LOST WORLDS OF ANDROMEDA
The paper offers a reading of Mass Effect: Andromeda (BioWare, 2017) vis-à-vis lost world romance (also dubbed “lost race romance”, or “imperial romance”), a late-Victorian era novelistic genre originating from H. Rider Haggard’s King Solomon’s Mines and serving as a major tool for British Empire...
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2021-06-01
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doaj-ad11ade768654abb8c30561e365f81612021-10-02T19:06:42ZengWydawnictwa AGHStudia Humanistyczne AGH2084-33642084-33642021-06-012022340https://doi.org/10.7494/human.2021.20.2.23LOST WORLDS OF ANDROMEDATomasz Z. Majkowski0https://orcid.org/0000-0001-5084-7355Magdalena Kozyra1https://orcid.org/0000-0001-7900-399XUniwersytet Jagielloński, KrakówUniwersytet Jagielloński, KrakówThe paper offers a reading of Mass Effect: Andromeda (BioWare, 2017) vis-à-vis lost world romance (also dubbed “lost race romance”, or “imperial romance”), a late-Victorian era novelistic genre originating from H. Rider Haggard’s King Solomon’s Mines and serving as a major tool for British Empire propaganda and a source of early science-fiction conventions. We claim that the narrative failure of this ill-received game stems from its adherence to the rigid principles and forceful themes of the genre and the colonial and imperial imaginary informing it. Our analysis aims at highlighting the way 19th-century novelistic convention can be remediated as contemporary digital games, and to expose the link between the imperial imaginary and the ways in which open-world digital games are structured, on both the narrative and gameplay levels, even when they do not directly refer to the historical colonial legacy.https://journals.bg.agh.edu.pl/STUDIA/2021.20.2/human.2021.20.2.23.pdfimperialismscience fictioncolonialismgame studiesdigital gamesvictorian novelmass effect |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Tomasz Z. Majkowski Magdalena Kozyra |
spellingShingle |
Tomasz Z. Majkowski Magdalena Kozyra LOST WORLDS OF ANDROMEDA Studia Humanistyczne AGH imperialism science fiction colonialism game studies digital games victorian novel mass effect |
author_facet |
Tomasz Z. Majkowski Magdalena Kozyra |
author_sort |
Tomasz Z. Majkowski |
title |
LOST WORLDS OF ANDROMEDA |
title_short |
LOST WORLDS OF ANDROMEDA |
title_full |
LOST WORLDS OF ANDROMEDA |
title_fullStr |
LOST WORLDS OF ANDROMEDA |
title_full_unstemmed |
LOST WORLDS OF ANDROMEDA |
title_sort |
lost worlds of andromeda |
publisher |
Wydawnictwa AGH |
series |
Studia Humanistyczne AGH |
issn |
2084-3364 2084-3364 |
publishDate |
2021-06-01 |
description |
The paper offers a reading of Mass Effect: Andromeda (BioWare, 2017) vis-à-vis lost world romance (also dubbed
“lost race romance”, or “imperial romance”), a late-Victorian era novelistic genre originating from H. Rider
Haggard’s King Solomon’s Mines and serving as a major tool for British Empire propaganda and a source of
early science-fiction conventions. We claim that the narrative failure of this ill-received game stems from its
adherence to the rigid principles and forceful themes of the genre and the colonial and imperial imaginary
informing it. Our analysis aims at highlighting the way 19th-century novelistic convention can be remediated
as contemporary digital games, and to expose the link between the imperial imaginary and the ways in which
open-world digital games are structured, on both the narrative and gameplay levels, even when they do not
directly refer to the historical colonial legacy. |
topic |
imperialism science fiction colonialism game studies digital games victorian novel mass effect |
url |
https://journals.bg.agh.edu.pl/STUDIA/2021.20.2/human.2021.20.2.23.pdf |
work_keys_str_mv |
AT tomaszzmajkowski lostworldsofandromeda AT magdalenakozyra lostworldsofandromeda |
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1716848141223854080 |