The World Building Framework for Immersive Storytelling Projects

This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects. With respect to immersion, the intent will be to interpret the conce...

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Main Authors: Breuleux Yan, de Coninck Bruno, Therrien Simon
Format: Article
Language:English
Published: EDP Sciences 2019-01-01
Series:SHS Web of Conferences
Online Access:https://www.shs-conferences.org/articles/shsconf/pdf/2019/05/shsconf_eaea142019_00003.pdf
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spelling doaj-af0e9a92161449bd9672061cf0d6dd282021-02-02T05:35:53ZengEDP SciencesSHS Web of Conferences2261-24242019-01-01640000310.1051/shsconf/20196400003shsconf_eaea142019_00003The World Building Framework for Immersive Storytelling ProjectsBreuleux Yande Coninck BrunoTherrien SimonThis article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects. With respect to immersion, the intent will be to interpret the concept of storytelling in relation with the recent formulation of the concept of extended reality (XR). The very concept of World Building is transauthor and transmedia by nature. The transauthor dimension of World Building resides in the idea of subcreation, i.e., designing environments and interaction rules that help create a storytelling basis for generating multiple stories. Once the universe has been conceived, stories written by different authors take shape through transmedia processes across multiple distribution media (film, video games, web, etc.). The question then arises: How can the World Building approach shape the construction of immersive experiences? The article sets out to answer this question, and in doing so, to contribute to the research on environmental storytelling.https://www.shs-conferences.org/articles/shsconf/pdf/2019/05/shsconf_eaea142019_00003.pdf
collection DOAJ
language English
format Article
sources DOAJ
author Breuleux Yan
de Coninck Bruno
Therrien Simon
spellingShingle Breuleux Yan
de Coninck Bruno
Therrien Simon
The World Building Framework for Immersive Storytelling Projects
SHS Web of Conferences
author_facet Breuleux Yan
de Coninck Bruno
Therrien Simon
author_sort Breuleux Yan
title The World Building Framework for Immersive Storytelling Projects
title_short The World Building Framework for Immersive Storytelling Projects
title_full The World Building Framework for Immersive Storytelling Projects
title_fullStr The World Building Framework for Immersive Storytelling Projects
title_full_unstemmed The World Building Framework for Immersive Storytelling Projects
title_sort world building framework for immersive storytelling projects
publisher EDP Sciences
series SHS Web of Conferences
issn 2261-2424
publishDate 2019-01-01
description This article explores issues associated with immersive storytelling in order to examine how the field of World Building can constitute a theoretical framework for practice in the context of VR-based and Full Dome artistic projects. With respect to immersion, the intent will be to interpret the concept of storytelling in relation with the recent formulation of the concept of extended reality (XR). The very concept of World Building is transauthor and transmedia by nature. The transauthor dimension of World Building resides in the idea of subcreation, i.e., designing environments and interaction rules that help create a storytelling basis for generating multiple stories. Once the universe has been conceived, stories written by different authors take shape through transmedia processes across multiple distribution media (film, video games, web, etc.). The question then arises: How can the World Building approach shape the construction of immersive experiences? The article sets out to answer this question, and in doing so, to contribute to the research on environmental storytelling.
url https://www.shs-conferences.org/articles/shsconf/pdf/2019/05/shsconf_eaea142019_00003.pdf
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