Fuzzy Theory Based Single Belief State Generation for Partially Observable Real-Time Strategy Games

As the basic problem of the real-time strategy (RTS) games, AI planning has attracted wide attention of researchers, but it still remains as a huge challenge due to its large searching space and real-time nature. The situation may get worse when the planning in RTS games is implemented under a parti...

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Bibliographic Details
Main Authors: Weilong Yang, Xu Xie, Yong Peng
Format: Article
Language:English
Published: IEEE 2019-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8737962/