Does Gamifying Homework Influence Performance and Perceived Gameful Experience?

There is a growing body of literature that recognizes the importance of applying gamification in educational settings. This research developed an application to gamify students’ homework to address the concern of the students’ inability to complete their homework. This research aims to investigate s...

Full description

Bibliographic Details
Main Authors: Ahmed Hosny Saleh Metwally, Maiga Chang, Yining Wang, Ahmed Mohamed Fahmy Yousef
Format: Article
Language:English
Published: MDPI AG 2021-04-01
Series:Sustainability
Subjects:
Online Access:https://www.mdpi.com/2071-1050/13/9/4829
id doaj-a4a728c554504486aa34faf9d8591916
record_format Article
spelling doaj-a4a728c554504486aa34faf9d85919162021-04-25T23:03:58ZengMDPI AGSustainability2071-10502021-04-01134829482910.3390/su13094829Does Gamifying Homework Influence Performance and Perceived Gameful Experience?Ahmed Hosny Saleh Metwally0Maiga Chang1Yining Wang2Ahmed Mohamed Fahmy Yousef3School of Information Science and Technology, Northeast Normal University, Changchun 130117, ChinaSchool of Computing and Information Systems, Athabasca University, Edmonton, AB T5J 3S8, CanadaSchool of Media Science, Northeast Normal University, Changchun 130117, ChinaFaculty of Specific Education, Fayoum University, Fayoum 63514, EgyptThere is a growing body of literature that recognizes the importance of applying gamification in educational settings. This research developed an application to gamify students’ homework to address the concern of the students’ inability to complete their homework. This research aims to investigate students’ performance in doing their homework, and reflections and perceptions of the gameful experience in gamified homework exercises. Based on the data gathered from experimental and control groups (N = 84) via learning analytics, survey, and interview, the results show a high level of satisfaction according to students’ feedback. The most noticeable finding to extract from the analysis is that students can take on a persona, earn points, and experience a deeper sense of achievement through doing the gamified homework. Moreover, the students, on the whole, are likely to be intrinsically motivated whenever the homework is attributed to factors under their own control, when they consider that they have the expertise to be successful learners to achieve their desired objectives, and when they are interested in dealing with the homework for learning, not just achieving high grades.https://www.mdpi.com/2071-1050/13/9/4829gamificationgamifying homeworkfeedbacksatisfactionuser experiencecompletion rate
collection DOAJ
language English
format Article
sources DOAJ
author Ahmed Hosny Saleh Metwally
Maiga Chang
Yining Wang
Ahmed Mohamed Fahmy Yousef
spellingShingle Ahmed Hosny Saleh Metwally
Maiga Chang
Yining Wang
Ahmed Mohamed Fahmy Yousef
Does Gamifying Homework Influence Performance and Perceived Gameful Experience?
Sustainability
gamification
gamifying homework
feedback
satisfaction
user experience
completion rate
author_facet Ahmed Hosny Saleh Metwally
Maiga Chang
Yining Wang
Ahmed Mohamed Fahmy Yousef
author_sort Ahmed Hosny Saleh Metwally
title Does Gamifying Homework Influence Performance and Perceived Gameful Experience?
title_short Does Gamifying Homework Influence Performance and Perceived Gameful Experience?
title_full Does Gamifying Homework Influence Performance and Perceived Gameful Experience?
title_fullStr Does Gamifying Homework Influence Performance and Perceived Gameful Experience?
title_full_unstemmed Does Gamifying Homework Influence Performance and Perceived Gameful Experience?
title_sort does gamifying homework influence performance and perceived gameful experience?
publisher MDPI AG
series Sustainability
issn 2071-1050
publishDate 2021-04-01
description There is a growing body of literature that recognizes the importance of applying gamification in educational settings. This research developed an application to gamify students’ homework to address the concern of the students’ inability to complete their homework. This research aims to investigate students’ performance in doing their homework, and reflections and perceptions of the gameful experience in gamified homework exercises. Based on the data gathered from experimental and control groups (N = 84) via learning analytics, survey, and interview, the results show a high level of satisfaction according to students’ feedback. The most noticeable finding to extract from the analysis is that students can take on a persona, earn points, and experience a deeper sense of achievement through doing the gamified homework. Moreover, the students, on the whole, are likely to be intrinsically motivated whenever the homework is attributed to factors under their own control, when they consider that they have the expertise to be successful learners to achieve their desired objectives, and when they are interested in dealing with the homework for learning, not just achieving high grades.
topic gamification
gamifying homework
feedback
satisfaction
user experience
completion rate
url https://www.mdpi.com/2071-1050/13/9/4829
work_keys_str_mv AT ahmedhosnysalehmetwally doesgamifyinghomeworkinfluenceperformanceandperceivedgamefulexperience
AT maigachang doesgamifyinghomeworkinfluenceperformanceandperceivedgamefulexperience
AT yiningwang doesgamifyinghomeworkinfluenceperformanceandperceivedgamefulexperience
AT ahmedmohamedfahmyyousef doesgamifyinghomeworkinfluenceperformanceandperceivedgamefulexperience
_version_ 1721509153320468480