A Riemannian Geometry Theory of Synergy Selection for Visually-Guided Movement

Bringing together a Riemannian geometry account of visual space with a complementary account of human movement synergies we present a neurally-feasible computational formulation of visuomotor task performance. This cohesive geometric theory addresses inherent nonlinear complications underlying the m...

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Main Authors: Peter D. Neilson, Megan D. Neilson, Robin T. Bye
Format: Article
Language:English
Published: MDPI AG 2021-05-01
Series:Vision
Subjects:
Online Access:https://www.mdpi.com/2411-5150/5/2/26
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spelling doaj-b24ad3bb5ec84c75aac471d2edf5d2dd2021-06-01T00:59:58ZengMDPI AGVision2411-51502021-05-015262610.3390/vision5020026A Riemannian Geometry Theory of Synergy Selection for Visually-Guided MovementPeter D. Neilson0Megan D. Neilson1Robin T. Bye2School of Electrical Engineering and Telecommunications, University of New South Wales, Sydney, NSW 2052, AustraliaIndependent Researcher, late School of Electrical Engineering and Telecommunications, University of New South Wales, Sydney, NSW 2052, AustraliaCyber-Physical Systems Laboratory, Department of ICT and Natural Sciences, NTNU—Norwegian University of Science and Technology, Postboks 1517, NO-6009 Ålesund, NorwayBringing together a Riemannian geometry account of visual space with a complementary account of human movement synergies we present a neurally-feasible computational formulation of visuomotor task performance. This cohesive geometric theory addresses inherent nonlinear complications underlying the match between a visual goal and an optimal action to achieve that goal: (i) the warped geometry of visual space causes the position, size, outline, curvature, velocity and acceleration of images to change with changes in the place and orientation of the head, (ii) the relationship between head place and body posture is ill-defined, and (iii) mass-inertia loads on muscles vary with body configuration and affect the planning of minimum-effort movement. We describe a partitioned visuospatial memory consisting of the warped posture-and-place-encoded images of the environment, including images of visible body parts. We depict synergies as low-dimensional submanifolds embedded in the warped posture-and-place manifold of the body. A task-appropriate synergy corresponds to a submanifold containing those postures and places that match the posture-and-place-encoded visual images that encompass the required visual goal. We set out a reinforcement learning process that tunes an error-reducing association memory network to minimize any mismatch, thereby coupling visual goals with compatible movement synergies. A simulation of a two-degrees-of-freedom arm illustrates that, despite warping of both visual space and posture space, there exists a smooth one-to-one and onto invertible mapping between vision and proprioception.https://www.mdpi.com/2411-5150/5/2/26Riemannian geometrycomputational modelnonlinear dynamicsvisual spacestereopsisvisually-guided movement
collection DOAJ
language English
format Article
sources DOAJ
author Peter D. Neilson
Megan D. Neilson
Robin T. Bye
spellingShingle Peter D. Neilson
Megan D. Neilson
Robin T. Bye
A Riemannian Geometry Theory of Synergy Selection for Visually-Guided Movement
Vision
Riemannian geometry
computational model
nonlinear dynamics
visual space
stereopsis
visually-guided movement
author_facet Peter D. Neilson
Megan D. Neilson
Robin T. Bye
author_sort Peter D. Neilson
title A Riemannian Geometry Theory of Synergy Selection for Visually-Guided Movement
title_short A Riemannian Geometry Theory of Synergy Selection for Visually-Guided Movement
title_full A Riemannian Geometry Theory of Synergy Selection for Visually-Guided Movement
title_fullStr A Riemannian Geometry Theory of Synergy Selection for Visually-Guided Movement
title_full_unstemmed A Riemannian Geometry Theory of Synergy Selection for Visually-Guided Movement
title_sort riemannian geometry theory of synergy selection for visually-guided movement
publisher MDPI AG
series Vision
issn 2411-5150
publishDate 2021-05-01
description Bringing together a Riemannian geometry account of visual space with a complementary account of human movement synergies we present a neurally-feasible computational formulation of visuomotor task performance. This cohesive geometric theory addresses inherent nonlinear complications underlying the match between a visual goal and an optimal action to achieve that goal: (i) the warped geometry of visual space causes the position, size, outline, curvature, velocity and acceleration of images to change with changes in the place and orientation of the head, (ii) the relationship between head place and body posture is ill-defined, and (iii) mass-inertia loads on muscles vary with body configuration and affect the planning of minimum-effort movement. We describe a partitioned visuospatial memory consisting of the warped posture-and-place-encoded images of the environment, including images of visible body parts. We depict synergies as low-dimensional submanifolds embedded in the warped posture-and-place manifold of the body. A task-appropriate synergy corresponds to a submanifold containing those postures and places that match the posture-and-place-encoded visual images that encompass the required visual goal. We set out a reinforcement learning process that tunes an error-reducing association memory network to minimize any mismatch, thereby coupling visual goals with compatible movement synergies. A simulation of a two-degrees-of-freedom arm illustrates that, despite warping of both visual space and posture space, there exists a smooth one-to-one and onto invertible mapping between vision and proprioception.
topic Riemannian geometry
computational model
nonlinear dynamics
visual space
stereopsis
visually-guided movement
url https://www.mdpi.com/2411-5150/5/2/26
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