Un ordinateur champion du monde d’Échecs : histoire d’un affrontement homme-machine

On May 11th 1997, the win of Deep Blue program over the World Chess Champion Garry Kasparov marked a full stop milestone in the history of the human/machine confrontation around Chess game considered as the ultimate intelligent game. This history can be divided into three significant periods that co...

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Bibliographic Details
Main Author: Lisa Rougetet
Format: Article
Language:fra
Published: Laboratoire Experice 2016-02-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/598
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spelling doaj-aa55835814324a568a231b2e9c30e3a62020-11-25T00:55:41ZfraLaboratoire ExpericeSciences du Jeu2269-26572016-02-01510.4000/sdj.598Un ordinateur champion du monde d’Échecs : histoire d’un affrontement homme-machineLisa RougetetOn May 11th 1997, the win of Deep Blue program over the World Chess Champion Garry Kasparov marked a full stop milestone in the history of the human/machine confrontation around Chess game considered as the ultimate intelligent game. This history can be divided into three significant periods that correspond with the level reached by computer programs. Between 1950 and 1972, the game level of computers raised up to the one of a secondary school student. During the second period, from 1972 to 1988, programs reached a Grandmaster level; and finally, the third period was marked by a series of defeats of the best Chess players, and came to an end in 1997, with the Word Chess champion’s fall, an event broadcasted and followed all over the world. These three periods match the improvement of programs, made possible thanks to the major technological progress in processing power and storage capacity. Which were the social, technical and human reasons that led the development of an artificial intelligence in the Chess game area? Then, the question is: why and how can one have believed that an intelligent machine had been created?http://journals.openedition.org/sdj/598ChessprogrammingDeep BlueMinimaxartificial intelligencemedia coverage
collection DOAJ
language fra
format Article
sources DOAJ
author Lisa Rougetet
spellingShingle Lisa Rougetet
Un ordinateur champion du monde d’Échecs : histoire d’un affrontement homme-machine
Sciences du Jeu
Chess
programming
Deep Blue
Minimax
artificial intelligence
media coverage
author_facet Lisa Rougetet
author_sort Lisa Rougetet
title Un ordinateur champion du monde d’Échecs : histoire d’un affrontement homme-machine
title_short Un ordinateur champion du monde d’Échecs : histoire d’un affrontement homme-machine
title_full Un ordinateur champion du monde d’Échecs : histoire d’un affrontement homme-machine
title_fullStr Un ordinateur champion du monde d’Échecs : histoire d’un affrontement homme-machine
title_full_unstemmed Un ordinateur champion du monde d’Échecs : histoire d’un affrontement homme-machine
title_sort un ordinateur champion du monde d’échecs : histoire d’un affrontement homme-machine
publisher Laboratoire Experice
series Sciences du Jeu
issn 2269-2657
publishDate 2016-02-01
description On May 11th 1997, the win of Deep Blue program over the World Chess Champion Garry Kasparov marked a full stop milestone in the history of the human/machine confrontation around Chess game considered as the ultimate intelligent game. This history can be divided into three significant periods that correspond with the level reached by computer programs. Between 1950 and 1972, the game level of computers raised up to the one of a secondary school student. During the second period, from 1972 to 1988, programs reached a Grandmaster level; and finally, the third period was marked by a series of defeats of the best Chess players, and came to an end in 1997, with the Word Chess champion’s fall, an event broadcasted and followed all over the world. These three periods match the improvement of programs, made possible thanks to the major technological progress in processing power and storage capacity. Which were the social, technical and human reasons that led the development of an artificial intelligence in the Chess game area? Then, the question is: why and how can one have believed that an intelligent machine had been created?
topic Chess
programming
Deep Blue
Minimax
artificial intelligence
media coverage
url http://journals.openedition.org/sdj/598
work_keys_str_mv AT lisarougetet unordinateurchampiondumondedechecshistoiredunaffrontementhommemachine
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