Fuzzy Theory Based Single Belief State Generation for Partially Observable Real-Time Strategy Games
As the basic problem of the real-time strategy (RTS) games, AI planning has attracted wide attention of researchers, but it still remains as a huge challenge due to its large searching space and real-time nature. The situation may get worse when the planning in RTS games is implemented under a parti...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
IEEE
2019-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/8737962/ |