PENGEMBANGAN PERANGKAT PEMBELAJARAN BAHASA INDONESIA (CERPEN) MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TORNAMENTS (TGT) PADA SISWA KELAS X SMA NEGERI 11 MAKASSAR

Abstract: Software Development Learning Indonesian (Short Story) Model Cooperative Learning Teams Games Tornaments (TGT) in Class X SMAN 11 Makassar. This research aims to develop learning tools with cooperative learning model type Teams Games Tournaments (TGT) in class X SMA Negeri 11 Makassar and...

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Main Author: Andi Karman
Format: Article
Language:Indonesian
Published: Universitas Negeri Makassar 2017-09-01
Series:Retorika
Online Access:http://ojs.unm.ac.id/retorika/article/view/3798
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spelling doaj-a7f6fa9197844718888c23a1a4d9eb9a2020-11-25T00:15:13ZindUniversitas Negeri MakassarRetorika2301-47682017-09-019210.26858/retorika.v9i2.37982798PENGEMBANGAN PERANGKAT PEMBELAJARAN BAHASA INDONESIA (CERPEN) MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TORNAMENTS (TGT) PADA SISWA KELAS X SMA NEGERI 11 MAKASSARAndi Karman0Fakultas Keguruan dan Ilmu Pendidikan Universitas Cokroaminoto PalopoAbstract: Software Development Learning Indonesian (Short Story) Model Cooperative Learning Teams Games Tornaments (TGT) in Class X SMAN 11 Makassar. This research aims to develop learning tools with cooperative learning model type Teams Games Tournaments (TGT) in class X SMA Negeri 11 Makassar and expected an increase learning achievement of learners. Design test product designs in development using quantitative research, namely quantitative descriptive. This research was conducted in SMA Negeri 11 Makassar. The trial results is known that the learning device TGT learning model is effective and practical, the test results showed that the average score obtained by the students on achievement test is 87.68 of the ideal score of 100 with a standard deviation of 4.91. Number 39 of 41 students or 92.6% meet the individual mastery. These data show that the classical completeness is reached. In general, the students responded positively to the learning device that digunakan.Tingkat teacher's ability to manage the process of cooperative learning teams tournamens games (TGT) are included in the category of very high, meaning that the teacher performance can be maintained.http://ojs.unm.ac.id/retorika/article/view/3798
collection DOAJ
language Indonesian
format Article
sources DOAJ
author Andi Karman
spellingShingle Andi Karman
PENGEMBANGAN PERANGKAT PEMBELAJARAN BAHASA INDONESIA (CERPEN) MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TORNAMENTS (TGT) PADA SISWA KELAS X SMA NEGERI 11 MAKASSAR
Retorika
author_facet Andi Karman
author_sort Andi Karman
title PENGEMBANGAN PERANGKAT PEMBELAJARAN BAHASA INDONESIA (CERPEN) MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TORNAMENTS (TGT) PADA SISWA KELAS X SMA NEGERI 11 MAKASSAR
title_short PENGEMBANGAN PERANGKAT PEMBELAJARAN BAHASA INDONESIA (CERPEN) MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TORNAMENTS (TGT) PADA SISWA KELAS X SMA NEGERI 11 MAKASSAR
title_full PENGEMBANGAN PERANGKAT PEMBELAJARAN BAHASA INDONESIA (CERPEN) MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TORNAMENTS (TGT) PADA SISWA KELAS X SMA NEGERI 11 MAKASSAR
title_fullStr PENGEMBANGAN PERANGKAT PEMBELAJARAN BAHASA INDONESIA (CERPEN) MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TORNAMENTS (TGT) PADA SISWA KELAS X SMA NEGERI 11 MAKASSAR
title_full_unstemmed PENGEMBANGAN PERANGKAT PEMBELAJARAN BAHASA INDONESIA (CERPEN) MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TORNAMENTS (TGT) PADA SISWA KELAS X SMA NEGERI 11 MAKASSAR
title_sort pengembangan perangkat pembelajaran bahasa indonesia (cerpen) model pembelajaran kooperatif tipe teams games tornaments (tgt) pada siswa kelas x sma negeri 11 makassar
publisher Universitas Negeri Makassar
series Retorika
issn 2301-4768
publishDate 2017-09-01
description Abstract: Software Development Learning Indonesian (Short Story) Model Cooperative Learning Teams Games Tornaments (TGT) in Class X SMAN 11 Makassar. This research aims to develop learning tools with cooperative learning model type Teams Games Tournaments (TGT) in class X SMA Negeri 11 Makassar and expected an increase learning achievement of learners. Design test product designs in development using quantitative research, namely quantitative descriptive. This research was conducted in SMA Negeri 11 Makassar. The trial results is known that the learning device TGT learning model is effective and practical, the test results showed that the average score obtained by the students on achievement test is 87.68 of the ideal score of 100 with a standard deviation of 4.91. Number 39 of 41 students or 92.6% meet the individual mastery. These data show that the classical completeness is reached. In general, the students responded positively to the learning device that digunakan.Tingkat teacher's ability to manage the process of cooperative learning teams tournamens games (TGT) are included in the category of very high, meaning that the teacher performance can be maintained.
url http://ojs.unm.ac.id/retorika/article/view/3798
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