The Prevalence of E-Gambling and of Problem E-Gambling in Poland

This study estimated the levels of involvement in e-gambling and problem e-gambling in Poland and identified selected sociodemographic variables associated with e-gambling activities. The study was conducted using a representative sample of the adult inhabitants of Poland (<i>n</i> = 200...

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Main Authors: Bernadeta Lelonek-Kuleta, Rafał P. Bartczuk, Michał Wiechetek, Joanna Chwaszcz, Iwona Niewiadomska
Format: Article
Language:English
Published: MDPI AG 2020-01-01
Series:International Journal of Environmental Research and Public Health
Subjects:
Online Access:https://www.mdpi.com/1660-4601/17/2/404
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spelling doaj-9d01eca1cfee4f8198f57689bccd19932020-11-25T01:12:57ZengMDPI AGInternational Journal of Environmental Research and Public Health1660-46012020-01-0117240410.3390/ijerph17020404ijerph17020404The Prevalence of E-Gambling and of Problem E-Gambling in PolandBernadeta Lelonek-Kuleta0Rafał P. Bartczuk1Michał Wiechetek2Joanna Chwaszcz3Iwona Niewiadomska4Institute of Psychology, The John Paul II Catholic University of Lublin, 20-950 Lublin, PolandInstitute of Psychology, The John Paul II Catholic University of Lublin, 20-950 Lublin, PolandInstitute of Psychology, The John Paul II Catholic University of Lublin, 20-950 Lublin, PolandInstitute of Psychology, The John Paul II Catholic University of Lublin, 20-950 Lublin, PolandInstitute of Psychology, The John Paul II Catholic University of Lublin, 20-950 Lublin, PolandThis study estimated the levels of involvement in e-gambling and problem e-gambling in Poland and identified selected sociodemographic variables associated with e-gambling activities. The study was conducted using a representative sample of the adult inhabitants of Poland (<i>n</i> = 2000). The survey contained questions measuring three aspects of gambling (involvement in e-gambling, types of e-gambling activity, and problematic e-gambling). Results suggested that 4.1% of respondents were involved in e-gambling and 26.8% of them could be classified as problem gamblers. The most popular e-gambling games were lotteries and sports betting. Gender, age, size of city of residence, level of education, and income were identified as significant predictors of involvement in e-gambling. The results indicated that men, younger people, and people who earnt less were more often involved in e-gambling. Having children, playing online scratch cards, and online sport betting&#8212;but not online lotteries&#8212;turned out to be typical for problem online gamblers. The prevalence of problem gambling among Polish e-gamblers suggests that extended research in this area is needed.https://www.mdpi.com/1660-4601/17/2/404e-gamblinge-gambling prevalenceforms of e-gamblingproblem e-gambling
collection DOAJ
language English
format Article
sources DOAJ
author Bernadeta Lelonek-Kuleta
Rafał P. Bartczuk
Michał Wiechetek
Joanna Chwaszcz
Iwona Niewiadomska
spellingShingle Bernadeta Lelonek-Kuleta
Rafał P. Bartczuk
Michał Wiechetek
Joanna Chwaszcz
Iwona Niewiadomska
The Prevalence of E-Gambling and of Problem E-Gambling in Poland
International Journal of Environmental Research and Public Health
e-gambling
e-gambling prevalence
forms of e-gambling
problem e-gambling
author_facet Bernadeta Lelonek-Kuleta
Rafał P. Bartczuk
Michał Wiechetek
Joanna Chwaszcz
Iwona Niewiadomska
author_sort Bernadeta Lelonek-Kuleta
title The Prevalence of E-Gambling and of Problem E-Gambling in Poland
title_short The Prevalence of E-Gambling and of Problem E-Gambling in Poland
title_full The Prevalence of E-Gambling and of Problem E-Gambling in Poland
title_fullStr The Prevalence of E-Gambling and of Problem E-Gambling in Poland
title_full_unstemmed The Prevalence of E-Gambling and of Problem E-Gambling in Poland
title_sort prevalence of e-gambling and of problem e-gambling in poland
publisher MDPI AG
series International Journal of Environmental Research and Public Health
issn 1660-4601
publishDate 2020-01-01
description This study estimated the levels of involvement in e-gambling and problem e-gambling in Poland and identified selected sociodemographic variables associated with e-gambling activities. The study was conducted using a representative sample of the adult inhabitants of Poland (<i>n</i> = 2000). The survey contained questions measuring three aspects of gambling (involvement in e-gambling, types of e-gambling activity, and problematic e-gambling). Results suggested that 4.1% of respondents were involved in e-gambling and 26.8% of them could be classified as problem gamblers. The most popular e-gambling games were lotteries and sports betting. Gender, age, size of city of residence, level of education, and income were identified as significant predictors of involvement in e-gambling. The results indicated that men, younger people, and people who earnt less were more often involved in e-gambling. Having children, playing online scratch cards, and online sport betting&#8212;but not online lotteries&#8212;turned out to be typical for problem online gamblers. The prevalence of problem gambling among Polish e-gamblers suggests that extended research in this area is needed.
topic e-gambling
e-gambling prevalence
forms of e-gambling
problem e-gambling
url https://www.mdpi.com/1660-4601/17/2/404
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