The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia
New technology always needs validation in terms of stakeholder acceptance and usability. This challenge also applies in the case of technology for reminiscence therapy for people with dementia. We are looking at how to overcome this situation and identifying how technology can support reminiscence t...
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2018-11-01
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doaj-a48f42c69af84bc291be082c48d23a3b2020-11-24T20:57:00ZengMDPI AGTechnologies2227-70802018-11-016410410.3390/technologies6040104technologies6040104The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with DementiaPeter Klein0Martina Uhlig1Hannes Will2User Interface Design GmbH, Rankestr. 8, 10789 Berlin, GermanyUser Interface Design GmbH, Rankestr. 8, 10789 Berlin, GermanyUser Interface Design GmbH, Rankestr. 8, 10789 Berlin, GermanyNew technology always needs validation in terms of stakeholder acceptance and usability. This challenge also applies in the case of technology for reminiscence therapy for people with dementia. We are looking at how to overcome this situation and identifying how technology can support reminiscence therapy. Therefore, we are conducting user research with people with dementia and their caregivers, prototyping multimedia approaches and testing for efficacy and acceptance of these approaches. Reminiscence therapy is an important aspect in the care for people with dementia as it improves their wellbeing. So far, mostly conventional, analog media is used for this purpose. Our qualitative research suggests that technology can enrich traditional reminiscence therapy, foster conversations, and support positive interactions between caregivers and people with dementia. As outcomes, we identify that special consideration should be directed toward the choice of personally relevant and engaging content, contextual factors of the therapy situations, and high usability of potential therapy artefacts. Suggestions for future research and further prototype iterations are provided.https://www.mdpi.com/2227-7080/6/4/104contextual designscenario-based designuser-centered designprototypingacceptance testingusability testingdementiawellbeingreminiscence therapygeriatric psychology |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Peter Klein Martina Uhlig Hannes Will |
spellingShingle |
Peter Klein Martina Uhlig Hannes Will The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia Technologies contextual design scenario-based design user-centered design prototyping acceptance testing usability testing dementia wellbeing reminiscence therapy geriatric psychology |
author_facet |
Peter Klein Martina Uhlig Hannes Will |
author_sort |
Peter Klein |
title |
The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia |
title_short |
The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia |
title_full |
The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia |
title_fullStr |
The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia |
title_full_unstemmed |
The Touch and Feel of the Past—Using Haptic and VR Artefacts to Enrich Reminiscence Therapy for People with Dementia |
title_sort |
touch and feel of the past—using haptic and vr artefacts to enrich reminiscence therapy for people with dementia |
publisher |
MDPI AG |
series |
Technologies |
issn |
2227-7080 |
publishDate |
2018-11-01 |
description |
New technology always needs validation in terms of stakeholder acceptance and usability. This challenge also applies in the case of technology for reminiscence therapy for people with dementia. We are looking at how to overcome this situation and identifying how technology can support reminiscence therapy. Therefore, we are conducting user research with people with dementia and their caregivers, prototyping multimedia approaches and testing for efficacy and acceptance of these approaches. Reminiscence therapy is an important aspect in the care for people with dementia as it improves their wellbeing. So far, mostly conventional, analog media is used for this purpose. Our qualitative research suggests that technology can enrich traditional reminiscence therapy, foster conversations, and support positive interactions between caregivers and people with dementia. As outcomes, we identify that special consideration should be directed toward the choice of personally relevant and engaging content, contextual factors of the therapy situations, and high usability of potential therapy artefacts. Suggestions for future research and further prototype iterations are provided. |
topic |
contextual design scenario-based design user-centered design prototyping acceptance testing usability testing dementia wellbeing reminiscence therapy geriatric psychology |
url |
https://www.mdpi.com/2227-7080/6/4/104 |
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