Enhancing Students’ Reasoning Skills in Engineering and Technology through Game-based learning

Engineering and technology are crucial domains both in colleges and in the industries as they play a vital role in the nations’ economy and serve as the medium for the nations’ active participation in the global competitiveness aiming at attaining industrial revolution 4.0 goals. These goals are onl...

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Main Authors: Corrienna Abdul Talib, Faruku Aliyu, Adi Maimun bin Abdul Malik, Kang Hooi Siang
Format: Article
Language:English
Published: Kassel University Press 2019-12-01
Series:International Journal of Emerging Technologies in Learning (iJET)
Subjects:
Online Access:https://online-journals.org/index.php/i-jet/article/view/12117
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spelling doaj-a54329da5ff04b38a620725c72b075422020-11-24T21:28:22ZengKassel University PressInternational Journal of Emerging Technologies in Learning (iJET)1863-03832019-12-011424698010.3991/ijet.v14i24.121174957Enhancing Students’ Reasoning Skills in Engineering and Technology through Game-based learningCorrienna Abdul TalibFaruku AliyuAdi Maimun bin Abdul MalikKang Hooi SiangEngineering and technology are crucial domains both in colleges and in the industries as they play a vital role in the nations’ economy and serve as the medium for the nations’ active participation in the global competitiveness aiming at attaining industrial revolution 4.0 goals. These goals are only realized when graduates, particularly engineers and technologist are equipped with reasoning skills. In view of this, the paper highlighted the connections between reasoning skills in technology and engineering through game-based learning. The paper utilized systematic review format and synthesized the existing literature through search strategy, inclusion and exclusion criteria, framework analysis and quality assessment. It further analyzed and discussed types of games in learning with relevant descriptions and how its integration into teaching and learning technology and engineering courses would enhance reasoning skills among students and promote their problem-solving ability and likewise creativity to innovate new products, machines and services for societal development. The paper suggested for the integrating of suitable games in learning technology and engineering courses.https://online-journals.org/index.php/i-jet/article/view/12117game-based learning, technology, engineering, reasoning skills
collection DOAJ
language English
format Article
sources DOAJ
author Corrienna Abdul Talib
Faruku Aliyu
Adi Maimun bin Abdul Malik
Kang Hooi Siang
spellingShingle Corrienna Abdul Talib
Faruku Aliyu
Adi Maimun bin Abdul Malik
Kang Hooi Siang
Enhancing Students’ Reasoning Skills in Engineering and Technology through Game-based learning
International Journal of Emerging Technologies in Learning (iJET)
game-based learning, technology, engineering, reasoning skills
author_facet Corrienna Abdul Talib
Faruku Aliyu
Adi Maimun bin Abdul Malik
Kang Hooi Siang
author_sort Corrienna Abdul Talib
title Enhancing Students’ Reasoning Skills in Engineering and Technology through Game-based learning
title_short Enhancing Students’ Reasoning Skills in Engineering and Technology through Game-based learning
title_full Enhancing Students’ Reasoning Skills in Engineering and Technology through Game-based learning
title_fullStr Enhancing Students’ Reasoning Skills in Engineering and Technology through Game-based learning
title_full_unstemmed Enhancing Students’ Reasoning Skills in Engineering and Technology through Game-based learning
title_sort enhancing students’ reasoning skills in engineering and technology through game-based learning
publisher Kassel University Press
series International Journal of Emerging Technologies in Learning (iJET)
issn 1863-0383
publishDate 2019-12-01
description Engineering and technology are crucial domains both in colleges and in the industries as they play a vital role in the nations’ economy and serve as the medium for the nations’ active participation in the global competitiveness aiming at attaining industrial revolution 4.0 goals. These goals are only realized when graduates, particularly engineers and technologist are equipped with reasoning skills. In view of this, the paper highlighted the connections between reasoning skills in technology and engineering through game-based learning. The paper utilized systematic review format and synthesized the existing literature through search strategy, inclusion and exclusion criteria, framework analysis and quality assessment. It further analyzed and discussed types of games in learning with relevant descriptions and how its integration into teaching and learning technology and engineering courses would enhance reasoning skills among students and promote their problem-solving ability and likewise creativity to innovate new products, machines and services for societal development. The paper suggested for the integrating of suitable games in learning technology and engineering courses.
topic game-based learning, technology, engineering, reasoning skills
url https://online-journals.org/index.php/i-jet/article/view/12117
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