The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia

New technology always needs validation in terms of stakeholder acceptance and usability. This challenge also applies in the case of technology for reminiscence therapy for people with dementia. We are looking at how to overcome this situation and identifying how technology can support reminiscence t...

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Bibliographic Details
Main Authors: Peter Klein, Martina Uhlig, Hannes Will
Format: Article
Language:English
Published: MDPI AG 2018-11-01
Series:Technologies
Subjects:
Online Access:https://www.mdpi.com/2227-7080/6/4/104
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spelling doaj-a48f42c69af84bc291be082c48d23a3b2020-11-24T20:57:00ZengMDPI AGTechnologies2227-70802018-11-016410410.3390/technologies6040104technologies6040104The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with DementiaPeter Klein0Martina Uhlig1Hannes Will2User Interface Design GmbH, Rankestr. 8, 10789 Berlin, GermanyUser Interface Design GmbH, Rankestr. 8, 10789 Berlin, GermanyUser Interface Design GmbH, Rankestr. 8, 10789 Berlin, GermanyNew technology always needs validation in terms of stakeholder acceptance and usability. This challenge also applies in the case of technology for reminiscence therapy for people with dementia. We are looking at how to overcome this situation and identifying how technology can support reminiscence therapy. Therefore, we are conducting user research with people with dementia and their caregivers, prototyping multimedia approaches and testing for efficacy and acceptance of these approaches. Reminiscence therapy is an important aspect in the care for people with dementia as it improves their wellbeing. So far, mostly conventional, analog media is used for this purpose. Our qualitative research suggests that technology can enrich traditional reminiscence therapy, foster conversations, and support positive interactions between caregivers and people with dementia. As outcomes, we identify that special consideration should be directed toward the choice of personally relevant and engaging content, contextual factors of the therapy situations, and high usability of potential therapy artefacts. Suggestions for future research and further prototype iterations are provided.https://www.mdpi.com/2227-7080/6/4/104contextual designscenario-based designuser-centered designprototypingacceptance testingusability testingdementiawellbeingreminiscence therapygeriatric psychology
collection DOAJ
language English
format Article
sources DOAJ
author Peter Klein
Martina Uhlig
Hannes Will
spellingShingle Peter Klein
Martina Uhlig
Hannes Will
The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia
Technologies
contextual design
scenario-based design
user-centered design
prototyping
acceptance testing
usability testing
dementia
wellbeing
reminiscence therapy
geriatric psychology
author_facet Peter Klein
Martina Uhlig
Hannes Will
author_sort Peter Klein
title The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia
title_short The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia
title_full The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia
title_fullStr The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia
title_full_unstemmed The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia
title_sort touch and feel of the past—using haptic and vr artefacts to enrich reminiscence therapy for people with dementia
publisher MDPI AG
series Technologies
issn 2227-7080
publishDate 2018-11-01
description New technology always needs validation in terms of stakeholder acceptance and usability. This challenge also applies in the case of technology for reminiscence therapy for people with dementia. We are looking at how to overcome this situation and identifying how technology can support reminiscence therapy. Therefore, we are conducting user research with people with dementia and their caregivers, prototyping multimedia approaches and testing for efficacy and acceptance of these approaches. Reminiscence therapy is an important aspect in the care for people with dementia as it improves their wellbeing. So far, mostly conventional, analog media is used for this purpose. Our qualitative research suggests that technology can enrich traditional reminiscence therapy, foster conversations, and support positive interactions between caregivers and people with dementia. As outcomes, we identify that special consideration should be directed toward the choice of personally relevant and engaging content, contextual factors of the therapy situations, and high usability of potential therapy artefacts. Suggestions for future research and further prototype iterations are provided.
topic contextual design
scenario-based design
user-centered design
prototyping
acceptance testing
usability testing
dementia
wellbeing
reminiscence therapy
geriatric psychology
url https://www.mdpi.com/2227-7080/6/4/104
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