O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância

Childhood is understood as the time of play, as an playful experience for the formation of the first experiences with other children, acquisition and improvement of language and orientation to the acquisition of behaviors. Therefore, the objective of this study is to evaluate the game Sustainable Mo...

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Main Authors: Michel Mendes, Neiva Senaide Petry Panozzo
Format: Article
Language:English
Published: Universidade Federal do Paraná 2016-12-01
Series:Desenvolvimento e Meio Ambiente
Subjects:
Online Access:http://revistas.ufpr.br/made/article/view/46373/30138
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spelling doaj-b0bac780ffca42a7bfea59b276989b462021-03-02T04:04:23ZengUniversidade Federal do ParanáDesenvolvimento e Meio Ambiente1518-952X2176-91092016-12-013925127210.5380/dma.v39i0.46373O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infânciaMichel Mendes0Neiva Senaide Petry Panozzo1Programa de Pós-graduação em Educação, Universidade de Caxias do Sul (UCS)Programa de Pós-graduação em Educação, Universidade de Caxias do Sul (UCS)Childhood is understood as the time of play, as an playful experience for the formation of the first experiences with other children, acquisition and improvement of language and orientation to the acquisition of behaviors. Therefore, the objective of this study is to evaluate the game Sustainable Monopoly, according to the three dimensions of sustainable development, reflecting on their use for children with a view to education for sustainability. To guide the discussions and enable the fulfillment of the objective of the present study, four guiding questions were structured: according to the three dimensions of sustainable development – dimensions economic, environmental and social - structured by UNESCO, which are contemplated by the game Sustainable Monopoly and how are they addressed?; what kind of capitalism can emerge from the game, industrial or natural capitalism?; what perception of childhood underlies the game?; and is it possible to think of an education for sustainability from the proposed game Sustainable Monopoly? The results achieved by the theoretical and exploratory research reveal that the three dimensions of sustainable development are included in the game and show significant intersections for understanding the complexity that involves life. However, thinking about an education for sustainability, in the way the game is structured, unless a professional acts as a mediator during the game and can reorganize the basic strategy of this cultural product. http://revistas.ufpr.br/made/article/view/46373/30138gamechildhoodcultural productseducation for sustainability
collection DOAJ
language English
format Article
sources DOAJ
author Michel Mendes
Neiva Senaide Petry Panozzo
spellingShingle Michel Mendes
Neiva Senaide Petry Panozzo
O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância
Desenvolvimento e Meio Ambiente
game
childhood
cultural products
education for sustainability
author_facet Michel Mendes
Neiva Senaide Petry Panozzo
author_sort Michel Mendes
title O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância
title_short O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância
title_full O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância
title_fullStr O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância
title_full_unstemmed O jogo Banco Imobiliário Sustentável e os conceitos de educação para a sustentabilidade na infância
title_sort o jogo banco imobiliário sustentável e os conceitos de educação para a sustentabilidade na infância
publisher Universidade Federal do Paraná
series Desenvolvimento e Meio Ambiente
issn 1518-952X
2176-9109
publishDate 2016-12-01
description Childhood is understood as the time of play, as an playful experience for the formation of the first experiences with other children, acquisition and improvement of language and orientation to the acquisition of behaviors. Therefore, the objective of this study is to evaluate the game Sustainable Monopoly, according to the three dimensions of sustainable development, reflecting on their use for children with a view to education for sustainability. To guide the discussions and enable the fulfillment of the objective of the present study, four guiding questions were structured: according to the three dimensions of sustainable development – dimensions economic, environmental and social - structured by UNESCO, which are contemplated by the game Sustainable Monopoly and how are they addressed?; what kind of capitalism can emerge from the game, industrial or natural capitalism?; what perception of childhood underlies the game?; and is it possible to think of an education for sustainability from the proposed game Sustainable Monopoly? The results achieved by the theoretical and exploratory research reveal that the three dimensions of sustainable development are included in the game and show significant intersections for understanding the complexity that involves life. However, thinking about an education for sustainability, in the way the game is structured, unless a professional acts as a mediator during the game and can reorganize the basic strategy of this cultural product.
topic game
childhood
cultural products
education for sustainability
url http://revistas.ufpr.br/made/article/view/46373/30138
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AT neivasenaidepetrypanozzo ojogobancoimobiliariosustentaveleosconceitosdeeducacaoparaasustentabilidadenainfancia
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