Encuentros y desencuentros entre videojuegos y literatura. Jugabilidad y narrativa en The Stanley Parable

This paper focuses on the narrative of video games paying attention to resources and strategies borrowed from literature. I will approach a particular issue regarding the possibilities of video games as a suitable media to tell stories. This topic is related to the bonds, compatibilities, and incomp...

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Main Author: Alejandro Lozano
Format: Article
Language:English
Published: Editorial Delirio 2017-05-01
Series:Caracteres: Estudios Culturales y Críticos de la Esfera Digital
Subjects:
Online Access:http://revistacaracteres.net/revista/vol6n1mayo2017/videojuegos-literatura/
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spelling doaj-a3431784d4cd476c858479224bc7dda82020-11-24T22:46:46ZengEditorial DelirioCaracteres: Estudios Culturales y Críticos de la Esfera Digital2254-44962254-44962017-05-01613458Encuentros y desencuentros entre videojuegos y literatura. Jugabilidad y narrativa en The Stanley ParableAlejandro Lozano0Universidad de SalamancaThis paper focuses on the narrative of video games paying attention to resources and strategies borrowed from literature. I will approach a particular issue regarding the possibilities of video games as a suitable media to tell stories. This topic is related to the bonds, compatibilities, and incompatibilities between storytelling and gameplay. Such relationship is responsible for the debates that have centered the methods and approaches to video game studies since the late 90s. Video game creators are exploring this relationship to push the creative boundaries of this medium. This research focuses on the use of omniscient narrator within a series of recent games and further analyze the case of The Stanley Parable (Galactic Cafe, 2013) to study this phenomenon.http://revistacaracteres.net/revista/vol6n1mayo2017/videojuegos-literatura/Video gamesstorytellingnarratorgameplaydesign
collection DOAJ
language English
format Article
sources DOAJ
author Alejandro Lozano
spellingShingle Alejandro Lozano
Encuentros y desencuentros entre videojuegos y literatura. Jugabilidad y narrativa en The Stanley Parable
Caracteres: Estudios Culturales y Críticos de la Esfera Digital
Video games
storytelling
narrator
gameplay
design
author_facet Alejandro Lozano
author_sort Alejandro Lozano
title Encuentros y desencuentros entre videojuegos y literatura. Jugabilidad y narrativa en The Stanley Parable
title_short Encuentros y desencuentros entre videojuegos y literatura. Jugabilidad y narrativa en The Stanley Parable
title_full Encuentros y desencuentros entre videojuegos y literatura. Jugabilidad y narrativa en The Stanley Parable
title_fullStr Encuentros y desencuentros entre videojuegos y literatura. Jugabilidad y narrativa en The Stanley Parable
title_full_unstemmed Encuentros y desencuentros entre videojuegos y literatura. Jugabilidad y narrativa en The Stanley Parable
title_sort encuentros y desencuentros entre videojuegos y literatura. jugabilidad y narrativa en the stanley parable
publisher Editorial Delirio
series Caracteres: Estudios Culturales y Críticos de la Esfera Digital
issn 2254-4496
2254-4496
publishDate 2017-05-01
description This paper focuses on the narrative of video games paying attention to resources and strategies borrowed from literature. I will approach a particular issue regarding the possibilities of video games as a suitable media to tell stories. This topic is related to the bonds, compatibilities, and incompatibilities between storytelling and gameplay. Such relationship is responsible for the debates that have centered the methods and approaches to video game studies since the late 90s. Video game creators are exploring this relationship to push the creative boundaries of this medium. This research focuses on the use of omniscient narrator within a series of recent games and further analyze the case of The Stanley Parable (Galactic Cafe, 2013) to study this phenomenon.
topic Video games
storytelling
narrator
gameplay
design
url http://revistacaracteres.net/revista/vol6n1mayo2017/videojuegos-literatura/
work_keys_str_mv AT alejandrolozano encuentrosydesencuentrosentrevideojuegosyliteraturajugabilidadynarrativaenthestanleyparable
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