Does Gamifying Homework Influence Performance and Perceived Gameful Experience?
There is a growing body of literature that recognizes the importance of applying gamification in educational settings. This research developed an application to gamify students’ homework to address the concern of the students’ inability to complete their homework. This research aims to investigate s...
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2021-04-01
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doaj-a4a728c554504486aa34faf9d85919162021-04-25T23:03:58ZengMDPI AGSustainability2071-10502021-04-01134829482910.3390/su13094829Does Gamifying Homework Influence Performance and Perceived Gameful Experience?Ahmed Hosny Saleh Metwally0Maiga Chang1Yining Wang2Ahmed Mohamed Fahmy Yousef3School of Information Science and Technology, Northeast Normal University, Changchun 130117, ChinaSchool of Computing and Information Systems, Athabasca University, Edmonton, AB T5J 3S8, CanadaSchool of Media Science, Northeast Normal University, Changchun 130117, ChinaFaculty of Specific Education, Fayoum University, Fayoum 63514, EgyptThere is a growing body of literature that recognizes the importance of applying gamification in educational settings. This research developed an application to gamify students’ homework to address the concern of the students’ inability to complete their homework. This research aims to investigate students’ performance in doing their homework, and reflections and perceptions of the gameful experience in gamified homework exercises. Based on the data gathered from experimental and control groups (N = 84) via learning analytics, survey, and interview, the results show a high level of satisfaction according to students’ feedback. The most noticeable finding to extract from the analysis is that students can take on a persona, earn points, and experience a deeper sense of achievement through doing the gamified homework. Moreover, the students, on the whole, are likely to be intrinsically motivated whenever the homework is attributed to factors under their own control, when they consider that they have the expertise to be successful learners to achieve their desired objectives, and when they are interested in dealing with the homework for learning, not just achieving high grades.https://www.mdpi.com/2071-1050/13/9/4829gamificationgamifying homeworkfeedbacksatisfactionuser experiencecompletion rate |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Ahmed Hosny Saleh Metwally Maiga Chang Yining Wang Ahmed Mohamed Fahmy Yousef |
spellingShingle |
Ahmed Hosny Saleh Metwally Maiga Chang Yining Wang Ahmed Mohamed Fahmy Yousef Does Gamifying Homework Influence Performance and Perceived Gameful Experience? Sustainability gamification gamifying homework feedback satisfaction user experience completion rate |
author_facet |
Ahmed Hosny Saleh Metwally Maiga Chang Yining Wang Ahmed Mohamed Fahmy Yousef |
author_sort |
Ahmed Hosny Saleh Metwally |
title |
Does Gamifying Homework Influence Performance and Perceived Gameful Experience? |
title_short |
Does Gamifying Homework Influence Performance and Perceived Gameful Experience? |
title_full |
Does Gamifying Homework Influence Performance and Perceived Gameful Experience? |
title_fullStr |
Does Gamifying Homework Influence Performance and Perceived Gameful Experience? |
title_full_unstemmed |
Does Gamifying Homework Influence Performance and Perceived Gameful Experience? |
title_sort |
does gamifying homework influence performance and perceived gameful experience? |
publisher |
MDPI AG |
series |
Sustainability |
issn |
2071-1050 |
publishDate |
2021-04-01 |
description |
There is a growing body of literature that recognizes the importance of applying gamification in educational settings. This research developed an application to gamify students’ homework to address the concern of the students’ inability to complete their homework. This research aims to investigate students’ performance in doing their homework, and reflections and perceptions of the gameful experience in gamified homework exercises. Based on the data gathered from experimental and control groups (N = 84) via learning analytics, survey, and interview, the results show a high level of satisfaction according to students’ feedback. The most noticeable finding to extract from the analysis is that students can take on a persona, earn points, and experience a deeper sense of achievement through doing the gamified homework. Moreover, the students, on the whole, are likely to be intrinsically motivated whenever the homework is attributed to factors under their own control, when they consider that they have the expertise to be successful learners to achieve their desired objectives, and when they are interested in dealing with the homework for learning, not just achieving high grades. |
topic |
gamification gamifying homework feedback satisfaction user experience completion rate |
url |
https://www.mdpi.com/2071-1050/13/9/4829 |
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