A Hybrid User Experience Evaluation Method for Mobile Games

With the development of the mobile phone industry, mobile applications market becomes thriving. However, the immature information technology and unfriendly interface bring negative user experience (UX) to the mobile users and thus affect the service life of mobile applications, especially for the mo...

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Main Authors: Qi Yu, Xiaoping Che, Siqi Ma, Shirui Pan, Yuxiang Yang, Weiwei Xing, Ximeng Wang
Format: Article
Language:English
Published: IEEE 2018-01-01
Series:IEEE Access
Subjects:
HRV
Online Access:https://ieeexplore.ieee.org/document/8423056/
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spelling doaj-9ffb55e08404449e8c29cb17c95da3c22021-03-29T21:11:52ZengIEEEIEEE Access2169-35362018-01-016490674907910.1109/ACCESS.2018.28594408423056A Hybrid User Experience Evaluation Method for Mobile GamesQi Yu0Xiaoping Che1https://orcid.org/0000-0002-5651-6909Siqi Ma2Shirui Pan3https://orcid.org/0000-0003-0794-527XYuxiang Yang4Weiwei Xing5Ximeng Wang6School of Software Engineering, Beijing Jiaotong University, Beijing, ChinaSchool of Software Engineering, Beijing Jiaotong University, Beijing, ChinaSchool of Software Engineering, Beijing Jiaotong University, Beijing, ChinaCentre for Artificial Intelligence, Faculty of Engineering and Information Technology, University of Technology Sydney, Ultimo, NSW, AustraliaSchool of Software Engineering, Beijing Jiaotong University, Beijing, ChinaSchool of Software Engineering, Beijing Jiaotong University, Beijing, ChinaCentre for Artificial Intelligence, Faculty of Engineering and Information Technology, University of Technology Sydney, Ultimo, NSW, AustraliaWith the development of the mobile phone industry, mobile applications market becomes thriving. However, the immature information technology and unfriendly interface bring negative user experience (UX) to the mobile users and thus affect the service life of mobile applications, especially for the most concerned entertaining applications, mobile games. As a result, the evaluating UX and finding crucial factors of UX become a challenge. Over the last decades, numerous researches have tried to deal with this issue, but none of them has clearly identified the relations among positive-negative UX, sufficient human characteristics and specific events of applications. This paper proposes a subjective-objective evaluation method. Subjective UX of mobile games is sufficiently obtained and objective UX is verified through the electrocardiogram signals and heart rate variability. In order to reveal distinct relations among UX factors, sufficient user characteristics and categories of game events, an improved RIPPER algorithm is proposed by this paper to obtain the relations. Experiments are performed with 300 testers who played mobile parkour games for at least five minutes. The accuracy and efficiency of the proposed method have been verified through real experiments and objective measures. In addition, this paper provides an effective sampling method and a data analysis algorithm to obtain crucial UX factors for mobile applications.https://ieeexplore.ieee.org/document/8423056/User experiencedata analysismobile gamesripperHRV
collection DOAJ
language English
format Article
sources DOAJ
author Qi Yu
Xiaoping Che
Siqi Ma
Shirui Pan
Yuxiang Yang
Weiwei Xing
Ximeng Wang
spellingShingle Qi Yu
Xiaoping Che
Siqi Ma
Shirui Pan
Yuxiang Yang
Weiwei Xing
Ximeng Wang
A Hybrid User Experience Evaluation Method for Mobile Games
IEEE Access
User experience
data analysis
mobile games
ripper
HRV
author_facet Qi Yu
Xiaoping Che
Siqi Ma
Shirui Pan
Yuxiang Yang
Weiwei Xing
Ximeng Wang
author_sort Qi Yu
title A Hybrid User Experience Evaluation Method for Mobile Games
title_short A Hybrid User Experience Evaluation Method for Mobile Games
title_full A Hybrid User Experience Evaluation Method for Mobile Games
title_fullStr A Hybrid User Experience Evaluation Method for Mobile Games
title_full_unstemmed A Hybrid User Experience Evaluation Method for Mobile Games
title_sort hybrid user experience evaluation method for mobile games
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2018-01-01
description With the development of the mobile phone industry, mobile applications market becomes thriving. However, the immature information technology and unfriendly interface bring negative user experience (UX) to the mobile users and thus affect the service life of mobile applications, especially for the most concerned entertaining applications, mobile games. As a result, the evaluating UX and finding crucial factors of UX become a challenge. Over the last decades, numerous researches have tried to deal with this issue, but none of them has clearly identified the relations among positive-negative UX, sufficient human characteristics and specific events of applications. This paper proposes a subjective-objective evaluation method. Subjective UX of mobile games is sufficiently obtained and objective UX is verified through the electrocardiogram signals and heart rate variability. In order to reveal distinct relations among UX factors, sufficient user characteristics and categories of game events, an improved RIPPER algorithm is proposed by this paper to obtain the relations. Experiments are performed with 300 testers who played mobile parkour games for at least five minutes. The accuracy and efficiency of the proposed method have been verified through real experiments and objective measures. In addition, this paper provides an effective sampling method and a data analysis algorithm to obtain crucial UX factors for mobile applications.
topic User experience
data analysis
mobile games
ripper
HRV
url https://ieeexplore.ieee.org/document/8423056/
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