O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância
Childhood is understood as the time of play, as an playful experience for the formation of the first experiences with other children, acquisition and improvement of language and orientation to the acquisition of behaviors. Therefore, the objective of this study is to evaluate the game Sustainable Mo...
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doaj-b0bac780ffca42a7bfea59b276989b462021-03-02T04:04:23ZengUniversidade Federal do ParanáDesenvolvimento e Meio Ambiente1518-952X2176-91092016-12-013925127210.5380/dma.v39i0.46373O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infânciaMichel Mendes0Neiva Senaide Petry Panozzo1Programa de Pós-graduação em Educação, Universidade de Caxias do Sul (UCS)Programa de Pós-graduação em Educação, Universidade de Caxias do Sul (UCS)Childhood is understood as the time of play, as an playful experience for the formation of the first experiences with other children, acquisition and improvement of language and orientation to the acquisition of behaviors. Therefore, the objective of this study is to evaluate the game Sustainable Monopoly, according to the three dimensions of sustainable development, reflecting on their use for children with a view to education for sustainability. To guide the discussions and enable the fulfillment of the objective of the present study, four guiding questions were structured: according to the three dimensions of sustainable development – dimensions economic, environmental and social - structured by UNESCO, which are contemplated by the game Sustainable Monopoly and how are they addressed?; what kind of capitalism can emerge from the game, industrial or natural capitalism?; what perception of childhood underlies the game?; and is it possible to think of an education for sustainability from the proposed game Sustainable Monopoly? The results achieved by the theoretical and exploratory research reveal that the three dimensions of sustainable development are included in the game and show significant intersections for understanding the complexity that involves life. However, thinking about an education for sustainability, in the way the game is structured, unless a professional acts as a mediator during the game and can reorganize the basic strategy of this cultural product. http://revistas.ufpr.br/made/article/view/46373/30138gamechildhoodcultural productseducation for sustainability |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Michel Mendes Neiva Senaide Petry Panozzo |
spellingShingle |
Michel Mendes Neiva Senaide Petry Panozzo O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância Desenvolvimento e Meio Ambiente game childhood cultural products education for sustainability |
author_facet |
Michel Mendes Neiva Senaide Petry Panozzo |
author_sort |
Michel Mendes |
title |
O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância |
title_short |
O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância |
title_full |
O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância |
title_fullStr |
O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância |
title_full_unstemmed |
O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância |
title_sort |
o jogo banco imobiliário sustentável e os conceitos de educação para a sustentabilidade na infância |
publisher |
Universidade Federal do Paraná |
series |
Desenvolvimento e Meio Ambiente |
issn |
1518-952X 2176-9109 |
publishDate |
2016-12-01 |
description |
Childhood is understood as the time of play, as an playful experience for the formation of the first experiences with other children, acquisition and improvement of language and orientation to the acquisition of behaviors. Therefore, the objective of this study is to evaluate the game Sustainable Monopoly, according to the three dimensions of sustainable development, reflecting on their use for children with a view to education for sustainability. To guide the discussions and enable the fulfillment of the objective of the present study, four guiding questions were structured: according to the three dimensions of sustainable development – dimensions economic, environmental and social - structured by UNESCO, which are contemplated by the game Sustainable Monopoly and how are they addressed?; what kind of capitalism can emerge from the game, industrial or natural capitalism?; what perception of childhood underlies the game?; and is it possible to think of an education for sustainability from the proposed game Sustainable Monopoly? The results achieved by the theoretical and exploratory research reveal that the three dimensions of sustainable development are included in the game and show significant intersections for understanding the complexity that involves life. However, thinking about an education for sustainability, in the way the game is structured, unless a professional acts as a mediator during the game and can reorganize the basic strategy of this cultural product.
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topic |
game childhood cultural products education for sustainability |
url |
http://revistas.ufpr.br/made/article/view/46373/30138 |
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