History of Japanese Role-Playing Games

Creatures differentiate themselves into various species through the process of evolution wherein individuals adapt to their environment. Similarly, products adapt to the environment of each country to evolve into products with completely different characteristics. This paper discusses computer role-...

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Main Author: Takeaki WADA
Format: Article
Language:English
Published: Global Business Research Center 2017-04-01
Series:Annals of Business Administrative Science
Subjects:
Online Access:https://www.jstage.jst.go.jp/article/abas/16/3/16_0170228a/_pdf/-char/en
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spelling doaj-ae7099dcae0547369f555bcb7d0b99392021-03-21T09:19:09ZengGlobal Business Research CenterAnnals of Business Administrative Science1347-44641347-44562017-04-0116313714710.7880/abas.0170228aabasHistory of Japanese Role-Playing GamesTakeaki WADA0Department of Business Administration, Toyohashi Sozo UniversityCreatures differentiate themselves into various species through the process of evolution wherein individuals adapt to their environment. Similarly, products adapt to the environment of each country to evolve into products with completely different characteristics. This paper discusses computer role-playing games (CRPGs), which have evolved into different products in Japan from those in the West despite having the same roots. In the West, CRPGs emerged from table-top role-playing games (TRPGs) that reproduced it with video games. Through the technical developments thereafter, many TRPG fans became involved in the development. This was to recreate similar “fun” as TRPGs and emphasize “story developments based on the free selection of actions” and “realistic simulations in virtual worlds.” On the other hand, importation from Western CRPGs was the basis of Japanese CRPGs. Japan came into contact with CRPGs first instead of with TRPGs. The elements of CRPGs were different from the essential elements of TRPGs. The elements differed with regard to the following characteristics: (1) “fixed storylines” due to the technical limitations of CRPGs at the time; (2) the “systems that bring about character development by accumulating experience points and increasing the levels” were considered to be “fun”; (3) the anime-style character designs influenced by Japan’s manga and anime culture were further added and diffused as CRPG standards in Japan. This resulted in the genre known as Japanese role-playing games, which sought after a different type of “fun” that have heterogeneity compared with TRPG and CRPG in the West.https://www.jstage.jst.go.jp/article/abas/16/3/16_0170228a/_pdf/-char/envideo gamerole-playing gamesjapanese role-playing games
collection DOAJ
language English
format Article
sources DOAJ
author Takeaki WADA
spellingShingle Takeaki WADA
History of Japanese Role-Playing Games
Annals of Business Administrative Science
video game
role-playing games
japanese role-playing games
author_facet Takeaki WADA
author_sort Takeaki WADA
title History of Japanese Role-Playing Games
title_short History of Japanese Role-Playing Games
title_full History of Japanese Role-Playing Games
title_fullStr History of Japanese Role-Playing Games
title_full_unstemmed History of Japanese Role-Playing Games
title_sort history of japanese role-playing games
publisher Global Business Research Center
series Annals of Business Administrative Science
issn 1347-4464
1347-4456
publishDate 2017-04-01
description Creatures differentiate themselves into various species through the process of evolution wherein individuals adapt to their environment. Similarly, products adapt to the environment of each country to evolve into products with completely different characteristics. This paper discusses computer role-playing games (CRPGs), which have evolved into different products in Japan from those in the West despite having the same roots. In the West, CRPGs emerged from table-top role-playing games (TRPGs) that reproduced it with video games. Through the technical developments thereafter, many TRPG fans became involved in the development. This was to recreate similar “fun” as TRPGs and emphasize “story developments based on the free selection of actions” and “realistic simulations in virtual worlds.” On the other hand, importation from Western CRPGs was the basis of Japanese CRPGs. Japan came into contact with CRPGs first instead of with TRPGs. The elements of CRPGs were different from the essential elements of TRPGs. The elements differed with regard to the following characteristics: (1) “fixed storylines” due to the technical limitations of CRPGs at the time; (2) the “systems that bring about character development by accumulating experience points and increasing the levels” were considered to be “fun”; (3) the anime-style character designs influenced by Japan’s manga and anime culture were further added and diffused as CRPG standards in Japan. This resulted in the genre known as Japanese role-playing games, which sought after a different type of “fun” that have heterogeneity compared with TRPG and CRPG in the West.
topic video game
role-playing games
japanese role-playing games
url https://www.jstage.jst.go.jp/article/abas/16/3/16_0170228a/_pdf/-char/en
work_keys_str_mv AT takeakiwada historyofjapaneseroleplayinggames
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