Collective Usability: Using Simulation Tools to Explore Embodied Design Challenges in Immersive, Shared Mixed-Reality Experiences

In this paper we define the concept of collective usability, a complex systems perspective on usability that positions an entire group, not an individual, as the unit of analysis. Shared XR experiences have inherent temporal and spatial properties that produce emergent, collective impacts which can...

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Main Authors: Leilah Lyons, Aditi Mallavarapu
Format: Article
Language:English
Published: International Forum of Educational Technology & Society 2021-04-01
Series:Educational Technology & Society
Subjects:
Online Access:https://drive.google.com/file/d/1_ZxK1eCjOKqyjcde3_UyXIc6mH2Jg7s2/view
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spelling doaj-addec3dd7e864df0a2890ed5b5f2ffdf2021-05-02T11:37:14ZengInternational Forum of Educational Technology & SocietyEducational Technology & Society1176-36471436-45222021-04-01242120135Collective Usability: Using Simulation Tools to Explore Embodied Design Challenges in Immersive, Shared Mixed-Reality ExperiencesLeilah Lyons0Aditi Mallavarapu1New York Hall of Science, New York, USAUniversity of Illinois at Chicago, Illinois, USAIn this paper we define the concept of collective usability, a complex systems perspective on usability that positions an entire group, not an individual, as the unit of analysis. Shared XR experiences have inherent temporal and spatial properties that produce emergent, collective impacts which can impede learners’ engagement. Assembling large groups of users to test multiple design configurations is both logistically and financially impractical, however. We demonstrate the practical value of exploring the design space of an XR experience with a simple observation-informed Agent-Based Model. We used the model to explore how changes in the number of simultaneous users, and in the size, placement, and interaction duration of the proffered interactives, could affect collective access to a large-scale, mixed-reality, multi-user museum exhibit. (Collective access, an element of collective usability, is the degree to which users can gain access to each of the different interactives.) With this simple model, we explored (1) how the bottom-up propagation of individual-level design properties can affect collective outcomes, as when certain interactives’ linger times cause a bottleneck, and (2) how the top-down propagation of collective design constraints can be used to guide individual-level design, as when we determined thresholds for the “stickiness” and “repeat allure” of an interactive to improve collective access. The final design of the exhibit implemented many of the design guidelines uncovered by the model. We argue that collective usability models could be useful for addressing a range of collective usability issues, beyond collective access, for temporally and spatially sensitive XR learning environments.https://drive.google.com/file/d/1_ZxK1eCjOKqyjcde3_UyXIc6mH2Jg7s2/viewcollective usabilityagent-based modelsusability methodsinformal learningshared xr
collection DOAJ
language English
format Article
sources DOAJ
author Leilah Lyons
Aditi Mallavarapu
spellingShingle Leilah Lyons
Aditi Mallavarapu
Collective Usability: Using Simulation Tools to Explore Embodied Design Challenges in Immersive, Shared Mixed-Reality Experiences
Educational Technology & Society
collective usability
agent-based models
usability methods
informal learning
shared xr
author_facet Leilah Lyons
Aditi Mallavarapu
author_sort Leilah Lyons
title Collective Usability: Using Simulation Tools to Explore Embodied Design Challenges in Immersive, Shared Mixed-Reality Experiences
title_short Collective Usability: Using Simulation Tools to Explore Embodied Design Challenges in Immersive, Shared Mixed-Reality Experiences
title_full Collective Usability: Using Simulation Tools to Explore Embodied Design Challenges in Immersive, Shared Mixed-Reality Experiences
title_fullStr Collective Usability: Using Simulation Tools to Explore Embodied Design Challenges in Immersive, Shared Mixed-Reality Experiences
title_full_unstemmed Collective Usability: Using Simulation Tools to Explore Embodied Design Challenges in Immersive, Shared Mixed-Reality Experiences
title_sort collective usability: using simulation tools to explore embodied design challenges in immersive, shared mixed-reality experiences
publisher International Forum of Educational Technology & Society
series Educational Technology & Society
issn 1176-3647
1436-4522
publishDate 2021-04-01
description In this paper we define the concept of collective usability, a complex systems perspective on usability that positions an entire group, not an individual, as the unit of analysis. Shared XR experiences have inherent temporal and spatial properties that produce emergent, collective impacts which can impede learners’ engagement. Assembling large groups of users to test multiple design configurations is both logistically and financially impractical, however. We demonstrate the practical value of exploring the design space of an XR experience with a simple observation-informed Agent-Based Model. We used the model to explore how changes in the number of simultaneous users, and in the size, placement, and interaction duration of the proffered interactives, could affect collective access to a large-scale, mixed-reality, multi-user museum exhibit. (Collective access, an element of collective usability, is the degree to which users can gain access to each of the different interactives.) With this simple model, we explored (1) how the bottom-up propagation of individual-level design properties can affect collective outcomes, as when certain interactives’ linger times cause a bottleneck, and (2) how the top-down propagation of collective design constraints can be used to guide individual-level design, as when we determined thresholds for the “stickiness” and “repeat allure” of an interactive to improve collective access. The final design of the exhibit implemented many of the design guidelines uncovered by the model. We argue that collective usability models could be useful for addressing a range of collective usability issues, beyond collective access, for temporally and spatially sensitive XR learning environments.
topic collective usability
agent-based models
usability methods
informal learning
shared xr
url https://drive.google.com/file/d/1_ZxK1eCjOKqyjcde3_UyXIc6mH2Jg7s2/view
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