LOST WORLDS OF ANDROMEDA

The paper offers a reading of Mass Effect: Andromeda (BioWare, 2017) vis-à-vis lost world romance (also dubbed “lost race romance”, or “imperial romance”), a late-Victorian era novelistic genre originating from H. Rider Haggard’s King Solomon’s Mines and serving as a major tool for British Empire...

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Main Authors: Tomasz Z. Majkowski, Magdalena Kozyra
Format: Article
Language:English
Published: Wydawnictwa AGH 2021-06-01
Series:Studia Humanistyczne AGH
Subjects:
Online Access:https://journals.bg.agh.edu.pl/STUDIA/2021.20.2/human.2021.20.2.23.pdf
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spelling doaj-ad11ade768654abb8c30561e365f81612021-10-02T19:06:42ZengWydawnictwa AGHStudia Humanistyczne AGH2084-33642084-33642021-06-012022340https://doi.org/10.7494/human.2021.20.2.23LOST WORLDS OF ANDROMEDATomasz Z. Majkowski0https://orcid.org/0000-0001-5084-7355Magdalena Kozyra1https://orcid.org/0000-0001-7900-399XUniwersytet Jagielloński, KrakówUniwersytet Jagielloński, KrakówThe paper offers a reading of Mass Effect: Andromeda (BioWare, 2017) vis-à-vis lost world romance (also dubbed “lost race romance”, or “imperial romance”), a late-Victorian era novelistic genre originating from H. Rider Haggard’s King Solomon’s Mines and serving as a major tool for British Empire propaganda and a source of early science-fiction conventions. We claim that the narrative failure of this ill-received game stems from its adherence to the rigid principles and forceful themes of the genre and the colonial and imperial imaginary informing it. Our analysis aims at highlighting the way 19th-century novelistic convention can be remediated as contemporary digital games, and to expose the link between the imperial imaginary and the ways in which open-world digital games are structured, on both the narrative and gameplay levels, even when they do not directly refer to the historical colonial legacy.https://journals.bg.agh.edu.pl/STUDIA/2021.20.2/human.2021.20.2.23.pdfimperialismscience fictioncolonialismgame studiesdigital gamesvictorian novelmass effect
collection DOAJ
language English
format Article
sources DOAJ
author Tomasz Z. Majkowski
Magdalena Kozyra
spellingShingle Tomasz Z. Majkowski
Magdalena Kozyra
LOST WORLDS OF ANDROMEDA
Studia Humanistyczne AGH
imperialism
science fiction
colonialism
game studies
digital games
victorian novel
mass effect
author_facet Tomasz Z. Majkowski
Magdalena Kozyra
author_sort Tomasz Z. Majkowski
title LOST WORLDS OF ANDROMEDA
title_short LOST WORLDS OF ANDROMEDA
title_full LOST WORLDS OF ANDROMEDA
title_fullStr LOST WORLDS OF ANDROMEDA
title_full_unstemmed LOST WORLDS OF ANDROMEDA
title_sort lost worlds of andromeda
publisher Wydawnictwa AGH
series Studia Humanistyczne AGH
issn 2084-3364
2084-3364
publishDate 2021-06-01
description The paper offers a reading of Mass Effect: Andromeda (BioWare, 2017) vis-à-vis lost world romance (also dubbed “lost race romance”, or “imperial romance”), a late-Victorian era novelistic genre originating from H. Rider Haggard’s King Solomon’s Mines and serving as a major tool for British Empire propaganda and a source of early science-fiction conventions. We claim that the narrative failure of this ill-received game stems from its adherence to the rigid principles and forceful themes of the genre and the colonial and imperial imaginary informing it. Our analysis aims at highlighting the way 19th-century novelistic convention can be remediated as contemporary digital games, and to expose the link between the imperial imaginary and the ways in which open-world digital games are structured, on both the narrative and gameplay levels, even when they do not directly refer to the historical colonial legacy.
topic imperialism
science fiction
colonialism
game studies
digital games
victorian novel
mass effect
url https://journals.bg.agh.edu.pl/STUDIA/2021.20.2/human.2021.20.2.23.pdf
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