wiechetek Joanna Chwaszcz Iwona Niewiadomska |
spellingShingle |
Bernadeta Lelonek-Kuleta Rafał P. Bartczuk Michał Wiechetek Joanna Chwaszcz Iwona Niewiadomska The Prevalence of E-Gambling and of Problem E-Gambling in Poland International Journal of Environmental Research and Public Health e-gambling e-gambling prevalence forms of e-gambling problem e-gambling |
author_facet |
Bernadeta Lelonek-Kuleta Rafał P. Bartczuk Michał Wiechetek Joanna Chwaszcz Iwona Niewiadomska |
author_sort |
Bernadeta Lelonek-Kuleta |
title |
The Prevalence of E-Gambling and of Problem E-Gambling in Poland |
title_short |
The Prevalence of E-Gambling and of Problem E-Gambling in Poland |
title_full |
The Prevalence of E-Gambling and of Problem E-Gambling in Poland |
title_fullStr |
The Prevalence of E-Gambling and of Problem E-Gambling in Poland |
title_full_unstemmed |
The Prevalence of E-Gambling and of Problem E-Gambling in Poland |
title_sort |
prevalence of e-gambling and of problem e-gambling in poland |
publisher |
MDPI AG |
series |
International Journal of Environmental Research and Public Health |
issn |
1660-4601 |
publishDate |
2020-01-01 |
description |
This study estimated the levels of involvement in e-gambling and problem e-gambling in Poland and identified selected sociodemographic variables associated with e-gambling activities. The study was conducted using a representative sample of the adult inhabitants of Poland (<i>n</i> = 2000). The survey contained questions measuring three aspects of gambling (involvement in e-gambling, types of e-gambling activity, and problematic e-gambling). Results suggested that 4.1% of respondents were involved in e-gambling and 26.8% of them could be classified as problem gamblers. The most popular e-gambling games were lotteries and sports betting. Gender, age, size of city of residence, level of education, and income were identified as significant predictors of involvement in e-gambling. The results indicated that men, younger people, and people who earnt less were more often involved in e-gambling. Having children, playing online scratch cards, and online sport betting—but not online lotteries—turned out to be typical for problem online gamblers. The prevalence of problem gambling among Polish e-gamblers suggests that extended research in this area is needed. |
topic |
e-gambling e-gambling prevalence forms of e-gambling problem e-gambling |
url |
https://www.mdpi.com/1660-4601/17/2/404 |
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